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Expose nextvoxid variable
This allows game and defs to not overwrite each other's voxels. git-svn-id: https://svn.eduke32.com/eduke32@8471 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/kenbuild/src/bstub.cpp # source/kenbuild/src/game.cpp # source/sw/src/bldscript.cpp # source/sw/src/jnstub.cpp
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4 changed files with 1 additions and 4 deletions
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@ -1116,6 +1116,7 @@ int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, f
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extern GrowArray<char *> g_clipMapFiles;
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#endif
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EXTERN int32_t nextvoxid;
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EXTERN intptr_t voxoff[MAXVOXELS][MAXVOXMIPS]; // used in KenBuild
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EXTERN int8_t voxreserve[(MAXVOXELS+7)>>3];
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EXTERN int8_t voxrotate[(MAXVOXELS+7)>>3];
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@ -130,7 +130,6 @@ enum scripttoken_t
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};
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static int32_t lastmodelid = -1, lastvoxid = -1, modelskin = -1, lastmodelskin = -1, seenframe = 0;
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static int32_t nextvoxid = 0;
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static char *faketilebuffer = NULL;
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static int32_t faketilebuffersiz = 0;
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@ -784,7 +784,6 @@ void COVERsetbrightness(int bright, unsigned char *pal)
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static int firstnet = 0; // JBF
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int nextvoxid = 0; // JBF
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static void SW_FatalEngineError(void)
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@ -49,8 +49,6 @@ BEGIN_SW_NS
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//#define COMPUTE_TOTALS 1
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extern int nextvoxid; // JBF: in game.c
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ParentalStruct aVoxelArray[MAXTILES];
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