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With r_usenewshade 3, do apply starting fog dist. eqn. for negative shade.
git-svn-id: https://svn.eduke32.com/eduke32@4403 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -555,7 +555,7 @@ static inline void fogcalc(int32_t tile, int32_t shade, int32_t vis, int32_t pal
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return;
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}
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fogresult = (r_usenewshading == 3) ? 0 : -(FOGDISTCONST * shade)/combvis;
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fogresult = (r_usenewshading == 3 && shade > 0) ? 0 : -(FOGDISTCONST * shade)/combvis;
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fogresult2 = (FOGDISTCONST * (numshades-1-shade))/combvis;
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}
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}
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