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player.c: fix a check of md_tilehasmodel return value against >0 (should be >=0)
git-svn-id: https://svn.eduke32.com/eduke32@2920 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -2066,7 +2066,7 @@ static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shad
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}
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}
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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if (getrendermode() >= 3 && usemodels && md_tilehasmodel(tilenum,p) > 0)
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if (getrendermode() >= 3 && usemodels && md_tilehasmodel(tilenum,p) >= 0)
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y += (224-weapsc(224));
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y += (224-weapsc(224));
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#endif
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#endif
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rotatesprite(xadd+weapsc((orientation&1024)?x:(x<<16))+((xoff-weapsc(xoff))<<16),
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rotatesprite(xadd+weapsc((orientation&1024)?x:(x<<16))+((xoff-weapsc(xoff))<<16),
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