mirror of
https://github.com/ZDoom/raze-gles.git
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git-svn-id: https://svn.eduke32.com/eduke32@1108 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
a7da07bcdf
commit
dfdd9af1ca
2 changed files with 65 additions and 65 deletions
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@ -191,115 +191,115 @@
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Name="Header Files"
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Name="Header Files"
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>
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>
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<File
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<File
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RelativePath="..\build\include\a.h"
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RelativePath=".\build\include\a.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\baselayer.h"
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RelativePath=".\build\include\baselayer.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\build.h"
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RelativePath=".\build\include\build.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\cache1d.h"
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RelativePath=".\build\include\cache1d.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\compat.h"
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RelativePath=".\build\include\compat.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\crc32.h"
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RelativePath=".\build\include\crc32.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\dxdidf.h"
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RelativePath=".\build\include\dxdidf.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\dynamicgtk.h"
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RelativePath=".\build\include\dynamicgtk.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\editor.h"
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RelativePath=".\build\include\editor.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\glbuild.h"
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RelativePath=".\build\include\glbuild.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\glext.h"
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RelativePath=".\build\include\glext.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\gtkbits.h"
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RelativePath=".\build\include\gtkbits.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\kplib.h"
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RelativePath=".\build\include\kplib.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\lzf.h"
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RelativePath=".\build\include\lzf.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\lzwnew.h"
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RelativePath=".\build\include\lzwnew.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\md4.h"
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RelativePath=".\build\include\md4.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\mmulti.h"
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RelativePath=".\build\include\mmulti.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\mmultimsgs.h"
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RelativePath=".\build\include\mmultimsgs.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\osd.h"
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RelativePath=".\build\include\osd.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\osxbits.h"
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RelativePath=".\build\include\osxbits.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\osxmain.h"
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RelativePath=".\build\include\osxmain.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\polymer.h"
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RelativePath=".\build\include\polymer.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\polymost.h"
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RelativePath=".\build\include\polymost.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\pragmas.h"
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RelativePath=".\build\include\pragmas.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\scriptfile.h"
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RelativePath=".\build\include\scriptfile.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\sdlayer.h"
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RelativePath=".\build\include\sdlayer.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\startwin.editor.h"
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RelativePath=".\build\include\startwin.editor.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\include\winlayer.h"
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RelativePath=".\build\include\winlayer.h"
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>
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>
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</File>
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</File>
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</Filter>
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</Filter>
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@ -307,143 +307,143 @@
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Name="Source Files"
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Name="Source Files"
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>
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>
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<File
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<File
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RelativePath="..\build\src\a-c.c"
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RelativePath=".\build\src\a-c.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\baselayer.c"
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RelativePath=".\build\src\baselayer.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\build.c"
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RelativePath=".\build\src\build.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\cache1d.c"
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RelativePath=".\build\src\cache1d.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\compat.c"
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RelativePath=".\build\src\compat.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\config.c"
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RelativePath=".\build\src\config.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\crc32.c"
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RelativePath=".\build\src\crc32.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\defs.c"
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RelativePath=".\build\src\defs.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\dynamicgtk.c"
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RelativePath=".\build\src\dynamicgtk.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\engine.c"
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RelativePath=".\build\src\engine.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\glbuild.c"
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RelativePath=".\build\src\glbuild.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\gtkbits.c"
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RelativePath=".\build\src\gtkbits.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\hightile.c"
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RelativePath=".\build\src\hightile.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\build\src\kplib.c"
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RelativePath=".\build\src\kplib.c"
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\lzf_c.c"
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RelativePath=".\build\src\lzf_c.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\lzf_d.c"
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RelativePath=".\build\src\lzf_d.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\lzfP.h"
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RelativePath=".\build\src\lzfP.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\build\src\lzwnew.c"
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RelativePath=".\build\src\lzwnew.c"
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>
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</File>
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</File>
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<File
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RelativePath="..\build\src\md4.c"
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RelativePath=".\build\src\md4.c"
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\mdsprite.c"
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RelativePath=".\build\src\mdsprite.c"
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\mmulti.c"
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RelativePath=".\build\src\mmulti.c"
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\mmulti_null.c"
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RelativePath=".\build\src\mmulti_null.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\build\src\osd.c"
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RelativePath=".\build\src\osd.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\build\src\polymer.c"
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RelativePath=".\build\src\polymer.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\build\src\polymost.c"
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RelativePath=".\build\src\polymost.c"
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>
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</File>
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</File>
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<File
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RelativePath="..\build\src\pragmas.c"
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RelativePath=".\build\src\pragmas.c"
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>
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</File>
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</File>
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RelativePath="..\build\src\scriptfile.c"
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RelativePath=".\build\src\scriptfile.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\build\src\sdlayer.c"
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RelativePath=".\build\src\sdlayer.c"
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>
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</File>
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</File>
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<File
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RelativePath="..\build\src\smalltextfont.c"
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RelativePath=".\build\src\smalltextfont.c"
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</File>
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RelativePath="..\build\src\sound.c"
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RelativePath=".\build\src\sound.c"
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</File>
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</File>
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RelativePath="..\build\src\sound_stub.c"
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RelativePath=".\build\src\sound_stub.c"
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</File>
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RelativePath="..\build\src\startgtk.editor.c"
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RelativePath=".\build\src\startgtk.editor.c"
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</File>
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RelativePath="..\build\src\startwin.editor.c"
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RelativePath=".\build\src\startwin.editor.c"
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</File>
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</File>
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RelativePath="..\build\src\textfont.c"
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RelativePath=".\build\src\textfont.c"
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</File>
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</File>
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RelativePath="..\build\src\winlayer.c"
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RelativePath=".\build\src\winlayer.c"
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</File>
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</File>
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</Filter>
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</Filter>
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@ -9094,8 +9094,8 @@ static void Keys2d3d(void)
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else
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else
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{
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{
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ExtLoadMap(f);
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ExtLoadMap(f);
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if (mapversion < 7) printmessage16("Map %s loaded successfully and autoconverted to V7!",f);
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if (mapversion < 7) message("Map %s loaded successfully and autoconverted to V7!",f);
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else printmessage16("Map %s loaded successfully",f);
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else message("Map %s loaded successfully",f);
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}
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}
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updatenumsprites();
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updatenumsprites();
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startposx = posx;
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startposx = posx;
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