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Lunatic: update DukePlayer_t, fix build.
git-svn-id: https://svn.eduke32.com/eduke32@2854 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 45 additions and 38 deletions
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@ -23,6 +23,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef __actors_h__
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#define __actors_h__
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#include "player.h"
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#define MAXSLEEPDIST 16384
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#define SLEEPTIME 1536
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#define ZOFFSET (1<<8)
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@ -302,6 +302,7 @@ typedef struct {
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int16_t orotscrnang, rotscrnang, dead_flag; // JBF 20031220: added orotscrnang
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int16_t holoduke_on, pycount;
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int16_t transporter_hold;
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uint8_t max_secret_rooms, secret_rooms;
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uint8_t frag, fraggedself, quick_kick, last_quick_kick;
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@ -322,7 +323,7 @@ typedef struct {
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uint8_t toggle_key_flag, knuckle_incs, knee_incs, access_incs;
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uint8_t walking_snd_toggle, palookup, hard_landing, fist_incs;
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int8_t numloogs, loogcnt, scream_voice, transporter_hold;
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int8_t numloogs, loogcnt, scream_voice;
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int8_t last_weapon, cheat_phase, weapon_pos, wantweaponfire, curr_weapon;
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palette_t pals;
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@ -330,6 +331,8 @@ typedef struct {
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..repeat_n_elts("char", "_n", 32)..
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[[
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// char name[32];
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int8_t padding_;
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} DukePlayer_t;
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typedef struct {
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@ -514,6 +517,12 @@ end
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local string = string
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local table = table
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-- http://lua-users.org/wiki/SandBoxes says "potentially unsafe"
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-- as it allows to see implementations of functions.
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local string_dump = string.dump
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string.dump = nil
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local allowed_modules = {
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coroutine=coroutine, bit=bit, table=table, math=math, string=string,
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}
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@ -548,27 +557,8 @@ end
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local ERRLEV = 5
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-- The "require" function accessible to Lunatic code.
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-- Base modules in allowed_modules are wrapped so that they cannot be
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-- modified, user modules are searched in the EDuke32 search
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-- path. Also, our require never messes with the global environment,
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-- it only returns the module.
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local function our_require(modname)
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check_valid_modname(modname)
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-- see whether it's a base module name first
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if (allowed_modules[modname] ~= nil) then
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return allowed_modules[modname]
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end
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--- search user modules
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if (package_loaded[modname] ~= nil) then
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-- already loaded
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return package_loaded[modname]
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end
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local function readintostr(fn)
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local function readintostr(fn)
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-- XXX: this is pretty much the same as the code in El_RunOnce()
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local fd = ffiC.kopen4loadfrommod(fn, 0) -- TODO: g_loadFromGroupOnly
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@ -597,9 +587,29 @@ local function our_require(modname)
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end
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return ffi.string(str, sz)
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end
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-- The "require" function accessible to Lunatic code.
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-- Base modules in allowed_modules are wrapped so that they cannot be
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-- modified, user modules are searched in the EDuke32 search
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-- path. Also, our require never messes with the global environment,
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-- it only returns the module.
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local function our_require(modname)
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check_valid_modname(modname)
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-- see whether it's a base module name first
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if (allowed_modules[modname] ~= nil) then
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return allowed_modules[modname]
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end
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-- TODO: better pattern-matching (permit "", .lua, .elua ?)
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--- search user modules
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if (package_loaded[modname] ~= nil) then
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-- already loaded
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return package_loaded[modname]
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end
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-- TODO: better pattern-matching (permit "", ".lua", ".elua" ?)
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local str = readintostr(modname .. ".lua")
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local modfunc, errmsg = loadstring(str)
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@ -722,11 +732,6 @@ G_.type = type
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G_._G = G_
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-- http://lua-users.org/wiki/SandBoxes says "potentially unsafe"
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-- as it allows to see implementations of functions.
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local string_dump = string.dump
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string.dump = nil
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--- non-default data and functions
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G_._EDUKE32_LUNATIC = _EDUKE32_LUNATIC
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G_.gameevent = gameevent -- included in lunatic.c
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