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Run Net_SendClientInfo() after game state creation to properly set up the player's user_name.
git-svn-id: https://svn.eduke32.com/eduke32@4250 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -10752,6 +10752,7 @@ void El_CreateGameState(void)
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// recreation (or on initial startup in a non-Lunatic build.)
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void G_PostCreateGameState(void)
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{
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Net_SendClientInfo();
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A_InitEnemyFlags();
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}
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