Update prediction code to account for RR

This commit is contained in:
nukeykt 2019-07-04 16:37:34 +09:00 committed by Christoph Oelckers
parent dbe93a1671
commit dcc950378e
2 changed files with 692 additions and 22 deletions

View file

@ -108,6 +108,11 @@ G_EXTERN vec3_t mypos, omypos, myvel;
G_EXTERN fix16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff, myang, omyang;
G_EXTERN int16_t mycursectnum, myjumpingcounter;
G_EXTERN uint8_t myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
G_EXTERN int16_t my_moto_speed;
G_EXTERN uint8_t my_moto_underwater, my_not_on_water, my_moto_on_ground;
G_EXTERN uint8_t my_moto_do_bump, my_moto_bump_fast, my_moto_on_oil, my_moto_on_mud;
G_EXTERN int16_t my_moto_bump, my_moto_bump_target, my_moto_turb;
G_EXTERN int32_t my_stairs;
G_EXTERN vec3_t myposbak[MOVEFIFOSIZ];
G_EXTERN fix16_t myhorizbak[MOVEFIFOSIZ], myangbak[MOVEFIFOSIZ];

View file

@ -218,6 +218,17 @@ void Net_ResetPrediction(void)
myonground = g_player[myconnectindex].ps->on_ground;
myhardlanding = g_player[myconnectindex].ps->hard_landing;
myreturntocenter = g_player[myconnectindex].ps->return_to_center;
my_moto_speed = g_player[myconnectindex].ps->moto_speed;
my_not_on_water = g_player[myconnectindex].ps->not_on_water;
my_moto_on_ground = g_player[myconnectindex].ps->moto_on_ground;
my_moto_do_bump = g_player[myconnectindex].ps->moto_do_bump;
my_moto_bump_fast = g_player[myconnectindex].ps->moto_bump_fast;
my_moto_on_oil = g_player[myconnectindex].ps->moto_on_oil;
my_moto_on_mud = g_player[myconnectindex].ps->moto_on_mud;
my_moto_bump = g_player[myconnectindex].ps->moto_do_bump;
my_moto_bump_target = g_player[myconnectindex].ps->moto_bump_target;
my_moto_turb = g_player[myconnectindex].ps->moto_turb;
my_stairs = g_player[myconnectindex].ps->stairs;
}
void Net_DoPrediction(void)
@ -233,7 +244,427 @@ void Net_DoPrediction(void)
uint32_t playerBits = pInput->bits;
if (RRRA)
{
if (pPlayer->on_motorcycle && pSprite->extra > 0)
{
int var64, var68, var6c, var74, var7c;
int16_t var84;
if (my_moto_speed < 0)
my_moto_speed = 0;
if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
{
var64 = 1;
playerBits &= ~(1<<SK_CROUCH);
}
else
var64 = 0;
if (TEST_SYNC_KEY(playerBits, SK_JUMP))
{
var68 = 1;
playerBits &= ~(1<< SK_JUMP);
}
else
{
var68 = 0;
}
if (TEST_SYNC_KEY(playerBits, SK_AIM_UP))
{
var6c = 1;
playerBits &= ~(1<<SK_AIM_UP);
}
else
var6c = 0;
if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN))
{
var74 = 1;
playerBits &= ~(1<<SK_AIM_DOWN);
}
else
{
var74 = 0;
}
if (TEST_SYNC_KEY(playerBits, SK_LOOK_LEFT))
{
var7c = 1;
playerBits &= ~(1<<SK_LOOK_LEFT);
}
else
{
var7c = 0;
}
if (myonground == 1)
{
if (var64 && my_moto_speed > 0)
{
if (my_moto_on_oil)
my_moto_speed -= 2;
else
my_moto_speed -= 4;
if (my_moto_speed < 0)
my_moto_speed = 0;
my_moto_bump_target = -30;
my_moto_do_bump = 1;
}
else if (var68 && !var64)
{
if (my_moto_speed < 40)
{
my_moto_bump_target = 70;
my_moto_bump_fast = 1;
}
my_moto_speed += 2;
if (my_moto_speed > 120)
my_moto_speed = 120;
if (!my_not_on_water)
if (my_moto_speed > 80)
my_moto_speed = 80;
}
else if (my_moto_speed > 0)
my_moto_speed--;
if (my_moto_do_bump && (!var64 || my_moto_speed == 0))
{
my_moto_bump_target = 0;
my_moto_do_bump = 0;
}
if (var6c && my_moto_speed <= 0 && !var64)
{
int var88;
my_moto_speed = -15;
var88 = var7c;
var7c = var74;
var74 = var88;
}
}
if (my_moto_speed != 0 && myonground == 1)
{
if (!my_moto_bump)
if ((g_globalRandom&3) == 2)
my_moto_bump_target = (my_moto_speed>>4)*((randomseed&7)-4);
}
if (my_moto_turb)
{
if (my_moto_turb <= 1)
{
myhoriz = F16(100);
my_moto_turb = 0;
my_moto_bump = 0;
}
else
{
myhoriz = F16(100+(g_globalRandom&15)-7);
my_moto_turb--;
}
}
else if (my_moto_bump_target > my_moto_bump)
{
if (my_moto_bump_fast)
my_moto_bump += 6;
else
my_moto_bump++;
if (my_moto_bump_target < my_moto_bump)
my_moto_bump = my_moto_bump_target;
myhoriz = F16(100+my_moto_bump/3);
}
else if (my_moto_bump_target < my_moto_bump)
{
if (my_moto_bump_fast)
my_moto_bump -= 6;
else
my_moto_bump--;
if (my_moto_bump_target > my_moto_bump)
my_moto_bump = my_moto_bump_target;
myhoriz = F16(100+my_moto_bump/3);
}
else
{
my_moto_bump_fast = 0;
}
if (my_moto_speed >= 20 && myonground == 1 && (var74 || var7c))
{
short var8c, var90, var94, var98;
var8c = my_moto_speed;
var90 = fix16_to_int(myang);
if (var74)
var94 = -10;
else
var94 = 10;
if (var94 < 0)
var98 = 350;
else
var98 = -350;
if (my_moto_on_mud || my_moto_on_oil || !my_not_on_water)
{
if (my_moto_on_oil)
var8c <<= 3;
else
var8c <<= 2;
if (my_moto_do_bump)
{
myvel.x += (var8c>>5)*(sintable[(var94*-51+var90+512)&2047]<<4);
myvel.y += (var8c>>5)*(sintable[(var94*-51+var90)&2047]<<4);
myang = F16((var90-(var98>>2))&2047);
}
else
{
myvel.x += (var8c>>7)*(sintable[(var94*-51+var90+512)&2047]<<4);
myvel.y += (var8c>>7)*(sintable[(var94*-51+var90)&2047]<<4);
myang = F16((var90-(var98>>6))&2047);
}
my_moto_on_mud = 0;
my_moto_on_oil = 0;
}
else
{
if (my_moto_do_bump)
{
myvel.x += (var8c >> 5)*(sintable[(var94*-51 + var90 + 512) & 2047] << 4);
myvel.y += (var8c>>5)*(sintable[(var94*-51+var90)&2047]<<4);
myang = F16((var90-(var98>>4))&2047);
}
else
{
myvel.x += (var8c >> 7)*(sintable[(var94*-51 + var90 + 512) & 2047] << 4);
myvel.y += (var8c>>7)*(sintable[(var94*-51+var90)&2047]<<4);
myang = F16((var90-(var98>>7))&2047);
}
}
}
else if (my_moto_speed >= 20 && myonground == 1 && (my_moto_on_mud || my_moto_on_oil))
{
short var9c, vara0, vara4;
var9c = my_moto_speed;
vara0 = fix16_to_int(myang);
if (my_moto_on_oil)
var9c *= 10;
else
var9c *= 5;
myvel.x += (var9c>>7)*(sintable[(vara0+512)&2047]<<4);
myvel.y += (var9c>>7)*(sintable[(vara0)&2047]<<4);
}
my_moto_on_mud = 0;
my_moto_on_oil = 0;
}
else if (pPlayer->on_boat && pSprite->extra > 0)
{
int vara8, varac, varb0, varb4, varbc, varc4;
int16_t varcc;
if (my_moto_speed < 0)
my_moto_speed = 0;
if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && TEST_SYNC_KEY(playerBits, SK_JUMP))
{
vara8 = 1;
varac = 0;
playerBits &= ~(1<<SK_JUMP);
varb0 = 0;
playerBits &= ~(1<<SK_CROUCH);
}
else
vara8 = 0;
if (TEST_SYNC_KEY(playerBits, SK_JUMP))
{
varac = 1;
playerBits &= ~(1<<SK_JUMP);
}
else
{
varac = 0;
}
if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
{
varb0 = 1;
playerBits &= ~(1<<SK_CROUCH);
}
else
varb0 = 0;
if (TEST_SYNC_KEY(playerBits, SK_AIM_UP))
{
varb4 = 1;
playerBits &= ~(1<<SK_AIM_UP);
}
else varb4 = 0;
if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN))
{
varbc = 1;
playerBits &= ~(1<<SK_AIM_DOWN);
}
else
{
varbc = 0;
}
if (TEST_SYNC_KEY(playerBits, SK_LOOK_LEFT))
{
varc4 = 1;
playerBits &= ~(1<< SK_LOOK_LEFT);
}
else
{
varc4 = 0;
}
if (myonground == 1)
{
if (vara8)
{
if (my_moto_speed <= 25)
{
my_moto_speed++;
}
else
{
my_moto_speed -= 2;
if (my_moto_speed < 0)
my_moto_speed = 0;
my_moto_bump_target = 30;
my_moto_do_bump = 1;
}
}
else if (varb0 && my_moto_speed > 0)
{
my_moto_speed -= 2;
if (my_moto_speed < 0)
my_moto_speed = 0;
my_moto_bump_target = 30;
my_moto_do_bump = 1;
}
else if (varac)
{
if (my_moto_speed < 40)
if (!my_not_on_water)
{
my_moto_bump_target = -30;
my_moto_bump_fast = 1;
}
my_moto_speed++;
if (my_moto_speed > 120)
my_moto_speed = 120;
}
else if (my_moto_speed > 0)
my_moto_speed--;
if (my_moto_do_bump && (!varb0 || my_moto_speed == 0))
{
my_moto_bump_target = 0;
my_moto_do_bump = 0;
}
if (varb4 && my_moto_speed == 0 && !varb0)
{
int vard0;
if (!my_not_on_water)
my_moto_speed = -25;
else
my_moto_speed = -20;
vard0 = varc4;
varc4 = varbc;
varbc = vard0;
}
}
if (my_moto_speed != 0 && myonground == 1)
{
if (!my_moto_bump)
if ((g_globalRandom & 15) == 14)
my_moto_bump_target = (my_moto_speed>>4)*((randomseed&3)-2);
}
if (my_moto_turb)
{
if (my_moto_turb <= 1)
{
myhoriz = F16(100);
my_moto_turb = 0;
my_moto_bump_target = 0;
my_moto_bump = 0;
}
else
{
myhoriz = F16(100+((g_globalRandom&15)-7));
my_moto_turb--;
}
}
else if (my_moto_bump_target > my_moto_bump)
{
if (my_moto_bump_fast)
my_moto_bump += 6;
else
my_moto_bump++;
if (my_moto_bump_target < my_moto_bump)
my_moto_bump = my_moto_bump_target;
myhoriz = F16(100+my_moto_bump/3);
}
else if (my_moto_bump_target < my_moto_bump)
{
if (my_moto_bump_fast)
my_moto_bump -= 6;
else
my_moto_bump--;
if (my_moto_bump_target > my_moto_bump)
my_moto_bump = my_moto_bump_target;
myhoriz = F16(100+my_moto_bump/3);
}
else
{
my_moto_bump_target = 0;
my_moto_bump_fast = 0;
}
if (my_moto_speed > 0 && myonground == 1 && (varbc || varc4))
{
short vard4, vard8, vardc, vare0;
vard4 = my_moto_speed;
vard8 = fix16_to_int(myang);
if (varbc)
vardc = -10;
else
vardc = 10;
if (vardc < 0)
vare0 = 350;
else
vare0 = -350;
vard4 <<= 2;
if (my_moto_do_bump)
{
myvel.x += (vard4>>6)*(sintable[(vardc*-51+vard8+512)&2047]<<4);
myvel.y += (vard4>>6)*(sintable[(vardc*-51+vard8)&2047]<<4);
myang = F16((vard8-(vare0>>5))&2047);
}
else
{
myvel.x += (vard4>>7)*(sintable[(vardc*-51+vard8+512)&2047]<<4);
myvel.y += (vard4>>7)*(sintable[(vardc*-51+vard8)&2047]<<4);
myang = F16((vard8-(vare0>>6))&2047);
}
}
if (my_not_on_water)
if (my_moto_speed > 50)
my_moto_speed -= (my_moto_speed>>1);
}
}
int sectorLotag = sector[mycursectnum].lotag;
int myclipdist = 64;
int spriteNum = 0;
if (RR)
{
if (sectorLotag == 867)
{
int spriteNum = headspritesect[mycursectnum];
while (spriteNum >= 0)
{
int const nextSprite = nextspritesect[spriteNum];
if (sprite[spriteNum].picnum == RRTILE380)
if (sprite[spriteNum].z - ZOFFSET3 < mypos.z)
sectorLotag = 2;
spriteNum = nextSprite;
}
}
if (sectorLotag == 848 && sector[mycursectnum].floorpicnum == WATERTILE2)
sectorLotag = 1;
if (sectorLotag == 857)
myclipdist = 1;
else
myclipdist = 64;
}
uint8_t spritebridge = 0;
int stepHeight, centerHoriz;
@ -256,7 +687,10 @@ void Net_DoPrediction(void)
omyang = myang;
int32_t floorZ, ceilZ, highZhit, lowZhit;
if (!RR || myclipdist == 64)
getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163, CLIPMASK0);
else
getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 1, CLIPMASK0);
int truecz, truefz;
#ifdef YAX_ENABLE
@ -308,6 +742,23 @@ void Net_DoPrediction(void)
highZhit = 0;
ceilZ = truecz;
}
if (RR)
{
if (sprite[highZhit].picnum == RRTILE3587)
{
if (!my_stairs)
{
my_stairs = 10;
if (TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle))
{
highZhit = 0;
ceilZ = pPlayer->truecz;
}
}
else
my_stairs--;
}
}
}
if (lowZhit >= 0 && (lowZhit&49152) == 49152)
@ -320,7 +771,29 @@ void Net_DoPrediction(void)
spritebridge = 1;
//pPlayer->sbs = spriteNum;
}
else if (A_CheckEnemySprite(&sprite[spriteNum]) && sprite[spriteNum].xrepeat > 24
else if (!RRRA)
goto check_enemy_sprite;
if (RRRA)
{
if (pPlayer->on_motorcycle)
{
if (A_CheckEnemySprite(&sprite[spriteNum]))
{
my_moto_speed -= my_moto_speed >> 4;
}
}
if (pPlayer->on_boat)
{
if (A_CheckEnemySprite(&sprite[spriteNum]))
{
my_moto_speed -= my_moto_speed >> 4;
}
}
else
{
check_enemy_sprite:
if (A_CheckEnemySprite(&sprite[spriteNum]) && sprite[spriteNum].xrepeat > 24
&& klabs(pSprite->z - sprite[spriteNum].z) < (84 << 8))
{
// TX: I think this is what makes the player slide off enemies... might
@ -332,10 +805,30 @@ void Net_DoPrediction(void)
myvel.y -= sintable[spriteAng & 2047] << 4;
}
}
}
if (RR)
{
if (sprite[spriteNum].picnum == RRTILE3587)
{
if (!my_stairs)
{
my_stairs = 10;
if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && (!RRRA || !pPlayer->on_motorcycle))
{
ceilZ = sprite[spriteNum].z;
highZhit = 0;
floorZ = sprite[spriteNum].z + ZOFFSET6;
}
}
else
my_stairs--;
}
}
}
int velocityModifier = TICSPERFRAME;
int floorZOffset = 40;
int const playerShrunk = (pSprite->yrepeat < 32);
int const playerShrunk = (pSprite->yrepeat < (RR ? 8 : 32));
if (pSprite->extra <= 0)
{
@ -401,7 +894,7 @@ void Net_DoPrediction(void)
myvel.z = 0;
}
}
else if (pPlayer->jetpack_on)
else if (!RR && pPlayer->jetpack_on)
{
myonground = 0;
myjumpingcounter = 0;
@ -445,10 +938,34 @@ void Net_DoPrediction(void)
{
myonground = 0;
if (RRRA && (pPlayer->on_motorcycle || pPlayer->on_boat) && floorZ - (floorZOffset << 9) > mypos.z)
{
if (my_moto_on_ground)
{
my_moto_bump_target = 80;
my_moto_bump_fast = 1;
myvel.z -= g_spriteGravity*(my_moto_speed>>4);
my_moto_on_ground = 0;
}
else
{
myvel.z += g_spriteGravity-80+(120-my_moto_speed);
}
}
else
myvel.z += (g_spriteGravity + 80);
if (myvel.z >= (4096 + 2048))
myvel.z = (4096 + 2048);
if ((mypos.z + myvel.z) >= (floorZ - (floorZOffset << 8)) && mycursectnum >= 0) // hit the ground
{
if (sector[mycursectnum].lotag != ST_1_ABOVE_WATER)
{
if (RRRA)
my_moto_on_ground = 1;
}
}
}
}
@ -484,12 +1001,12 @@ void Net_DoPrediction(void)
}
}
if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && (!RRRA || !pPlayer->on_motorcycle))
mypos.z += (2048+768);
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && myjumpingtoggle == 1)
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle) && myjumpingtoggle == 1)
myjumpingtoggle = 0;
else if (TEST_SYNC_KEY(playerBits, SK_JUMP) && myjumpingtoggle == 0)
else if (TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle) && myjumpingtoggle == 0)
{
if (myjumpingcounter == 0)
if ((floorZ-ceilZ) > (56<<8))
@ -498,16 +1015,16 @@ void Net_DoPrediction(void)
myjumpingtoggle = 1;
}
}
if (myjumpingcounter && !TEST_SYNC_KEY(playerBits, SK_JUMP))
if (!RR && myjumpingcounter && !TEST_SYNC_KEY(playerBits, SK_JUMP))
myjumpingcounter = 0;
}
if (myjumpingcounter)
{
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) == 0 && myjumpingtoggle == 1)
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle) && myjumpingtoggle == 1)
myjumpingtoggle = 0;
if (myjumpingcounter < (1024+256))
if (myjumpingcounter < (RR ? 768 : (1024+256)))
{
if (sectorLotag == ST_1_ABOVE_WATER && myjumpingcounter > 768)
{
@ -542,7 +1059,7 @@ void Net_DoPrediction(void)
}
if (pPlayer->fist_incs || pPlayer->transporter_hold > 2 || myhardlanding || pPlayer->access_incs > 0 ||
pPlayer->knee_incs > 0 || (pPlayer->curr_weapon == TRIPBOMB_WEAPON &&
pPlayer->knee_incs > 0 || (!RR && pPlayer->curr_weapon == TRIPBOMB_WEAPON &&
pPlayer->kickback_pic > 1 && pPlayer->kickback_pic < 4))
{
velocityModifier = 0;
@ -561,6 +1078,23 @@ void Net_DoPrediction(void)
if (myvel.x || myvel.y || pInput->fvel || pInput->svel)
{
if (RRRA)
{
if (spritebridge == 0 && myonground)
{
if (sectorLotag == ST_1_ABOVE_WATER)
my_not_on_water = 0;
else if (pPlayer->on_boat)
{
if (sectorLotag == 1234)
my_not_on_water = 0;
else
my_not_on_water = 1;
}
else
my_not_on_water = 1;
}
}
if (pPlayer->jetpack_on == 0 && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400)
velocityModifier <<= 1;
@ -569,7 +1103,7 @@ void Net_DoPrediction(void)
int playerSpeedReduction = 0;
if (myonground && (TEST_SYNC_KEY(playerBits, SK_CROUCH)
if (!RRRA && myonground && (TEST_SYNC_KEY(playerBits, SK_CROUCH)
|| (pPlayer->kickback_pic > 10 && pPlayer->curr_weapon == KNEE_WEAPON)))
playerSpeedReduction = 0x2000;
else if (sectorLotag == ST_2_UNDERWATER)
@ -578,6 +1112,47 @@ void Net_DoPrediction(void)
myvel.x = mulscale16(myvel.x, pPlayer->runspeed - playerSpeedReduction);
myvel.y = mulscale16(myvel.y, pPlayer->runspeed - playerSpeedReduction);
if (RR)
{
if (RRRA)
{
if (sector[mycursectnum].floorpicnum == RRTILE7888)
{
if (pPlayer->on_motorcycle && myonground)
my_moto_on_oil = 1;
}
else if (sector[mycursectnum].floorpicnum == RRTILE7889)
{
if (pPlayer->on_motorcycle)
{
if (myonground)
my_moto_on_mud = 1;
}
else if (pPlayer->inv_amount[GET_BOOTS] <= 0)
{
myvel.x = mulscale16(myvel.x, pPlayer->runspeed);
myvel.y = mulscale16(myvel.y, pPlayer->runspeed);
}
}
}
if (sector[mycursectnum].floorpicnum == RRTILE3073 || sector[mycursectnum].floorpicnum == RRTILE2702)
{
if (RRRA && pPlayer->on_motorcycle)
{
if (myonground)
{
myvel.x = mulscale16(myvel.x, pPlayer->runspeed-0x1800);
myvel.y = mulscale16(myvel.y, pPlayer->runspeed-0x1800);
}
}
else if (pPlayer->inv_amount[GET_BOOTS] <= 0)
{
myvel.x = mulscale16(myvel.x, pPlayer->runspeed-0x1800);
myvel.y = mulscale16(myvel.y, pPlayer->runspeed-0x1800);
}
}
}
if (klabs(myvel.x) < 2048 && klabs(myvel.y) < 2048)
myvel.x = myvel.y = 0;
@ -615,6 +1190,79 @@ FAKEHORIZONLY:;
if (pPlayer->jetpack_on == 0 && sectorLotag != ST_2_UNDERWATER && sectorLotag != ST_1_ABOVE_WATER && playerShrunk)
mypos.z += ZOFFSET5;
if (RR)
{
if ((spriteNum & 49152) == 32768)
{
int const wallNum = spriteNum&(MAXWALLS-1);
if (RRRA && pPlayer->on_motorcycle)
{
int16_t var108, var10c;
var108 = getangle(wall[wall[wallNum].point2].x-wall[wallNum].x,wall[wall[wallNum].point2].y-wall[wallNum].y);
var10c = klabs(fix16_to_int(myang)-var108);
if (var10c >= 441 && var10c <= 581)
{
my_moto_speed = 0;
}
else if (var10c >= 311 && var10c <= 711)
{
my_moto_speed -= (my_moto_speed>>1)+(my_moto_speed>>2);
}
else if (var10c >= 111 && var10c <= 911)
{
my_moto_speed -= (my_moto_speed>>1);
}
else
{
my_moto_speed -= (my_moto_speed>>3);
}
}
else if (RRRA && pPlayer->on_boat)
{
short var114, var118;
var114 = getangle(wall[wall[wallNum].point2].x-wall[wallNum].x,wall[wall[wallNum].point2].y-wall[wallNum].y);
var118 = klabs(fix16_to_int(myang)-var114);
if (var118 >= 441 && var118 <= 581)
{
my_moto_speed = ((my_moto_speed>>1)+(my_moto_speed>>2))>>2;
}
else if (var118 >= 311 && var118 <= 711)
{
my_moto_speed -= ((my_moto_speed>>1)+(my_moto_speed>>2))>>3;
}
else if (var118 >= 111 && var118 <= 911)
{
my_moto_speed -= (my_moto_speed>>4);
}
else
{
my_moto_speed -= (my_moto_speed>>6);
}
}
}
else if ((spriteNum & 49152) == 49152)
{
spriteNum &= (MAXSPRITES-1);
if (RRRA && pPlayer->on_motorcycle)
{
if (A_CheckEnemySprite(&sprite[spriteNum]) || sprite[spriteNum].picnum == APLAYER)
{
my_moto_speed -= my_moto_speed>>2;
my_moto_turb = 6;
}
}
else if (RRRA && pPlayer->on_boat)
{
if (A_CheckEnemySprite(&sprite[spriteNum]) || sprite[spriteNum].picnum == APLAYER)
{
my_moto_speed -= my_moto_speed>>2;
my_moto_turb = 6;
}
}
}
}
centerHoriz = 0;
if (TEST_SYNC_KEY(playerBits, SK_CENTER_VIEW) || myhardlanding)
myreturntocenter = 9;
@ -642,6 +1290,12 @@ FAKEHORIZONLY:;
centerHoriz++;
}
if (RR && pPlayer->recoil && pPlayer->kickback_pic == 0)
{
int delta = pPlayer->recoil >> 1;
if (!delta) delta++;
myhoriz -= F16(delta);
}
if (myreturntocenter > 0 && !TEST_SYNC_KEY(playerBits, SK_LOOK_UP) && !TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN))
{
myreturntocenter--;
@ -700,6 +1354,17 @@ void Net_CorrectPrediction(void)
myonground = p->on_ground;
myhardlanding = p->hard_landing;
myreturntocenter = p->return_to_center;
my_moto_speed = p->moto_speed;
my_not_on_water = p->not_on_water;
my_moto_on_ground = p->moto_on_ground;
my_moto_do_bump = p->moto_do_bump;
my_moto_bump_fast = p->moto_bump_fast;
my_moto_on_oil = p->moto_on_oil;
my_moto_on_mud = p->moto_on_mud;
my_moto_bump = p->moto_do_bump;
my_moto_bump_target = p->moto_bump_target;
my_moto_turb = p->moto_turb;
my_stairs = p->stairs;
predictfifoplc = movefifoplc;
while (predictfifoplc < g_player[myconnectindex].movefifoend)