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Optimize some of the frequently used CON commands that have nasty overhead
git-svn-id: https://svn.eduke32.com/eduke32@428 1a8010ca-5511-0410-912e-c29ae57300e0
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cb90dc8c83
commit
d93dde5a59
8 changed files with 804 additions and 952 deletions
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@ -1069,7 +1069,7 @@ static void moveplayers(void) //Players
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otherx = 0;
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otherx = 0;
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}
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}
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execute(&i,&s->yvel,&otherx);
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execute(i,s->yvel,otherx);
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if (ud.multimode > 1)
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if (ud.multimode > 1)
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if (sprite[ps[otherp].i].extra > 0)
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if (sprite[ps[otherp].i].extra > 0)
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@ -2302,11 +2302,11 @@ CLEAR_THE_BOLT:
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case STEAM__STATIC:
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case STEAM__STATIC:
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case CEILINGSTEAM__STATIC:
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case CEILINGSTEAM__STATIC:
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p = findplayer(s, &x);
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p = findplayer(s, &x);
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execute(&i,&p,&x);
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execute(i,p,x);
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goto BOLT;
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goto BOLT;
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case WATERBUBBLEMAKER__STATIC:
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case WATERBUBBLEMAKER__STATIC:
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p = findplayer(s, &x);
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p = findplayer(s, &x);
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execute(&i,&p,&x);
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execute(i,p,x);
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goto BOLT;
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goto BOLT;
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}
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}
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@ -2772,7 +2772,7 @@ static void moveweapons(void)
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if (thisprojectile[i].workslike & PROJECTILE_FLAG_HITSCAN)
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if (thisprojectile[i].workslike & PROJECTILE_FLAG_HITSCAN)
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{
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{
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p = findplayer(s,&x);
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p = findplayer(s,&x);
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execute(&i,&p,&x);
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execute(i,p,x);
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goto BOLT;
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goto BOLT;
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}
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}
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@ -3133,7 +3133,7 @@ static void moveweapons(void)
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case SHOTSPARK1__STATIC:
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case SHOTSPARK1__STATIC:
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p = findplayer(s,&x);
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p = findplayer(s,&x);
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execute(&i,&p,&x);
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execute(i,p,x);
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goto BOLT;
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goto BOLT;
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}
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}
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}
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}
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@ -4808,7 +4808,7 @@ DETONATEB:
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p = findplayer(s,&x);
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p = findplayer(s,&x);
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execute(&i,&p,&x);
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execute(i,p,x);
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BOLT:
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BOLT:
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@ -5249,7 +5249,7 @@ static void moveexplosions(void) // STATNUM 5
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case TRANSPORTERSTAR__STATIC:
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case TRANSPORTERSTAR__STATIC:
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case TRANSPORTERBEAM__STATIC:
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case TRANSPORTERBEAM__STATIC:
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p = findplayer(s,&x);
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p = findplayer(s,&x);
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execute(&i,&p,&x);
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execute(i,p,x);
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goto BOLT;
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goto BOLT;
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case SHELL__STATIC:
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case SHELL__STATIC:
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@ -122,7 +122,7 @@ extern void getglobalz(short sActor);
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extern void makeitfall(short sActor);
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extern void makeitfall(short sActor);
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extern void loadefs(char *fn);
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extern void loadefs(char *fn);
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extern short furthestangle(short sActor,short angs);
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extern short furthestangle(short sActor,short angs);
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extern void execute(const short *sActor,const short *sPlayer,const long *lDist);
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extern void execute(int iActor,int iPlayer,long lDist);
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extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
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extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
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extern inline int gametext(int x,int y,char *t,char s,short dabits);
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extern inline int gametext(int x,int y,char *t,char s,short dabits);
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extern inline int gametextpal(int x,int y,char *t,char s,char p);
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extern inline int gametextpal(int x,int y,char *t,char s,char p);
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File diff suppressed because it is too large
Load diff
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@ -494,7 +494,7 @@ static void dispnames(void)
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minitext(c,48+(12*x),ud.savegame[x],2,10+16);
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minitext(c,48+(12*x),ud.savegame[x],2,10+16);
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}
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}
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void clearfilenames(void)
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static void clearfilenames(void)
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{
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{
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klistfree(finddirs);
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klistfree(finddirs);
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klistfree(findfiles);
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klistfree(findfiles);
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@ -1391,7 +1391,9 @@ void menus(void)
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ready2send = 1;
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ready2send = 1;
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totalclock = ototalclock;
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totalclock = ototalclock;
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}
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}
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} else {
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}
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else
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{
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cmenu(300);
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cmenu(300);
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probey = last_threehundred;
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probey = last_threehundred;
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}
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}
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@ -1538,15 +1538,15 @@ extern int gotvote[MAXPLAYERS], votes[MAXPLAYERS], voting, vote_map, vote_episod
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static void getlevelfromfilename(const char *fn, char *volume, char *level)
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static void getlevelfromfilename(const char *fn, char *volume, char *level)
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{
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{
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for ((*volume)=0;(*volume)<MAXVOLUMES;(*volume)++)
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for (*volume=0;*volume<MAXVOLUMES;(*volume)++)
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{
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{
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for ((*level)=0;(*level)<MAXLEVELS;(*level)++)
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for (*level=0;*level<MAXLEVELS;(*level)++)
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{
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{
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if (level_file_names[((*volume)*MAXLEVELS)+(*level)] != NULL)
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if (level_file_names[(*volume*MAXLEVELS)+*level] != NULL)
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if (!Bstrcasecmp(fn, level_file_names[((*volume)*MAXLEVELS)+(*level)]))
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if (!Bstrcasecmp(fn, level_file_names[(*volume*MAXLEVELS)+*level]))
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break;
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break;
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}
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}
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if ((*level) != MAXLEVELS)
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if (*level != MAXLEVELS)
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break;
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break;
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}
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}
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}
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}
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