mirror of
https://github.com/ZDoom/raze-gles.git
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parent
596367f10f
commit
dfa3519ebc
4 changed files with 11 additions and 8 deletions
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@ -1676,11 +1676,13 @@ static void movement(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int
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if (p->poszv > 2400 && p->falling_counter < 255)
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{
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p->falling_counter++;
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if (p->falling_counter == 38)
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p->scream_voice = S_PlayActorSound(DUKE_SCREAM, pi);
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if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pi, DUKE_SCREAM))
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S_PlayActorSound(DUKE_SCREAM, pi);
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}
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if ((p->posz + p->poszv) >= (fz - (i << 8))) // hit the ground
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{
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S_StopSound(DUKE_SCREAM, pi);
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if (sector[p->cursectnum].lotag != 1)
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{
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if (p->falling_counter > 62) quickkill(p);
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@ -1706,6 +1708,7 @@ static void movement(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int
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}
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}
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}
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}
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else
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{
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@ -2176,11 +2176,13 @@ static void movement(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int
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if (p->poszv > 2400 && p->falling_counter < 255)
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{
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p->falling_counter++;
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if (p->falling_counter == 38)
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p->scream_voice = S_PlayActorSound(DUKE_SCREAM, pi);
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if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pi, DUKE_SCREAM))
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S_PlayActorSound(DUKE_SCREAM, pi);
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}
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if ((p->posz + p->poszv) >= (fz - (i << 8))) // hit the ground
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{
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S_StopSound(DUKE_SCREAM, pi);
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if (sector[p->cursectnum].lotag != 1)
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{
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if (isRRRA()) p->MotoOnGround = 1;
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@ -2222,6 +2224,7 @@ static void movement(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int
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}
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}
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}
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}
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else
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{
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@ -208,7 +208,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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("last_full_weapon", w.last_full_weapon)
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("footprintshade", w.footprintshade)
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("boot_amount", w.boot_amount)
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("scream_voice", w.scream_voice)
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("gm", w.gm)
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("on_warping_sector", w.on_warping_sector)
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("footprintcount", w.footprintcount)
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@ -160,8 +160,6 @@ struct player_struct
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short holoduke_on, pycount, frag_ps;
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short transporter_hold, last_full_weapon, footprintshade, boot_amount;
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int scream_voice;
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unsigned char gm;
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unsigned char on_warping_sector, footprintcount;
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unsigned char hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
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