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game.c: fix last step of p->visibility approaching ud.const_visibility.
git-svn-id: https://svn.eduke32.com/eduke32@4401 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -4794,7 +4794,10 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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const int32_t visinc = visdif>>2;
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if (klabs(visinc) == 0)
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{
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p->visibility = ud.const_visibility;
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break;
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}
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p->visibility += visinc;
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lastvist = totalclock;
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