mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
- don't show the map name when the menu is active
Since it uses the same font this causes ugly visual clashes.
This commit is contained in:
parent
79fd4e830a
commit
d8c74a8b00
2 changed files with 2 additions and 2 deletions
|
@ -984,7 +984,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
|
||||
G_PrintGameQuotes(screenpeek);
|
||||
|
||||
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
|
||||
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && DMenu::CurrentMenu == nullptr)
|
||||
{
|
||||
int32_t o = 10|16;
|
||||
|
||||
|
|
|
@ -1015,7 +1015,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
|
||||
G_PrintGameQuotes(screenpeek);
|
||||
|
||||
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
|
||||
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && DMenu::CurrentMenu == nullptr)
|
||||
{
|
||||
int32_t o = 10|16;
|
||||
|
||||
|
|
Loading…
Reference in a new issue