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https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- all iterators in Exhumed handled.
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a8e7d1ef74
commit
db4f0d041e
7 changed files with 34 additions and 53 deletions
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@ -194,7 +194,10 @@ void ShutDown(void)
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void DoClockBeep()
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{
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for (int i = headspritestat[407]; i != -1; i = nextspritestat[i]) {
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int i;
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StatIterator it(407);
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while ((i = it.NextIndex()) >= 0)
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{
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PlayFX2(StaticSound[kSound74], i);
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}
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}
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@ -207,7 +210,9 @@ void DoRedAlert(int nVal)
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nRedTicks = 30;
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}
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for (int i = headspritestat[405]; i != -1; i = nextspritestat[i])
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int i;
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StatIterator it(405);
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while ((i = it.NextIndex()) >= 0)
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{
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if (nVal)
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{
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@ -533,9 +538,7 @@ void GameInterface::app_init()
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void mychangespritesect(int nSprite, int nSector)
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{
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DoKenTest();
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changespritesect(nSprite, nSector);
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DoKenTest();
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}
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void mydeletesprite(int nSprite)
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@ -298,7 +298,9 @@ void AddFlash(short nSector, int x, int y, int z, int val)
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}
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}
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for (short nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite])
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int nSprite;
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SectIterator it(nSector);
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while ((nSprite = it.NextIndex()) >= 0)
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{
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if (sprite[nSprite].pal < 4)
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{
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@ -1001,7 +1001,8 @@ void MoveSector(short nSector, int nAngle, int *nXVel, int *nYVel)
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// GREEN
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if (yvect || xvect)
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{
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for (i = headspritesect[nSector]; i != -1; i = nextspritesect[i])
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SectIterator it(nSector);
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while ((i = it.NextIndex()) >= 0)
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{
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if (sprite[i].statnum < 99)
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{
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@ -1027,7 +1028,8 @@ void MoveSector(short nSector, int nAngle, int *nXVel, int *nYVel)
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}
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}
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for (i = headspritesect[nNextSector]; i != -1; i = nextspritesect[i])
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it.Reset(nNextSector);
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while ((i = it.NextIndex()) >= 0)
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{
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if (sprite[i].statnum >= 99)
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{
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@ -1078,7 +1080,8 @@ void MoveSector(short nSector, int nAngle, int *nXVel, int *nYVel)
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if (!(nSectFlag & kSectUnderwater))
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{
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for (i = headspritesect[nSector]; i != -1; i = nextspritesect[i])
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SectIterator it(nSector);
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while ((i = it.NextIndex()) >= 0)
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{
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if (sprite[i].statnum >= 99 && nZVal == sprite[i].z && !(sprite[i].cstat & 0x8000))
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{
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@ -490,11 +490,11 @@ int CheckSectorSprites(short nSector, int nVal)
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if (nVal)
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{
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short nSprite = headspritesect[nSector];
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int nZDiff = sector[nSector].floorz - sector[nSector].ceilingz;
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while (nSprite != -1)
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int nSprite;
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SectIterator it(nSector);
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while ((nSprite = it.NextIndex()) >= 0)
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{
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if ((sprite[nSprite].cstat & 0x101) && (nZDiff < GetSpriteHeight(nSprite)))
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{
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@ -515,12 +515,13 @@ int CheckSectorSprites(short nSector, int nVal)
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sprite[nSprite].sectnum | 0x4000);
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}
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}
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nSprite = nextspritesect[nSprite];
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}
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}
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else
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{
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for (int i = headspritesect[nSector]; i != -1; i = nextspritesect[i])
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int i;
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SectIterator it(nSector);
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while ((i = it.NextIndex()) >= 0)
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{
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if (sprite[i].cstat & 0x101) {
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return 1;
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@ -535,15 +536,13 @@ int CheckSectorSprites(short nSector, int nVal)
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// done
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void MoveSectorSprites(int nSector, int z)
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{
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int nSprite = headspritesect[nSector];
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while (nSprite != -1)
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int nSprite;
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SectIterator it(nSector);
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while ((nSprite = it.NextIndex()) >= 0)
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{
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if (sprite[nSprite].statnum != 200) {
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sprite[nSprite].z += z;
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}
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nSprite = nextspritesect[nSprite];
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}
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}
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@ -1621,7 +1620,6 @@ void KillCreatures()
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{
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signed int v0;
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signed int v1;
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int i;
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v0 = 99;
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v1 = 99;
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@ -1630,7 +1628,9 @@ void KillCreatures()
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{
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if (v0 != 100)
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{
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for (i = headspritestat[v1]; i != -1; i = nextspritestat[i])
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int i;
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StatIterator it(v1);
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while ((i = it.NextIndex()) >= 0)
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{
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runlist_DamageEnemy(i, -1, 1600);
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}
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@ -161,11 +161,10 @@ void feebtag(int x, int y, int z, int nSector, short *nSprite, int nVal2, int nV
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{
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if (nSector != -1)
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{
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short i = headspritesect[nSector];
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while (i != -1)
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int i;
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SectIterator it(nSector);
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while ((i = it.NextIndex()) >= 0)
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{
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short nNextSprite = nextspritesect[i];
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short nStat = sprite[i].statnum;
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if (nStat >= 900 && !(sprite[i].cstat & 0x8000))
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@ -193,8 +192,6 @@ void feebtag(int x, int y, int z, int nSector, short *nSprite, int nVal2, int nV
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}
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}
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}
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i = nNextSprite;
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}
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}
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@ -666,31 +663,6 @@ void PlayAlert(const char *str)
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PlayLocalSound(StaticSound[kSound63], 0);
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}
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void DoKenTest()
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{
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int nPlayerSprite = PlayerList[0].nSprite;
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if ((unsigned int)nPlayerSprite >= kMaxSprites)
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{
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return;
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}
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int nSector = sprite[nPlayerSprite].sectnum;
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if ((unsigned int)nSector >= kMaxSectors)
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{
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Printf("DoKenTest: (unsigned int)nSector >= kMaxSectors\n");
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return;
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}
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for (int i = headspritesect[nSector]; ; i = nextspritesect[i])
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{
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if (i == -1) {
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return;
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}
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if (nextspritesect[i] == i) {
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I_Error("ERROR in Ken's linked list!\n");
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}
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}
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}
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static void pickupMessage(int no)
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{
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@ -28,7 +28,6 @@ void RestoreSavePoint(int nPlayer, int *x, int *y, int *z, short *nSector, short
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void SetSavePoint(int nPlayer, int x, int y, int z, short nSector, short nAngle);
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void InitPlayer();
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void InitPlayerKeys(short nPlayer);
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void DoKenTest();
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int GrabPlayer();
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void InitPlayerInventory(short nPlayer);
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void RestartPlayer(short nPlayer);
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@ -274,7 +274,9 @@ int FindSnakeEnemy(short nSnake)
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int nEnemy = -1;
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for (int i = headspritesect[nSector]; i >= 0; i = nextspritesect[i])
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int i;
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SectIterator it(nSector);
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while ((i = it.NextIndex()) >= 0)
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{
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if (sprite[i].statnum >= 90 && sprite[i].statnum < 150 && (sprite[i].cstat & 0x101))
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{
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