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- explicitly disable mipmapping for indexed textures.
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@ -312,6 +312,7 @@ bool FHardwareTexture::BindOrCreate(FTexture *tex, int texunit, int clampmode, i
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{
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{
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glTextureBytes = 1;
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glTextureBytes = 1;
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forcenofilter = true;
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forcenofilter = true;
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needmipmap = false;
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}
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}
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int w = 0, h = 0;
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int w = 0, h = 0;
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