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Add 'buildlic.txt' to source and binary distributions.
git-svn-id: https://svn.eduke32.com/eduke32@263 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 79 additions and 6 deletions
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# GNU Makefile to prepare source and binary distributions.
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# GNU Makefile to prepare source and binary distributions.
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# make -f MakeDistributions [source|binary]
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# make -f MakeDistributions [source|binary]
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SOURCEFILES=GNU.TXT \
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SOURCEFILES=GNU.TXT buildlic.txt \
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Makefile Makefile.deps Makefile.msvc Makefile.watcom MakeDistributions \
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Makefile Makefile.deps Makefile.msvc Makefile.watcom MakeDistributions \
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makemsc.bat makew.bat ChangeLog.html duke3d.def.sample \
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makemsc.bat makew.bat ChangeLog.html duke3d.def.sample \
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SEHELP.HLP STHELP.HLP ChangeLog enhance.con.sample
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SEHELP.HLP STHELP.HLP ChangeLog enhance.con.sample
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BINARYFILES=mapster32.exe eduke32.exe GNU.TXT \
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BINARYFILES=mapster32.exe eduke32.exe GNU.TXT buildlic.txt \
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ChangeLog.html setup.exe duke3d.def.sample SEHELP.HLP STHELP.HLP \
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ChangeLog.html setup.exe duke3d.def.sample SEHELP.HLP STHELP.HLP \
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ChangeLog enhance.con.sample duke3d_w32.exe
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ChangeLog enhance.con.sample duke3d_w32.exe
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71
polymer/eduke32/buildlic.txt
Executable file
71
polymer/eduke32/buildlic.txt
Executable file
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BUILD SOURCE CODE LICENSE TERMS: 06/20/2000
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[1] I give you permission to make modifications to my Build source and
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distribute it, BUT:
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[2] Any derivative works based on my Build source may be distributed ONLY
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through the INTERNET.
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[3] Distribution of any derivative works MUST be done completely FREE of
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charge - no commercial exploitation whatsoever.
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[4] Anything you distribute which uses a part of my Build Engine source
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code MUST include:
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[A] The following message somewhere in the archive:
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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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[B] This text file "BUILDLIC.TXT" along with it.
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[C] Any source files that you modify must include this message as well:
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// This file has been modified from Ken Silverman's original release
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[5] The use of the Build Engine for commercial purposes will require an
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appropriate license arrangement with me. Contact information is
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on my web site.
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[6] I take no responsibility for damage to your system.
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[7] Technical support: Before contacting me with questions, please read
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and do ALL of the following!
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[A] Look through ALL of my text files. There are 7 of them (including this
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one). I like to think that I wrote them for a reason. You will find
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many of your answers in the history section of BUILD.TXT and
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BUILD2.TXT (they're located inside SRC.ZIP).
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[B] If that doesn't satisfy you, then try going to:
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"http://www.advsys.net/ken/buildsrc"
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where I will maintain a Build Source Code FAQ (or perhaps I might
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just provide a link to a good FAQ).
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[C] I am willing to respond to questions, but ONLY if they come at a rate
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that I can handle.
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PLEASE TRY TO AVOID ASKING DUPLICATE QUESTIONS!
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As my line of defense, I will post my current policy about
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answering Build source questions (right below the E-mail address
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on my web site.) You can check there to see if I'm getting
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overloaded with questions or not.
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If I'm too busy, it might say something like this:
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I'm too busy to answer Build source questions right now.
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Sorry, but don't expect a reply from me any time soon.
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If I'm open for Build source questions, please state your question
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clearly and don't include any unsolicited attachments unless
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they're really small (like less than 50k). Assume that I have
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a 28.8k modem. Also, don't leave out important details just
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to make your question appear shorter - making me guess what
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you're asking doesn't save me time!
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----------------------------------------------------------------------------
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-Ken S. (official web site: http://www.advsys.net/ken)
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@ -74,6 +74,7 @@ Section "!Game" SEC_GAME
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CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
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CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
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CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\EDuke32.lnk" "$INSTDIR\eduke32.exe"
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CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\EDuke32.lnk" "$INSTDIR\eduke32.exe"
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File "..\GNU.TXT"
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File "..\GNU.TXT"
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File "..\buildlic.txt"
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File "..\ChangeLog.html"
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File "..\ChangeLog.html"
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File "..\ChangeLog"
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File "..\ChangeLog"
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File "..\setup.exe"
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File "..\setup.exe"
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@ -150,6 +151,7 @@ Section Uninstall
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Delete "$INSTDIR\ChangeLog.html"
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Delete "$INSTDIR\ChangeLog.html"
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Delete "$INSTDIR\ChangeLog"
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Delete "$INSTDIR\ChangeLog"
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Delete "$INSTDIR\GNU.TXT"
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Delete "$INSTDIR\GNU.TXT"
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Delete "$INSTDIR\buildlic.txt"
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Delete "$INSTDIR\eduke32.exe"
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Delete "$INSTDIR\eduke32.exe"
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Delete "$INSTDIR\duke3d_w32.exe"
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Delete "$INSTDIR\duke3d_w32.exe"
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; Delete "$INSTDIR\datainst.exe"
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; Delete "$INSTDIR\datainst.exe"
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@ -326,8 +326,8 @@ void cacheit(void)
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if (waloff[i] == 0)
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if (waloff[i] == 0)
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loadtile((short)i);
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loadtile((short)i);
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#ifdef POLYMOST
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#if defined(POLYMOST) && defined(USE_OPENGL)
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if (useprecache) {
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if (useprecache && !KB_KeyPressed(sc_Space)) {
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if (precachehightile[0][i>>3] & pow2char[i&7])
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if (precachehightile[0][i>>3] & pow2char[i&7])
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for (k=0; k<MAXPALOOKUPS; k++)
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for (k=0; k<MAXPALOOKUPS; k++)
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polymost_precache(i,k,0);
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polymost_precache(i,k,0);
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