Run Net_SendClientInfo() after game state creation to properly set up the player's user_name.

git-svn-id: https://svn.eduke32.com/eduke32@4250 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2014-01-12 14:05:07 +00:00
parent 3ed90ca4f2
commit e263d0ada9
1 changed files with 1 additions and 0 deletions

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@ -10752,6 +10752,7 @@ void El_CreateGameState(void)
// recreation (or on initial startup in a non-Lunatic build.) // recreation (or on initial startup in a non-Lunatic build.)
void G_PostCreateGameState(void) void G_PostCreateGameState(void)
{ {
Net_SendClientInfo();
A_InitEnemyFlags(); A_InitEnemyFlags();
} }