Fix for mouse stalls at < 10 fps

git-svn-id: https://svn.eduke32.com/eduke32@1603 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2010-03-02 22:44:12 +00:00
parent abee6af03e
commit e00aeef384

View file

@ -886,13 +886,10 @@ void setkeypresscallback(void (*callback)(int32_t, int32_t)) { keypresscallback
void setmousepresscallback(void (*callback)(int32_t, int32_t)) { mousepresscallback = callback; }
void setjoypresscallback(void (*callback)(int32_t, int32_t)) { joypresscallback = callback; }
#define DINPUT_EVENTS 16
DWORD WINAPI ProcessMouse(LPVOID lpThreadParameter)
{
int32_t result;
DIDEVICEOBJECTDATA didod[DINPUT_EVENTS];
DWORD dwElements;
int32_t i;
DIMOUSESTATE2 mousestate;
UNREFERENCED_PARAMETER(lpThreadParameter);
@ -907,63 +904,46 @@ DWORD WINAPI ProcessMouse(LPVOID lpThreadParameter)
if ((WaitForSingleObject(inputevt[MOUSE], INFINITE)) != WAIT_OBJECT_0)
continue;
dwElements = DINPUT_EVENTS;
result = IDirectInputDevice7_GetDeviceData(lpDID[MOUSE], sizeof(DIDEVICEOBJECTDATA),
(LPDIDEVICEOBJECTDATA)&didod[0], &dwElements, 0);
if (!dwElements || (result != DI_OK && result != DI_BUFFEROVERFLOW))
if (IDirectInputDevice7_GetDeviceState(lpDID[MOUSE], sizeof(DIMOUSESTATE2),
(LPDIMOUSESTATE2)&mousestate) != DI_OK)
continue;
do
{
int32_t bit = 1<<(didod[dwElements-1].dwOfs - DIMOFS_BUTTON0);
mousex += (int16_t)mousestate.lX;
mousey += (int16_t)mousestate.lY;
switch (didod[dwElements-1].dwOfs)
{
case DIMOFS_X:
mousex += (int16_t)didod[dwElements-1].dwData;
break;
case DIMOFS_Y:
mousey += (int16_t)didod[dwElements-1].dwData;
break;
case DIMOFS_Z:
{
if ((int32_t)didod[dwElements-1].dwData > 0) // wheel up
if (mousestate.lZ > 0) // wheel up
{
if (mousewheel[0] > 0 && mousepresscallback) mousepresscallback(5,0);
mousewheel[0] = getticks();
mouseb |= 16;
if (mousepresscallback) mousepresscallback(5, 1);
}
else if ((int32_t)didod[dwElements-1].dwData < 0) // wheel down
else if (mousestate.lZ < 0) // wheel down
{
if (mousewheel[1] > 0 && mousepresscallback) mousepresscallback(6,0);
mousewheel[1] = getticks();
mouseb |= 32;
if (mousepresscallback) mousepresscallback(6, 1);
}
}
break;
case DIMOFS_BUTTON4:
case DIMOFS_BUTTON5:
case DIMOFS_BUTTON6:
case DIMOFS_BUTTON7:
didod[dwElements-1].dwOfs += 2; // skip mousewheel buttons
bit = 1<<(didod[dwElements-1].dwOfs - DIMOFS_BUTTON0);
case DIMOFS_BUTTON0:
case DIMOFS_BUTTON1:
case DIMOFS_BUTTON2:
case DIMOFS_BUTTON3:
if (didod[dwElements-1].dwData & 0x80) mouseb |= bit;
else mouseb &= ~bit;
for (i=0; i<4; i++)
{
if (mousestate.rgbButtons[i] & 0x80) mouseb |= 1<<i;
else mouseb &= ~(1<<i);
if (mousepresscallback)
mousepresscallback(didod[dwElements-1].dwOfs - DIMOFS_BUTTON0 + 1, mouseb & bit);
break;
mousepresscallback(i, mouseb & (1<<i));
}
// wheel up and down are sent to the game as buttons 5 and 6, so we offset these
for (i=4; i<8; i++)
{
if (mousestate.rgbButtons[i] & 0x80) mouseb |= 1<<(i+2);
else mouseb &= ~(1<<(i+2));
if (mousepresscallback)
mousepresscallback(i, mouseb & (1<<(i+2)));
}
while (--dwElements);
}
return 0;
}
@ -3409,6 +3389,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
pr_ati_fboworkaround = 0;
#endif
}
if (!forcegl && err)
{
OSD_Printf("Unsupported OpenGL driver detected. GL modes will be unavailable. Use -forcegl to override.\n");