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Fix accept option in game setup not returning to host game menu
patch from Striker
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1 changed files with 1 additions and 1 deletions
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@ -1274,7 +1274,7 @@ static MenuOption_t MEO_NETOPTIONS_MAPEXITS = MAKE_MENUOPTION( &MF_Bluefont, &ME
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static MenuEntry_t ME_NETOPTIONS_MAPEXITS = MAKE_MENUENTRY( "Map Exits", &MF_Redfont, &MEF_NetSetup, &MEO_NETOPTIONS_MAPEXITS, Option );
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static MenuEntry_t ME_NETOPTIONS_MAPEXITS = MAKE_MENUENTRY( "Map Exits", &MF_Redfont, &MEF_NetSetup, &MEO_NETOPTIONS_MAPEXITS, Option );
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static MenuOption_t MEO_NETOPTIONS_FRFIRE = MAKE_MENUOPTION( &MF_Bluefont, &MEOS_OffOn, &ud.m_ffire );
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static MenuOption_t MEO_NETOPTIONS_FRFIRE = MAKE_MENUOPTION( &MF_Bluefont, &MEOS_OffOn, &ud.m_ffire );
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static MenuEntry_t ME_NETOPTIONS_FRFIRE = MAKE_MENUENTRY( "Fr. Fire", &MF_Redfont, &MEF_NetSetup, &MEO_NETOPTIONS_FRFIRE, Option );
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static MenuEntry_t ME_NETOPTIONS_FRFIRE = MAKE_MENUENTRY( "Fr. Fire", &MF_Redfont, &MEF_NetSetup, &MEO_NETOPTIONS_FRFIRE, Option );
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static MenuEntry_t ME_NETOPTIONS_ACCEPT = MAKE_MENUENTRY( "Accept", &MF_Redfont, &MEF_NetSetup_Confirm, &MEO_NULL, Link );
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static MenuEntry_t ME_NETOPTIONS_ACCEPT = MAKE_MENUENTRY( "Accept", &MF_Redfont, &MEF_NetSetup_Confirm, &MEO_NETWORK_HOSTGAME, Link );
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static MenuEntry_t *MEL_NETOPTIONS[] = {
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static MenuEntry_t *MEL_NETOPTIONS[] = {
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&ME_NETOPTIONS_GAMETYPE,
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&ME_NETOPTIONS_GAMETYPE,
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