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- run the input routine.
This was done in faketimerhandler which isn't called anywhere anymore.
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@ -1607,6 +1607,7 @@ static void GameDisplay(void)
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// End Section B
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// End Section B
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SetView1();
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SetView1();
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faketimerhandler();
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if (levelnum == kMap20)
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if (levelnum == kMap20)
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{
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{
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