mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
- SW: Prepare draw and panel code for interpolation of weapon's x/y coordinates.
This commit is contained in:
parent
a535f62d4a
commit
e8faca52a2
3 changed files with 10 additions and 11 deletions
|
@ -1714,13 +1714,12 @@ drawscreen(PLAYERp pp)
|
||||||
DrawScreen = TRUE;
|
DrawScreen = TRUE;
|
||||||
PreDraw();
|
PreDraw();
|
||||||
|
|
||||||
PreUpdatePanel();
|
|
||||||
|
|
||||||
|
|
||||||
smoothratio = CalcSmoothRatio(totalclock, ototalclock, 120 / synctics);
|
smoothratio = CalcSmoothRatio(totalclock, ototalclock, 120 / synctics);
|
||||||
if (paused && !ReloadPrompt) // The checks were brought over from domovethings
|
if (paused && !ReloadPrompt) // The checks were brought over from domovethings
|
||||||
smoothratio = 65536;
|
smoothratio = 65536;
|
||||||
|
|
||||||
|
PreUpdatePanel(smoothratio);
|
||||||
|
|
||||||
if (!ScreenSavePic)
|
if (!ScreenSavePic)
|
||||||
{
|
{
|
||||||
dointerpolations(smoothratio); // Stick at beginning of drawscreen
|
dointerpolations(smoothratio); // Stick at beginning of drawscreen
|
||||||
|
@ -1871,7 +1870,7 @@ drawscreen(PLAYERp pp)
|
||||||
|
|
||||||
UpdateStatusBar(totalclock);
|
UpdateStatusBar(totalclock);
|
||||||
|
|
||||||
UpdatePanel();
|
UpdatePanel(smoothratio);
|
||||||
|
|
||||||
#define SLIME 2305
|
#define SLIME 2305
|
||||||
// Only animate lava if its picnum is on screen
|
// Only animate lava if its picnum is on screen
|
||||||
|
|
|
@ -6706,7 +6706,7 @@ pWeaponBob(PANEL_SPRITEp psp, short condition)
|
||||||
|
|
||||||
SWBOOL DrawBeforeView = FALSE;
|
SWBOOL DrawBeforeView = FALSE;
|
||||||
void
|
void
|
||||||
pDisplaySprites(PLAYERp pp)
|
pDisplaySprites(PLAYERp pp, double smoothratio)
|
||||||
{
|
{
|
||||||
USERp u = User[pp->PlayerSprite];
|
USERp u = User[pp->PlayerSprite];
|
||||||
PANEL_SPRITEp psp=NULL, next=NULL;
|
PANEL_SPRITEp psp=NULL, next=NULL;
|
||||||
|
@ -7087,19 +7087,19 @@ pStateControl(PANEL_SPRITEp psp)
|
||||||
|
|
||||||
|
|
||||||
void
|
void
|
||||||
UpdatePanel(void)
|
UpdatePanel(double smoothratio)
|
||||||
{
|
{
|
||||||
short pnum;
|
short pnum;
|
||||||
|
|
||||||
TRAVERSE_CONNECT(pnum)
|
TRAVERSE_CONNECT(pnum)
|
||||||
{
|
{
|
||||||
if (dimensionmode != 2 && pnum == screenpeek)
|
if (dimensionmode != 2 && pnum == screenpeek)
|
||||||
pDisplaySprites(Player + pnum);
|
pDisplaySprites(Player + pnum, smoothratio);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
PreUpdatePanel(void)
|
PreUpdatePanel(double smoothratio)
|
||||||
{
|
{
|
||||||
short pnum;
|
short pnum;
|
||||||
DrawBeforeView = TRUE;
|
DrawBeforeView = TRUE;
|
||||||
|
@ -7108,7 +7108,7 @@ PreUpdatePanel(void)
|
||||||
TRAVERSE_CONNECT(pnum)
|
TRAVERSE_CONNECT(pnum)
|
||||||
{
|
{
|
||||||
if (dimensionmode != 2 && pnum == screenpeek)
|
if (dimensionmode != 2 && pnum == screenpeek)
|
||||||
pDisplaySprites(Player + pnum);
|
pDisplaySprites(Player + pnum, smoothratio);
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawBeforeView = FALSE;
|
DrawBeforeView = FALSE;
|
||||||
|
|
|
@ -183,8 +183,8 @@ enum BorderTypes
|
||||||
PANEL_SPRITEp pSpawnSprite(PLAYERp pp, PANEL_STATEp state, uint8_t priority, int x, int y);
|
PANEL_SPRITEp pSpawnSprite(PLAYERp pp, PANEL_STATEp state, uint8_t priority, int x, int y);
|
||||||
void pSetSuicide(PANEL_SPRITEp psp);
|
void pSetSuicide(PANEL_SPRITEp psp);
|
||||||
SWBOOL pKillScreenSpiteIDs(PLAYERp pp, short id);
|
SWBOOL pKillScreenSpiteIDs(PLAYERp pp, short id);
|
||||||
void PreUpdatePanel(void);
|
void PreUpdatePanel(double smoothratio);
|
||||||
void UpdatePanel(void);
|
void UpdatePanel(double smoothratio);
|
||||||
void PlayerUpdateArmor(PLAYERp pp,short value);
|
void PlayerUpdateArmor(PLAYERp pp,short value);
|
||||||
void pToggleCrosshair(void);
|
void pToggleCrosshair(void);
|
||||||
void pKillSprite(PANEL_SPRITEp psp);
|
void pKillSprite(PANEL_SPRITEp psp);
|
||||||
|
|
Loading…
Reference in a new issue