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Clean up a few uses of the hash table functions to account for hash_findcase() working properly now
git-svn-id: https://svn.eduke32.com/eduke32@7366 1a8010ca-5511-0410-912e-c29ae57300e0
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3775bce3d7
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3 changed files with 3 additions and 34 deletions
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@ -46,23 +46,10 @@ hashtable_t h_gamefuncs = { NUMGAMEFUNCTIONS<<1, NULL };
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int32_t CONFIG_FunctionNameToNum(const char *func)
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{
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int32_t i;
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if (!func)
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return -1;
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i = hash_find(&h_gamefuncs,func);
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if (i < 0)
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{
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char *str = Bstrtolower(Xstrdup(func));
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i = hash_find(&h_gamefuncs,str);
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Bfree(str);
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return i;
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}
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return i;
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return hash_findcase(&h_gamefuncs, func);
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}
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@ -6243,10 +6243,7 @@ int app_main(int argc, char const * const * argv)
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if (gamefunctions[i][0] == '\0')
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continue;
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char *str = Bstrtolower(Xstrdup(gamefunctions[i]));
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hash_add(&h_gamefuncs,gamefunctions[i],i,0);
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hash_add(&h_gamefuncs,str,i,0);
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Bfree(str);
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}
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#ifdef STARTUP_SETUP_WINDOW
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@ -5195,12 +5195,7 @@ repeatcase:
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i = 0;
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{
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hash_delete(&h_gamefuncs, gamefunctions[j]);
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char *str = Bstrtolower(Xstrdup(gamefunctions[j]));
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hash_delete(&h_gamefuncs, str);
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Bfree(str);
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}
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while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
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{
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@ -5225,11 +5220,6 @@ repeatcase:
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}
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gamefunctions[j][i] = '\0';
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hash_add(&h_gamefuncs,gamefunctions[j],j,0);
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{
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char *str = Bstrtolower(Xstrdup(gamefunctions[j]));
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hash_add(&h_gamefuncs,str,j,0);
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Bfree(str);
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}
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continue;
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@ -5248,12 +5238,7 @@ repeatcase:
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continue;
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}
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{
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hash_delete(&h_gamefuncs, gamefunctions[j]);
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char *str = Bstrtolower(Xstrdup(gamefunctions[j]));
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hash_delete(&h_gamefuncs, str);
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Bfree(str);
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}
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gamefunctions[j][0] = '\0';
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