mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Actually fix savegame crash... probably.
git-svn-id: https://svn.eduke32.com/eduke32@6987 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
6aeab6561d
commit
dd1058c767
1 changed files with 15 additions and 17 deletions
|
@ -1242,9 +1242,9 @@ static const dataspec_t svgm_script[] =
|
|||
{
|
||||
{ DS_STRING, (void *)svgm_script_string, 0, 1 },
|
||||
{ DS_SAVEFN, (void *) &sv_preprojectilesave, 0, 1 },
|
||||
{ DS_NOCHK, &savegame_projectiles, sizeof(savegame_projectiles), 1 },
|
||||
{ DS_NOCHK, savegame_projectiles, sizeof(savegame_projectiles), 1 },
|
||||
{ DS_LOADFN, (void *) &sv_preprojectileload, 0, 1 },
|
||||
{ DS_DYNAMIC|DS_CNT(savegame_projectilecnt), &savegame_projectiledata, sizeof(projectile_t), (intptr_t)&savegame_projectilecnt },
|
||||
{ DS_CNT(savegame_projectilecnt), savegame_projectiledata, sizeof(projectile_t), (intptr_t)&savegame_projectilecnt },
|
||||
{ DS_SAVEFN, (void *) &sv_postprojectilesave, 0, 1 },
|
||||
{ DS_LOADFN, (void *) &sv_postprojectileload, 0, 1 },
|
||||
{ 0, &actor[0], sizeof(actor_t), MAXSPRITES },
|
||||
|
@ -1849,17 +1849,16 @@ static void sv_quoteload()
|
|||
static void sv_preprojectilesave()
|
||||
{
|
||||
savegame_projectilecnt = 0;
|
||||
Bmemset(savegame_projectiles, 0, sizeof(savegame_projectiles));
|
||||
|
||||
for (bssize_t i=0; i<MAXTILES; i++)
|
||||
for (native_t i=0; i<MAXTILES; i++)
|
||||
if (g_tile[i].proj)
|
||||
savegame_projectilecnt++;
|
||||
|
||||
if (savegame_projectiledata != NULL || savegame_projectilecnt > 0)
|
||||
if (savegame_projectilecnt > 0)
|
||||
savegame_projectiledata = (projectile_t *) Xrealloc(savegame_projectiledata, sizeof(projectile_t) * savegame_projectilecnt);
|
||||
|
||||
int32_t cnt = 0;
|
||||
|
||||
for (bssize_t i=0; i<MAXTILES; i++)
|
||||
for (native_t i=0, cnt=0; i<MAXTILES; i++)
|
||||
{
|
||||
if (g_tile[i].proj)
|
||||
{
|
||||
|
@ -1871,28 +1870,26 @@ static void sv_preprojectilesave()
|
|||
|
||||
static void sv_postprojectilesave()
|
||||
{
|
||||
// DO_FREE_AND_NULL(ProjectileData);
|
||||
DO_FREE_AND_NULL(savegame_projectiledata);
|
||||
}
|
||||
|
||||
static void sv_preprojectileload()
|
||||
{
|
||||
int32_t cnt = 0;
|
||||
savegame_projectilecnt = 0;
|
||||
|
||||
for (bssize_t i=0; i<MAXTILES; i++)
|
||||
for (native_t i=0; i<MAXTILES; i++)
|
||||
{
|
||||
if (savegame_projectiles[i>>3]&(1<<(i&7)))
|
||||
cnt++;
|
||||
savegame_projectilecnt++;
|
||||
}
|
||||
|
||||
if (savegame_projectiledata != NULL || cnt > 0)
|
||||
savegame_projectiledata = (projectile_t *) Xrealloc(savegame_projectiledata, sizeof(projectile_t) * cnt);
|
||||
if (savegame_projectilecnt > 0)
|
||||
savegame_projectiledata = (projectile_t *) Xrealloc(savegame_projectiledata, sizeof(projectile_t) * savegame_projectilecnt);
|
||||
}
|
||||
|
||||
static void sv_postprojectileload()
|
||||
{
|
||||
int32_t cnt = 0;
|
||||
|
||||
for (bssize_t i=0; i<MAXTILES; i++)
|
||||
for (native_t i=0, cnt=0; i<MAXTILES; i++)
|
||||
{
|
||||
if (savegame_projectiles[i>>3]&(1<<(i&7)))
|
||||
{
|
||||
|
@ -1900,7 +1897,8 @@ static void sv_postprojectileload()
|
|||
Bmemcpy(g_tile[i].proj, &savegame_projectiledata[cnt++], sizeof(projectile_t));
|
||||
}
|
||||
}
|
||||
// DO_FREE_AND_NULL(ProjectileData);
|
||||
|
||||
DO_FREE_AND_NULL(savegame_projectiledata);
|
||||
}
|
||||
|
||||
static void sv_prequoteredef()
|
||||
|
|
Loading…
Reference in a new issue