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https://github.com/ZDoom/raze-gles.git
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Better stereo suppport in OPL3 emulator
Patch from Nuke.YKT git-svn-id: https://svn.eduke32.com/eduke32@8237 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/audiolib/include/opl3.h # source/audiolib/src/opl3.cpp
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9b97f504bb
commit
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1 changed files with 30 additions and 137 deletions
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@ -199,7 +199,6 @@ static AdLibChannel Channel[NUMADLIBCHANNELS];
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static int AL_LeftPort = ADLIB_PORT;
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static int AL_RightPort = ADLIB_PORT;
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int AL_Stereo = TRUE;
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static int AL_SendStereo;
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static int AL_MaxMidiChannel = 16;
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// TODO: clean up this shit...
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@ -251,16 +250,8 @@ static void AL_SendOutputToPort(int const port, int const reg, int const data)
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static void AL_SendOutput(int const voice, int const reg, int const data)
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{
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if (AL_SendStereo)
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{
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AL_SendOutputToPort(AL_LeftPort, reg, data);
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AL_SendOutputToPort(AL_RightPort, reg, data);
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}
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else
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{
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int port = (voice == 0) ? AL_RightPort : AL_LeftPort;
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AL_SendOutputToPort(port, reg, data);
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}
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}
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@ -298,12 +289,6 @@ static void AL_SetVoiceTimbre(int const voice)
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AL_SendOutput(port, 0x40 + off, timbre->Level[0]);
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slot = slotVoice[voc][1];
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if (AL_SendStereo)
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{
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AL_SendOutputToPort(AL_LeftPort, 0xC0 + voice, (timbre->Feedback & 0x0f) | 0x20);
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AL_SendOutputToPort(AL_RightPort, 0xC0 + voice, (timbre->Feedback & 0x0f) | 0x10);
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}
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else
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AL_SendOutput(port, 0xC0 + voc, (timbre->Feedback & 0x0f) | 0x30);
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off = offsetSlot[slot];
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@ -337,8 +322,6 @@ static void AL_SetVoiceVolume(int const voice)
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auto t1 = (uint32_t)VoiceLevel[slot][port] * (velocity + 0x80);
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t1 = (Channel[channel].Volume * t1) >> 15;
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if (!AL_SendStereo)
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{
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uint32_t volume = t1 ^ 63;
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volume |= (uint32_t)VoiceKsl[slot][port];
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@ -357,70 +340,6 @@ static void AL_SetVoiceVolume(int const voice)
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AL_SendOutput(port, 0x40 + offsetSlot[slot], volume);
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}
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return;
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}
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// Set left channel volume
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uint32_t volume = t1;
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if (Channel[channel].Pan < 64)
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{
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volume *= Channel[channel].Pan;
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volume >>= 6;
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}
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volume ^= 63;
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volume |= (uint32_t)VoiceKsl[slot][port];
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AL_SendOutputToPort(AL_LeftPort, 0x40 + offsetSlot[slot], volume);
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// Set right channel volume
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volume = t1;
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if (Channel[channel].Pan > 64)
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{
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volume *= 127 - Channel[channel].Pan;
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volume >>= 6;
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}
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volume ^= 63;
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volume |= (uint32_t)VoiceKsl[slot][port];
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AL_SendOutputToPort(AL_RightPort, 0x40 + offsetSlot[slot], volume);
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// Check if this timbre is Additive
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if (timbre->Feedback & 0x01)
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{
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// amplitude
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auto t2 = (Channel[channel].Volume * t1) >> 15;
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int const slot = slotVoice[voc][0];
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// Set left channel volume
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volume = t2;
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if (Channel[channel].Pan < 64)
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{
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volume *= Channel[channel].Pan;
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volume >>= 6;
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}
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volume ^= 63;
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volume |= (uint32_t)VoiceKsl[slot][port];
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AL_SendOutputToPort(AL_LeftPort, 0x40 + offsetSlot[slot], volume);
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// Set right channel volume
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volume = t2;
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if (Channel[channel].Pan > 64)
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{
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volume *= 127 - Channel[channel].Pan;
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volume >>= 6;
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}
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volume ^= 63;
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volume |= (uint32_t)VoiceKsl[slot][port];
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AL_SendOutputToPort(AL_RightPort, 0x40 + offsetSlot[slot], volume);
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}
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}
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@ -485,40 +404,18 @@ static void AL_SetVoicePitch(int const voice)
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pitch |= Voice[voice].status;
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if (!AL_SendStereo)
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{
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AL_SendOutput(port, 0xA0 + voc, pitch);
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AL_SendOutput(port, 0xB0 + voc, pitch >> 8);
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}
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else
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{
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AL_SendOutputToPort(AL_LeftPort, 0xA0 + voice, pitch);
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AL_SendOutputToPort(AL_LeftPort, 0xB0 + voice, pitch >> 8);
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}
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if (channel != 9)
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detune += STEREO_DETUNE;
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static void AL_SetVoicePan(int const voice)
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{
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int const port = Voice[voice].port;
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int const voc = (voice >= NUMADLIBVOICES) ? voice - NUMADLIBVOICES : voice;
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int const channel = Voice[voice].channel;
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if (detune > FINETUNE_MAX)
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{
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detune -= FINETUNE_RANGE;
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if (note < MAX_NOTE)
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{
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note++;
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ScaleNote = NoteMod12[note];
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Octave = NoteDiv12[note];
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}
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}
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pitch = OctavePitch[Octave] | NotePitch[detune][ScaleNote];
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Voice[voice].pitchright = pitch;
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pitch |= Voice[voice].status;
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AL_SendOutputToPort(AL_RightPort, 0xA0 + voice, pitch);
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AL_SendOutputToPort(AL_RightPort, 0xB0 + voice, pitch >> 8);
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}
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if (AL_Stereo)
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AL_SendOutput(port, 0xD0 + voc, Channel[channel].Pan << 1);
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}
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@ -541,6 +438,13 @@ static void AL_SetChannelPan(int const channel, int const pan)
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// Don't pan drum sounds
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if (channel != 9)
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Channel[channel].Pan = pan;
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auto voice = Channel[channel].Voices.start;
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while (voice != nullptr)
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{
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AL_SetVoicePan(voice->num);
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voice = voice->next;
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}
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}
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@ -552,7 +456,7 @@ static void AL_ResetVoices(void)
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Voice_Pool.start = nullptr;
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Voice_Pool.end = nullptr;
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int const numvoices = AL_Stereo ? NUMADLIBVOICES : NUMADLIBVOICES * 2;
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int const numvoices = NUMADLIBVOICES * 2;
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for (int index = 0; index < numvoices; index++)
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{
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@ -649,12 +553,7 @@ static void AL_Reset(void)
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void AL_SetStereo(int const stereo)
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{
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if (stereo == AL_SendStereo)
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return;
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AL_SendStereo = stereo;
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AL_SendOutputToPort(AL_RightPort, 0x5, AL_SendStereo);
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AL_Reset();
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AL_SendOutputToPort(AL_RightPort, 0x5, (stereo<<1)+1);
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}
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@ -676,12 +575,6 @@ static void AL_NoteOff(int const channel, int const key, int velocity)
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int port = Voice[voice].port;
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int voc = (voice >= NUMADLIBVOICES) ? voice - NUMADLIBVOICES : voice;
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if (AL_SendStereo)
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{
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AL_SendOutputToPort(AL_LeftPort, 0xB0 + voice, hibyte(Voice[voice].pitchleft));
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AL_SendOutputToPort(AL_RightPort, 0xB0 + voice, hibyte(Voice[voice].pitchright));
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}
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else
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AL_SendOutput(port, 0xB0 + voc, hibyte(Voice[voice].pitchleft));
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LL_Remove(AdLibVoice, &Channel[channel].Voices, &Voice[voice]);
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@ -725,6 +618,7 @@ static void AL_NoteOn(int const channel, int const key, int const velocity)
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AL_SetVoiceTimbre(voice);
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AL_SetVoiceVolume(voice);
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AL_SetVoicePitch(voice);
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AL_SetVoicePan(voice);
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}
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@ -834,7 +728,6 @@ static void AL_SetPitchBend(int const channel, int const lsb, int const msb)
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static void AL_Shutdown(void)
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{
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AL_SetStereo(FALSE);
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AL_ResetVoices();
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AL_Reset();
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}
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