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Make savegames between dynamicremap-enabled and -disabled builds compatible.
Of course, only when the mod/TC in question doesn't use that feature. git-svn-id: https://svn.eduke32.com/eduke32@2301 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -763,9 +763,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int16_t DynamicTileMap[MAXTILES];
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extern int16_t DynamicTileMap[MAXTILES];
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void G_InitDynamicTiles(void);
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#ifdef DYNTILEREMAP_ENABLE
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#ifdef DYNTILEREMAP_ENABLE
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void G_InitDynamicTiles(void);
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void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue);
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void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue);
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void inithashnames(void);
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void inithashnames(void);
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@ -1513,7 +1514,6 @@ extern int32_t RESERVEDSLOT12;
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#else /* if !defined DYNTILEREMAP_ENABLE */
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#else /* if !defined DYNTILEREMAP_ENABLE */
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#define G_InitDynamicTiles() ((void)(0))
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#define G_ProcessDynamicTileMapping(x, y) ((void)(0))
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#define G_ProcessDynamicTileMapping(x, y) ((void)(0))
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#define inithashnames() ((void)0)
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#define inithashnames() ((void)0)
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