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- fixed Shadow Warrior's mirror code.
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1 changed files with 2 additions and 2 deletions
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@ -778,10 +778,10 @@ JS_DrawMirrors(PLAYERp pp, int tx, int ty, int tz, short tpang, int tphoriz)
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// Must call preparemirror before drawrooms and
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// Must call preparemirror before drawrooms and
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// completemirror after drawrooms
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// completemirror after drawrooms
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renderPrepareMirror(tx, ty, tz, fix16_from_int(tpang), tphoriz,
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renderPrepareMirror(tx, ty, tz, fix16_from_int(tpang), fix16_from_int(tphoriz),
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mirror[cnt].mirrorwall, /*mirror[cnt].mirrorsector,*/ &tposx, &tposy, &tang);
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mirror[cnt].mirrorwall, /*mirror[cnt].mirrorsector,*/ &tposx, &tposy, &tang);
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drawrooms(tposx, tposy, tz, fix16_to_int(tang), tphoriz, mirror[cnt].mirrorsector + MAXSECTORS);
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renderDrawRoomsQ16(tposx, tposy, tz, (tang), fix16_from_int(tphoriz), mirror[cnt].mirrorsector + MAXSECTORS);
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analyzesprites(tposx, tposy, tz, TRUE);
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analyzesprites(tposx, tposy, tz, TRUE);
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renderDrawMasks();
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renderDrawMasks();
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