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polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.
git-svn-id: https://svn.eduke32.com/eduke32@5158 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 5 additions and 3 deletions
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@ -4425,8 +4425,10 @@ void polymost_drawsprite(int32_t snum)
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if (j == tspr->owner)
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if (j == tspr->owner)
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break;
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break;
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const int foff_sign = (tspr->z > globalposz) ? -1 : 1;
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{
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{
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float const f = ((float) (tspr->z - globalposz) - (i * r_fspr_offset)) * gyxscale;
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float const f = ((float) (tspr->z - globalposz) + foff_sign*(i * r_fspr_offset)) * gyxscale;
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for (int j = 0; j < npoints; j++)
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for (int j = 0; j < npoints; j++)
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{
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{
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@ -4439,7 +4441,7 @@ void polymost_drawsprite(int32_t snum)
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// gd? Copied from floor rendering code
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// gd? Copied from floor rendering code
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xtex.d = 0;
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xtex.d = 0;
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ytex.d = gxyaspect / (double)(tspr->z - globalposz - (i * r_fspr_offset));
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ytex.d = gxyaspect / (double)(tspr->z - globalposz + foff_sign*(i * r_fspr_offset));
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otex.d = -ghoriz * ytex.d;
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otex.d = -ghoriz * ytex.d;
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// copied&modified from relative alignment
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// copied&modified from relative alignment
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