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- don't show the map name when the menu is active
Since it uses the same font this causes ugly visual clashes.
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2 changed files with 2 additions and 2 deletions
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@ -984,7 +984,7 @@ void G_DisplayRest(int32_t smoothratio)
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G_PrintGameQuotes(screenpeek);
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G_PrintGameQuotes(screenpeek);
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if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
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if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && DMenu::CurrentMenu == nullptr)
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{
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{
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int32_t o = 10|16;
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int32_t o = 10|16;
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@ -1015,7 +1015,7 @@ void G_DisplayRest(int32_t smoothratio)
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G_PrintGameQuotes(screenpeek);
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G_PrintGameQuotes(screenpeek);
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if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
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if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && DMenu::CurrentMenu == nullptr)
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{
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{
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int32_t o = 10|16;
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int32_t o = 10|16;
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