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SW: Allow sector object interpolations to be disabled for debugging.
New code is causing some issues. Upstream allow it to be toggled, so let's do that also.
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7 changed files with 10 additions and 10 deletions
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@ -33,7 +33,6 @@ typedef struct
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{
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int8_t BorderNum;
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int8_t BorderTile; // Network only - disabled
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SWBOOL InterpolateSO;
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// Net Options from Menus
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uint8_t NetGameType; // 0=DeathMatch [spawn], 1=Cooperative 2=DeathMatch [no spawn]
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uint8_t NetLevel; // 1-28
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