Make savegames between dynamicremap-enabled and -disabled builds compatible.

Of course, only when the mod/TC in question doesn't use that feature.

git-svn-id: https://svn.eduke32.com/eduke32@2301 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-01-29 21:46:44 +00:00
parent 5bc595ab89
commit e0163fcbcd
2 changed files with 760 additions and 743 deletions

File diff suppressed because it is too large Load diff

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@ -763,9 +763,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern int16_t DynamicTileMap[MAXTILES]; extern int16_t DynamicTileMap[MAXTILES];
void G_InitDynamicTiles(void);
#ifdef DYNTILEREMAP_ENABLE #ifdef DYNTILEREMAP_ENABLE
void G_InitDynamicTiles(void);
void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue); void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue);
void inithashnames(void); void inithashnames(void);
@ -1513,7 +1514,6 @@ extern int32_t RESERVEDSLOT12;
#else /* if !defined DYNTILEREMAP_ENABLE */ #else /* if !defined DYNTILEREMAP_ENABLE */
#define G_InitDynamicTiles() ((void)(0))
#define G_ProcessDynamicTileMapping(x, y) ((void)(0)) #define G_ProcessDynamicTileMapping(x, y) ((void)(0))
#define inithashnames() ((void)0) #define inithashnames() ((void)0)