- fixed all issues with SWBOOL as pointed out by a type-safe wrapper class.

This commit is contained in:
Christoph Oelckers 2020-09-09 20:28:05 +02:00
parent 1a647e8104
commit e044582aef
24 changed files with 87 additions and 52 deletions

View file

@ -308,8 +308,7 @@ DoActorNoise(ANIMATORp Action, short SpriteNum)
return 0; return 0;
} }
int bool CanSeePlayer(short SpriteNum)
CanSeePlayer(short SpriteNum)
{ {
USERp u = User[SpriteNum]; USERp u = User[SpriteNum];
SPRITEp sp = User[SpriteNum]->SpriteP; SPRITEp sp = User[SpriteNum]->SpriteP;

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@ -76,7 +76,7 @@ SWBOOL ActorFlaming(short SpriteNum);
void DoActorSetSpeed(short SpriteNum,uint8_t speed); void DoActorSetSpeed(short SpriteNum,uint8_t speed);
short ChooseActionNumber(short decision[]); short ChooseActionNumber(short decision[]);
int DoActorNoise(ANIMATORp Action,short SpriteNum); int DoActorNoise(ANIMATORp Action,short SpriteNum);
int CanSeePlayer(short SpriteNum); bool CanSeePlayer(short SpriteNum);
int CanHitPlayer(short SpriteNum); int CanHitPlayer(short SpriteNum);
int DoActorPickClosePlayer(short SpriteNum); int DoActorPickClosePlayer(short SpriteNum);
int CloseRangeDist(SPRITEp sp1,SPRITEp sp2); int CloseRangeDist(SPRITEp sp1,SPRITEp sp2);

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@ -668,7 +668,7 @@ SWBOOL UserBreakWall(WALLp wp, short)
int block_flags = CSTAT_WALL_BLOCK|CSTAT_WALL_BLOCK_HITSCAN; int block_flags = CSTAT_WALL_BLOCK|CSTAT_WALL_BLOCK_HITSCAN;
int type_flags = CSTAT_WALL_TRANSLUCENT|CSTAT_WALL_MASKED|CSTAT_WALL_1WAY; int type_flags = CSTAT_WALL_TRANSLUCENT|CSTAT_WALL_MASKED|CSTAT_WALL_1WAY;
int flags = block_flags|type_flags; int flags = block_flags|type_flags;
short ret = false; SWBOOL ret = false;
SpriteNum = FindBreakSpriteMatch(match); SpriteNum = FindBreakSpriteMatch(match);

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@ -855,7 +855,6 @@ DoBunnyBeginJumpAttack(short SpriteNum)
SPRITEp sp = &sprite[SpriteNum]; SPRITEp sp = &sprite[SpriteNum];
USERp u = User[SpriteNum]; USERp u = User[SpriteNum];
SPRITEp psp = User[SpriteNum]->tgt_sp; SPRITEp psp = User[SpriteNum]->tgt_sp;
int CanSeePlayer(short SpriteNum);
short tang; short tang;
tang = getangle(psp->x - sp->x, psp->y - sp->y); tang = getangle(psp->x - sp->x, psp->y - sp->y);

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@ -103,7 +103,7 @@ bool RestartCheat(cheatseq_t* c)
bool RoomCheat(cheatseq_t* c) bool RoomCheat(cheatseq_t* c)
{ {
FAF_DebugView ^= 1; FAF_DebugView = !FAF_DebugView;
return true; return true;
} }
@ -161,7 +161,7 @@ bool WarpCheat(cheatseq_t* c)
bool EveryCheatToggle(cheatseq_t* c) bool EveryCheatToggle(cheatseq_t* c)
{ {
EveryCheat ^= 1; EveryCheat = !EveryCheat;
C_DoCommand("god"); C_DoCommand("god");
C_DoCommand("give weapons"); C_DoCommand("give weapons");
C_DoCommand("give items"); C_DoCommand("give items");

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@ -97,7 +97,7 @@ extern int sw_snd_scratch;
int GameVersion = 20; int GameVersion = 20;
SWBOOL NoMeters = false; SWBOOL NoMeters = false;
SWBOOL FinishAnim = 0; int FinishAnim = 0;
SWBOOL ReloadPrompt = false; SWBOOL ReloadPrompt = false;
SWBOOL NewGame = false; SWBOOL NewGame = false;
SWBOOL SavegameLoaded = false; SWBOOL SavegameLoaded = false;
@ -127,7 +127,6 @@ GAME_SET gs;
SWBOOL PlayerTrackingMode = false; SWBOOL PlayerTrackingMode = false;
SWBOOL SlowMode = false; SWBOOL SlowMode = false;
SWBOOL FrameAdvanceTics = 3;
SWBOOL DebugOperate = false; SWBOOL DebugOperate = false;
void LoadingLevelScreen(void); void LoadingLevelScreen(void);
@ -292,7 +291,7 @@ void InitLevelGlobals2(void)
InitTimingVars(); InitTimingVars();
TotalKillable = 0; TotalKillable = 0;
Bunny_Count = 0; Bunny_Count = 0;
FinishAnim = 0; FinishAnim = false;
} }
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
@ -576,7 +575,7 @@ void GameInterface::LevelCompleted(MapRecord *map, int skill)
if (map == nullptr) if (map == nullptr)
{ {
STAT_Update(true); STAT_Update(true);
FinishAnim = 0; FinishAnim = false;
PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]); PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]);
if (SW_SHAREWARE) gameaction = ga_creditsmenu; if (SW_SHAREWARE) gameaction = ga_creditsmenu;
else gameaction = ga_mainmenu; else gameaction = ga_mainmenu;
@ -687,7 +686,7 @@ void GameInterface::ErrorCleanup()
// Make sure we do not leave the game in an unstable state // Make sure we do not leave the game in an unstable state
TerminateLevel(); TerminateLevel();
SavegameLoaded = false; SavegameLoaded = false;
FinishAnim = 0; FinishAnim = false;
} }
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// //

View file

@ -1926,7 +1926,7 @@ void EnemyDefaults(short SpriteNum, ACTOR_ACTION_SETp action, PERSONALITYp perso
void getzrangepoint(int x, int y, int z, short sectnum, int32_t* ceilz, int32_t* ceilhit, int32_t* florz, int32_t* florhit); void getzrangepoint(int x, int y, int z, short sectnum, int32_t* ceilz, int32_t* ceilhit, int32_t* florz, int32_t* florhit);
int move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, uint32_t cliptype, int numtics); int move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, uint32_t cliptype, int numtics);
int move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, uint32_t cliptype, int numtics); int move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, uint32_t cliptype, int numtics);
int DoPickTarget(SPRITEp sp, uint32_t max_delta_ang, SWBOOL skip_targets); int DoPickTarget(SPRITEp sp, uint32_t max_delta_ang, int skip_targets);
void change_sprite_stat(short, short); void change_sprite_stat(short, short);
void SetOwner(short, short); void SetOwner(short, short);
@ -2044,7 +2044,7 @@ extern USER puser[MAX_SW_PLAYERS_REG];
/////////////////////////// ///////////////////////////
extern double smoothratio; extern double smoothratio;
extern SWBOOL MoveSkip4, MoveSkip2, MoveSkip8; extern int MoveSkip4, MoveSkip2, MoveSkip8;
#define MASTER_SWITCHING 1 #define MASTER_SWITCHING 1

View file

@ -349,7 +349,7 @@ SWBOOL so_writeinterpolations(MFILE_WRITE fil)
int32_t i; int32_t i;
SECTOR_OBJECTp sop; SECTOR_OBJECTp sop;
so_interp *interp; so_interp *interp;
SWBOOL saveisshot = false; int saveisshot = 0;
for (sop = SectorObject, interp = so_interpdata; for (sop = SectorObject, interp = so_interpdata;
sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++) sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
@ -364,17 +364,17 @@ SWBOOL so_writeinterpolations(MFILE_WRITE fil)
MWRITE(&data->spriteofang,sizeof(data->spriteofang),1,fil); MWRITE(&data->spriteofang,sizeof(data->spriteofang),1,fil);
} }
} }
return saveisshot; return !!saveisshot;
} }
int LoadSymDataInfo(MFILE_READ fil, void **ptr); int LoadSymDataInfo(MFILE_READ fil, void** ptr);
SWBOOL so_readinterpolations(MFILE_READ fil) SWBOOL so_readinterpolations(MFILE_READ fil)
{ {
int32_t i; int32_t i;
SECTOR_OBJECTp sop; SECTOR_OBJECTp sop;
so_interp *interp; so_interp *interp;
SWBOOL saveisshot = false; int saveisshot = 0;
for (sop = SectorObject, interp = so_interpdata; for (sop = SectorObject, interp = so_interpdata;
sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++) sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
@ -393,7 +393,7 @@ SWBOOL so_readinterpolations(MFILE_READ fil)
interp->tic = 0; interp->tic = 0;
interp->lasttic = synctics; interp->lasttic = synctics;
} }
return saveisshot; return !!saveisshot;
} }
END_SW_NS END_SW_NS

View file

@ -560,7 +560,7 @@ void JS_DrawCameras(PLAYERp pp, int tx, int ty, int tz)
if (TEST_GOTPIC(cnt + MIRRORLABEL) || ((unsigned)mirror[cnt].campic < MAXTILES && TEST_GOTPIC(mirror[cnt].campic))) if (TEST_GOTPIC(cnt + MIRRORLABEL) || ((unsigned)mirror[cnt].campic < MAXTILES && TEST_GOTPIC(mirror[cnt].campic)))
{ {
// Do not change any global state here! // Do not change any global state here!
bIsWallMirror = (TEST_GOTPIC(cnt + MIRRORLABEL)); bIsWallMirror = !!(TEST_GOTPIC(cnt + MIRRORLABEL));
dist = 0x7fffffff; dist = 0x7fffffff;
if (bIsWallMirror) if (bIsWallMirror)

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@ -34,7 +34,47 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#define OFF 0 #define OFF 0
#define ON 1 #define ON 1
typedef unsigned char SWBOOL; class SWBOOL
{
bool value;
public:
SWBOOL(bool val) { value = val; }
SWBOOL() = default;
SWBOOL(unsigned char) = delete;
SWBOOL(signed char) = delete;
SWBOOL(char) = delete;
SWBOOL(unsigned short) = delete;
SWBOOL(short) = delete;
SWBOOL(unsigned int) = delete;
SWBOOL(int) = delete;
SWBOOL(double) = delete;
SWBOOL(float) = delete;
SWBOOL(const void *) = delete;
SWBOOL& operator=(bool v) { value = v; return *this; }
SWBOOL& operator=(char v) = delete;
SWBOOL& operator=(signed char v) = delete;
SWBOOL& operator=(unsigned char v) = delete;
SWBOOL& operator=(signed short v) = delete;
SWBOOL& operator=(unsigned short v) = delete;
SWBOOL& operator=(signed int v) = delete;
SWBOOL& operator=(unsigned int v) = delete;
SWBOOL& operator=(float v) = delete;
SWBOOL& operator=(double v) = delete;
SWBOOL& operator=(const void *v) = delete;
operator bool() { return value; }
SWBOOL& operator |=(bool b) { value |= b; return*this; }
SWBOOL& operator|=(char v) = delete;
SWBOOL& operator|=(signed char v) = delete;
SWBOOL& operator|=(unsigned char v) = delete;
SWBOOL& operator|=(signed short v) = delete;
SWBOOL& operator|=(unsigned short v) = delete;
SWBOOL& operator|=(signed int v) = delete;
SWBOOL& operator|=(unsigned int v) = delete;
SWBOOL& operator|=(float v) = delete;
SWBOOL& operator|=(double v) = delete;
SWBOOL& operator|=(const void* v) = delete;
};
/* /*
=========================== ===========================

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@ -2384,7 +2384,7 @@ void
pUziAction(PANEL_SPRITEp psp) pUziAction(PANEL_SPRITEp psp)
{ {
char shooting; char shooting;
static SWBOOL alternate = false; static int alternate = 0;
shooting = (psp->PlayerP->input.actions & SB_FIRE) && (psp->PlayerP->KeyPressBits & SB_FIRE); shooting = (psp->PlayerP->input.actions & SB_FIRE) && (psp->PlayerP->KeyPressBits & SB_FIRE);

View file

@ -81,7 +81,7 @@ USER puser[MAX_SW_PLAYERS_REG];
//int16_t gNet.MultiGameType = MULTI_GAME_NONE; //int16_t gNet.MultiGameType = MULTI_GAME_NONE;
SWBOOL NightVision = false; SWBOOL NightVision = false;
extern SWBOOL FinishAnim; extern int FinishAnim;
// the smaller the number the slower the going // the smaller the number the slower the going
@ -1180,7 +1180,7 @@ FAFcansee(int32_t xs, int32_t ys, int32_t zs, int16_t sects,
int32_t xe, int32_t ye, int32_t ze, int16_t secte); int32_t xe, int32_t ye, int32_t ze, int16_t secte);
int int
DoPickTarget(SPRITEp sp, uint32_t max_delta_ang, SWBOOL skip_targets) DoPickTarget(SPRITEp sp, uint32_t max_delta_ang, int skip_targets)
{ {
#define PICK_DIST 40000L #define PICK_DIST 40000L
@ -4212,7 +4212,7 @@ PlayerOnLadder(PLAYERp pp)
}; };
if (Prediction) if (Prediction)
return 0; return false;
neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, FixedToInt(pp->q16ang), neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, FixedToInt(pp->q16ang),
&neartagsector, &neartagwall, &neartagsprite, &neartagsector, &neartagwall, &neartagsprite,

View file

@ -125,7 +125,7 @@ int SetVisHigh(void);
int SetVisNorm(void); int SetVisNorm(void);
void DoWeapon(void); void DoWeapon(void);
void HeadBobStateControl(void); void HeadBobStateControl(void);
int DoPickTarget(SPRITEp sp, uint32_t max_delta_ang, SWBOOL skip_targets); int DoPickTarget(SPRITEp sp, uint32_t max_delta_ang, int skip_targets);
void DoPlayer(void); void DoPlayer(void);
void domovethings(void); void domovethings(void);
void InitAllPlayers(void); void InitAllPlayers(void);

View file

@ -1089,7 +1089,6 @@ DoRipperBeginJumpAttack(short SpriteNum)
SPRITEp sp = &sprite[SpriteNum]; SPRITEp sp = &sprite[SpriteNum];
USERp u = User[SpriteNum]; USERp u = User[SpriteNum];
SPRITEp psp = User[SpriteNum]->tgt_sp; SPRITEp psp = User[SpriteNum]->tgt_sp;
int CanSeePlayer(short SpriteNum);
short tang; short tang;
tang = getangle(psp->x - sp->x, psp->y - sp->y); tang = getangle(psp->x - sp->x, psp->y - sp->y);

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@ -1096,7 +1096,6 @@ DoRipper2BeginJumpAttack(short SpriteNum)
SPRITEp sp = &sprite[SpriteNum]; SPRITEp sp = &sprite[SpriteNum];
USERp u = User[SpriteNum]; USERp u = User[SpriteNum];
SPRITEp psp = User[SpriteNum]->tgt_sp; SPRITEp psp = User[SpriteNum]->tgt_sp;
int CanSeePlayer(short SpriteNum);
short tang; short tang;
tang = getangle(psp->x - sp->x, psp->y - sp->y); tang = getangle(psp->x - sp->x, psp->y - sp->y);

View file

@ -53,7 +53,7 @@ typedef struct
SAVE save; SAVE save;
SWBOOL FAF_DebugView = 0; SWBOOL FAF_DebugView = false;
void COVERupdatesector(int32_t x, int32_t y, int16_t* newsector) void COVERupdatesector(int32_t x, int32_t y, int16_t* newsector)
{ {
@ -282,7 +282,7 @@ FAFcansee(int32_t xs, int32_t ys, int32_t zs, int16_t sects,
// early out to regular routine // early out to regular routine
if ((sects < 0 || !FAF_Sector(sects)) && (secte < 0 || !FAF_Sector(secte))) if ((sects < 0 || !FAF_Sector(sects)) && (secte < 0 || !FAF_Sector(secte)))
{ {
return cansee(xs,ys,zs,sects,xe,ye,ze,secte); return !!cansee(xs,ys,zs,sects,xe,ye,ze,secte);
} }
// get angle // get angle
@ -336,11 +336,11 @@ FAFcansee(int32_t xs, int32_t ys, int32_t zs, int16_t sects,
} }
else else
{ {
return cansee(xs,ys,zs,sects,xe,ye,ze,secte); return !!cansee(xs,ys,zs,sects,xe,ye,ze,secte);
} }
if (plax_found) if (plax_found)
return cansee(hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,newsectnum,xe,ye,ze,secte); return !!cansee(hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,newsectnum,xe,ye,ze,secte);
return false; return false;
} }

View file

@ -73,7 +73,7 @@ extern short Bunny_Count;
extern SWBOOL NewGame; extern SWBOOL NewGame;
extern int GodMode; extern int GodMode;
extern int FinishTimer; extern int FinishTimer;
extern SWBOOL FinishAnim; extern int FinishAnim;
extern int GameVersion; extern int GameVersion;
//extern short Zombies; //extern short Zombies;

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@ -1625,7 +1625,7 @@ SWBOOL ComboSwitchTest(short combo_type, short match)
{ {
short i,nexti; short i,nexti;
SPRITEp sp; SPRITEp sp;
SWBOOL state; int state;
TRAVERSE_SPRITE_STAT(headspritestat[STAT_DEFAULT], i, nexti) TRAVERSE_SPRITE_STAT(headspritestat[STAT_DEFAULT], i, nexti)
{ {

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@ -78,7 +78,7 @@ void PlaySpriteSound(short spritenum, int attrib_ndx, Voc3D_Flags flags);
void DeleteNoSoundOwner(short spritenum); void DeleteNoSoundOwner(short spritenum);
void DeleteNoFollowSoundOwner(short spritenum); void DeleteNoFollowSoundOwner(short spritenum);
inline SWBOOL CacheSound(int num, int type) { return false; } inline bool CacheSound(int num, int type) { return false; }
void COVER_SetReverb(int amt); void COVER_SetReverb(int amt);
void UnInitSound(void); void UnInitSound(void);
void InitFX(void); void InitFX(void);

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@ -104,7 +104,7 @@ void SetSpikeActive(short SpriteNum)
else else
short_setinterpolation(&sectp->floorheinum); short_setinterpolation(&sectp->floorheinum);
InterpSectorSprites(sp->sectnum, ON); InterpSectorSprites(sp->sectnum, true);
// play activate sound // play activate sound
DoSoundSpotMatch(SP_TAG2(sp), 1, SOUND_OBJECT_TYPE); DoSoundSpotMatch(SP_TAG2(sp), 1, SOUND_OBJECT_TYPE);
@ -132,7 +132,7 @@ void SetSpikeInactive(short SpriteNum)
else else
short_stopinterpolation(&sectp->floorheinum); short_stopinterpolation(&sectp->floorheinum);
InterpSectorSprites(sp->sectnum, OFF); InterpSectorSprites(sp->sectnum, false);
// play activate sound // play activate sound
DoSoundSpotMatch(SP_TAG2(sp), 2, SOUND_OBJECT_TYPE); DoSoundSpotMatch(SP_TAG2(sp), 2, SOUND_OBJECT_TYPE);

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@ -91,7 +91,7 @@ void InitWeaponRocket(PLAYERp);
void InitWeaponUzi(PLAYERp); void InitWeaponUzi(PLAYERp);
SWBOOL FAF_Sector(short sectnum); SWBOOL FAF_Sector(short sectnum);
SWBOOL MoveSkip4, MoveSkip2, MoveSkip8; int MoveSkip4, MoveSkip2, MoveSkip8;
extern STATE s_CarryFlag[]; extern STATE s_CarryFlag[];
extern STATE s_CarryFlagNoDet[]; extern STATE s_CarryFlagNoDet[];
@ -1128,7 +1128,7 @@ void PreCachePachinko(void);
SWBOOL SWBOOL
ActorSpawn(SPRITEp sp) ActorSpawn(SPRITEp sp)
{ {
int ret = true; bool ret = true;
short SpriteNum = sp - sprite; short SpriteNum = sp - sprite;
switch (sp->picnum) switch (sp->picnum)
@ -2329,7 +2329,7 @@ SpriteSetup(void)
sectp->floorz += amt; sectp->floorz += amt;
u->z_tgt = u->sz; u->z_tgt = u->sz;
MoveSpritesWithSector(sp->sectnum, amt, 0); // floor MoveSpritesWithSector(sp->sectnum, amt, false); // floor
} }
// set orig z // set orig z
@ -2350,7 +2350,7 @@ SpriteSetup(void)
sectp->ceilingz += amt; sectp->ceilingz += amt;
u->z_tgt = u->sz; u->z_tgt = u->sz;
MoveSpritesWithSector(sp->sectnum, amt, 1); // ceiling MoveSpritesWithSector(sp->sectnum, amt, true); // ceiling
} }
// set orig z // set orig z

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@ -857,7 +857,7 @@ BossHealthMeter(void)
// Frank, good optimization for other levels, but it broke level 20. :( // Frank, good optimization for other levels, but it broke level 20. :(
// I kept this but had to add a fix. // I kept this but had to add a fix.
bosswasseen = serpwasseen|sumowasseen|zillawasseen; bosswasseen = serpwasseen || sumowasseen || zillawasseen;
// Only show the meter when you can see the boss // Only show the meter when you can see the boss
if ((currentLevel->levelNumber == 20 && (!serpwasseen || !sumowasseen || !zillawasseen)) || !bosswasseen) if ((currentLevel->levelNumber == 20 && (!serpwasseen || !sumowasseen || !zillawasseen)) || !bosswasseen)

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@ -109,7 +109,7 @@ void SetVatorActive(short SpriteNum)
else else
setinterpolation(&sectp->floorz); setinterpolation(&sectp->floorz);
InterpSectorSprites(sp->sectnum, ON); InterpSectorSprites(sp->sectnum, true);
// play activate sound // play activate sound
DoSoundSpotMatch(SP_TAG2(sp), 1, SOUND_OBJECT_TYPE); DoSoundSpotMatch(SP_TAG2(sp), 1, SOUND_OBJECT_TYPE);
@ -137,7 +137,7 @@ void SetVatorInactive(short SpriteNum)
else else
stopinterpolation(&sectp->floorz); stopinterpolation(&sectp->floorz);
InterpSectorSprites(sp->sectnum, OFF); InterpSectorSprites(sp->sectnum, false);
// play inactivate sound // play inactivate sound
DoSoundSpotMatch(SP_TAG2(sp), 2, SOUND_OBJECT_TYPE); DoSoundSpotMatch(SP_TAG2(sp), 2, SOUND_OBJECT_TYPE);
@ -465,13 +465,13 @@ int DoVator(short SpriteNum)
{ {
lptr = &sectp->ceilingz; lptr = &sectp->ceilingz;
amt = DoVatorMove(SpriteNum, lptr); amt = DoVatorMove(SpriteNum, lptr);
MoveSpritesWithSector(sp->sectnum, amt, 1); // ceiling MoveSpritesWithSector(sp->sectnum, amt, true); // ceiling
} }
else else
{ {
lptr = &sectp->floorz; lptr = &sectp->floorz;
amt = DoVatorMove(SpriteNum, lptr); amt = DoVatorMove(SpriteNum, lptr);
MoveSpritesWithSector(sp->sectnum, amt, 0); // floor MoveSpritesWithSector(sp->sectnum, amt, false); // floor
} }
// EQUAL this entry has finished // EQUAL this entry has finished
@ -626,13 +626,13 @@ int DoVatorAuto(short SpriteNum)
{ {
lptr = &sectp->ceilingz; lptr = &sectp->ceilingz;
amt = DoVatorMove(SpriteNum, lptr); amt = DoVatorMove(SpriteNum, lptr);
MoveSpritesWithSector(sp->sectnum, amt, 1); // ceiling MoveSpritesWithSector(sp->sectnum, amt, true); // ceiling
} }
else else
{ {
lptr = &sectp->floorz; lptr = &sectp->floorz;
amt = DoVatorMove(SpriteNum, lptr); amt = DoVatorMove(SpriteNum, lptr);
MoveSpritesWithSector(sp->sectnum, amt, 0); // floor MoveSpritesWithSector(sp->sectnum, amt, false); // floor
} }
// EQUAL this entry has finished // EQUAL this entry has finished

View file

@ -5320,7 +5320,7 @@ ActorHealth(short SpriteNum, short amt)
{ {
SPRITEp sp = &sprite[SpriteNum]; SPRITEp sp = &sprite[SpriteNum];
USERp u = User[SpriteNum]; USERp u = User[SpriteNum];
extern SWBOOL FinishAnim; extern int FinishAnim;
if (u->ID == TRASHCAN && amt > -75) if (u->ID == TRASHCAN && amt > -75)
{ {
@ -12675,7 +12675,7 @@ MissileSetPos(short Weapon, ANIMATORp DoWeapon, int dist)
USERp wu = User[Weapon]; USERp wu = User[Weapon];
int oldvel, oldzvel; int oldvel, oldzvel;
int oldxc, oldyc, oldzc; int oldxc, oldyc, oldzc;
char retval = false; bool retval = false;
// backup values // backup values
oldxc = wu->xchange; oldxc = wu->xchange;
@ -12721,7 +12721,7 @@ TestMissileSetPos(short Weapon, ANIMATORp DoWeapon, int dist, int zvel)
USERp wu = User[Weapon]; USERp wu = User[Weapon];
int oldvel, oldzvel; int oldvel, oldzvel;
int oldxc, oldyc, oldzc; int oldxc, oldyc, oldzc;
char retval = false; bool retval = false;
// backup values // backup values
oldxc = wu->xchange; oldxc = wu->xchange;
@ -16113,7 +16113,7 @@ WallSpriteInsideSprite(SPRITEp wsp, SPRITEp sp)
y1 -= mulscale16(day, mid_dist); y1 -= mulscale16(day, mid_dist);
y2 = y1 + mulscale16(day, xsiz); y2 = y1 + mulscale16(day, xsiz);
return clipinsideboxline(sp->x, sp->y, x1, y1, x2, y2, ((int) sp->clipdist) << 2); return !!clipinsideboxline(sp->x, sp->y, x1, y1, x2, y2, ((int) sp->clipdist) << 2);
} }