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Clamp r_maxfps to a minimum of 30 if not 0
git-svn-id: https://svn.eduke32.com/eduke32@6249 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1411,6 +1411,7 @@ static int32_t osdcmd_cvar_set_game(const osdfuncparm_t *parm)
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}
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}
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else if (!Bstrcasecmp(parm->name, "r_maxfps"))
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else if (!Bstrcasecmp(parm->name, "r_maxfps"))
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{
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{
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if (r_maxfps != 0) r_maxfps = clamp(r_maxfps, 30, 1000);
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g_frameDelay = r_maxfps ? Blrintf(1000.f/(float)r_maxfps) : 0;
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g_frameDelay = r_maxfps ? Blrintf(1000.f/(float)r_maxfps) : 0;
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}
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}
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else if (!Bstrcasecmp(parm->name, "r_ambientlight"))
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else if (!Bstrcasecmp(parm->name, "r_ambientlight"))
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