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https://github.com/ZDoom/raze-gles.git
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Clean up G_MoveFX() a little.
git-svn-id: https://svn.eduke32.com/eduke32@2887 1a8010ca-5511-0410-912e-c29ae57300e0
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b93deba4c2
commit
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1 changed files with 29 additions and 21 deletions
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@ -1216,21 +1216,19 @@ BOLT:
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ACTOR_STATIC void G_MoveFX(void)
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{
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int32_t i = headspritestat[STAT_FX], j, nexti;
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spritetype *s;
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int32_t i = headspritestat[STAT_FX];
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while (i >= 0)
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{
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s = &sprite[i];
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nexti = nextspritestat[i];
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spritetype *const s = &sprite[i];
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const int32_t nexti = nextspritestat[i];
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switch (DYNAMICTILEMAP(s->picnum))
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{
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case RESPAWN__STATIC:
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if (sprite[i].extra == 66)
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{
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j = A_Spawn(i,SHT);
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/*int32_t j =*/ A_Spawn(i,SHT);
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// sprite[j].pal = sprite[i].pal;
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KILLIT(i);
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}
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@ -1241,6 +1239,7 @@ ACTOR_STATIC void G_MoveFX(void)
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case MUSICANDSFX__STATIC:
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{
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const int32_t ht = s->hitag;
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DukePlayer_t *const peekps = g_player[screenpeek].ps;
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if (T2 != ud.config.SoundToggle)
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{
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@ -1250,7 +1249,7 @@ ACTOR_STATIC void G_MoveFX(void)
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if (s->lotag >= 1000 && s->lotag < 2000)
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{
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int32_t x = ldist(&sprite[g_player[screenpeek].ps->i],s);
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int32_t x = ldist(&sprite[peekps->i],s);
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if (g_fakeMultiMode && ud.multimode==2)
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{
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@ -1271,11 +1270,12 @@ ACTOR_STATIC void G_MoveFX(void)
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T1 = 0;
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}
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}
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else if (s->lotag < 999 && (unsigned)sector[s->sectnum].lotag < 9 && ud.config.AmbienceToggle && sector[SECT].floorz != sector[SECT].ceilingz)
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else if (s->lotag < 999 && (unsigned)sector[s->sectnum].lotag < 9 &&
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ud.config.AmbienceToggle && sector[SECT].floorz != sector[SECT].ceilingz)
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{
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if ((g_sounds[s->lotag].m&2))
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if (g_sounds[s->lotag].m&2)
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{
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int32_t x = dist(&sprite[g_player[screenpeek].ps->i],s);
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int32_t x = dist(&sprite[peekps->i],s);
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if (g_fakeMultiMode && ud.multimode==2)
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{
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@ -1288,38 +1288,46 @@ ACTOR_STATIC void G_MoveFX(void)
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{
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if (g_numEnvSoundsPlaying == ud.config.NumVoices)
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{
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j = headspritestat[STAT_FX];
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while (j >= 0)
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{
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if (PN == MUSICANDSFX && j != i && sprite[j].lotag < 999 && actor[j].t_data[0] == 1 && dist(&sprite[j],&sprite[g_player[screenpeek].ps->i]) > x)
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int32_t j;
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for (SPRITES_OF(STAT_FX, j))
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if (PN == MUSICANDSFX && j != i && sprite[j].lotag < 999 &&
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actor[j].t_data[0] == 1 &&
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dist(&sprite[j], &sprite[peekps->i]) > x)
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{
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S_StopEnvSound(sprite[j].lotag,j);
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break;
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}
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j = nextspritestat[j];
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}
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if (j == -1) goto BOLT;
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if (j == -1)
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goto BOLT;
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}
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A_PlaySound(s->lotag,i);
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T1 = 1;
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}
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if (x >= ht && T1 == 1)
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else if (x >= ht && T1 == 1)
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{
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// T1 = 0;
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S_StopEnvSound(s->lotag,i);
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}
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}
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if ((g_sounds[s->lotag].m&16))
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{
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if (T5 > 0) T5--;
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// Randomly playing global sounds (flyby of planes, screams, ...)
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if (T5 > 0)
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{
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T5--;
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}
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else
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{
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int32_t p;
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for (TRAVERSE_CONNECT(p))
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if (p == myconnectindex && g_player[p].ps->cursectnum == s->sectnum)
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{
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j = s->lotag+((unsigned)g_globalRandom%(s->hitag+1));
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S_PlaySound(j);
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S_PlaySound(s->lotag + ((unsigned)g_globalRandom%(s->hitag+1)));
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T5 = GAMETICSPERSEC*40 + (g_globalRandom%(GAMETICSPERSEC*40));
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}
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}
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