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- savegame version change for the new member in spritetype.
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1 changed files with 8 additions and 8 deletions
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@ -69,15 +69,15 @@ const char *GetVersionString();
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#define SAVESIG_SW GAMENAME ".ShadowWarrior"
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#define SAVESIG_SW GAMENAME ".ShadowWarrior"
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#define SAVESIG_PS GAMENAME ".Exhumed"
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#define SAVESIG_PS GAMENAME ".Exhumed"
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#define MINSAVEVER_DN3D 9
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#define MINSAVEVER_DN3D 10
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#define MINSAVEVER_BLD 9
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#define MINSAVEVER_BLD 10
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#define MINSAVEVER_SW 9
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#define MINSAVEVER_SW 10
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#define MINSAVEVER_PS 9
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#define MINSAVEVER_PS 10
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#define SAVEVER_DN3D 9
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#define SAVEVER_DN3D 10
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#define SAVEVER_BLD 9
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#define SAVEVER_BLD 10
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#define SAVEVER_SW 9
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#define SAVEVER_SW 10
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#define SAVEVER_PS 9
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#define SAVEVER_PS 10
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#define NETGAMEVERSION 1
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#define NETGAMEVERSION 1
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