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a.m32: New function save_restore_hlsectors, also accessible from the Quote-F
menu. If some sectors are highlighted, save their indices. The highlighting of those particular sectors can then be restored at a later time (but careful across structural modifications that tweak sector indices) by running the same function. Shares a 'gamearray' with function 'collect_teleporting_sectors', so the latter will reset this one when run. git-svn-id: https://svn.eduke32.com/eduke32@2155 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -486,7 +486,8 @@ onevent EVENT_ENTER3DMODE
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endevent
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endevent
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////// sector collecting stuff
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////// sector collecting stuff
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gamearray collectedsectors MAXSECTORS
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gamevar ohlsecs 0 0
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gamearray collectedsectors MAXSECTORS // shared with 'old-highlighted sectors'
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defstate try_nextsector
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defstate try_nextsector
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var nexts
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var nexts
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@ -503,6 +504,26 @@ defstate try_nextsector
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}
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}
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ends
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ends
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// save or restore highlighted sectors
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defstate save_restore_hlsectors
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"Save/restore hl. sectors"
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ifge highlightsectorcnt 0
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{
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// save
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for i range highlightsectorcnt
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set collectedsectors[i] highlightsector[i]
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set ohlsecs highlightsectorcnt
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quote "Highlighted sectors saved"
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}
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else ifl highlightcnt 0
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{
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for i range ohlsecs
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sethighlightsector collectedsectors[i] 1
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quote "Highlighted sectors restored"
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}
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ends
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defstate collect_teleporting_sectors // (sec)
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defstate collect_teleporting_sectors // (sec)
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"Collect telep. sectors"
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"Collect telep. sectors"
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var numsects
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var numsects
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@ -514,6 +535,8 @@ defstate collect_teleporting_sectors // (sec)
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ifl sec 0, return
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ifl sec 0, return
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}
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}
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set ohlsecs 0 // reset old hl'd sectors
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collectsectors collectedsectors sec numsects try_nextsector
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collectsectors collectedsectors sec numsects try_nextsector
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for i range numsects
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for i range numsects
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sethighlightsector collectedsectors[i] 1
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sethighlightsector collectedsectors[i] 1
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