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https://github.com/ZDoom/raze-gles.git
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Relax CAPITALIZATION restrictions.
git-svn-id: https://svn.eduke32.com/eduke32@3606 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
a101698dfb
commit
d7e30a65dd
7 changed files with 30 additions and 11 deletions
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@ -732,6 +732,7 @@ int32_t clipmapinfo_load(void);
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#endif
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#endif
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int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
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int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
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void set_tilesiz(int32_t picnum, int16_t dasizx, int16_t dasizy);
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void set_tilesiz(int32_t picnum, int16_t dasizx, int16_t dasizy);
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int32_t tile_exists(int32_t picnum);
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int32_t loadpics(const char *filename, int32_t askedsize);
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int32_t loadpics(const char *filename, int32_t askedsize);
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void loadtile(int16_t tilenume);
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void loadtile(int16_t tilenume);
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int32_t qloadkvx(int32_t voxindex, const char *filename);
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int32_t qloadkvx(int32_t voxindex, const char *filename);
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@ -10612,6 +10612,14 @@ void set_tilesiz(int32_t picnum, int16_t dasizx, int16_t dasizy)
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set_picsiz(picnum);
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set_picsiz(picnum);
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}
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}
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int32_t tile_exists(int32_t picnum)
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{
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if (waloff[picnum] == 0)
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loadtile(picnum);
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return (waloff[picnum] != 0 && tilesizx[picnum] > 0 && tilesizy[picnum] > 0);
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}
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//
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//
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// loadpics
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// loadpics
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//
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//
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@ -487,6 +487,7 @@ int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits)
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// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
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// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
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// (sb&ROTATESPRITE_MAX) only.
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// (sb&ROTATESPRITE_MAX) only.
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static int32_t minitext_yofs = 0;
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static int32_t minitext_yofs = 0;
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static int32_t minitext_lowercase = 0;
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int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb)
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int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb)
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{
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{
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int32_t ac;
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int32_t ac;
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@ -519,7 +520,11 @@ int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t
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p = Batoi(smallbuf);
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p = Batoi(smallbuf);
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continue;
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continue;
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}
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}
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ch = Btoupper(*t);
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if (!minitext_lowercase)
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ch = Btoupper(*t);
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else
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ch = *t;
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if (ch == 32)
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if (ch == 32)
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{
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{
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x+=5;
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x+=5;
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@ -529,7 +534,7 @@ int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t
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if (cmode) rotatesprite_fs(sbarx(x),minitext_yofs+sbary(y),sbarsc(65536L),0,ac,s,p,sb);
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if (cmode) rotatesprite_fs(sbarx(x),minitext_yofs+sbary(y),sbarsc(65536L),0,ac,s,p,sb);
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else rotatesprite_fs(x<<16,y<<16,65536L,0,ac,s,p,sb);
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else rotatesprite_fs(x<<16,y<<16,65536L,0,ac,s,p,sb);
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x += 4; // tilesizx[ac]+1;
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x += (tilesizx[ac] > 0 ? tilesizx[ac] : 3) + 1;
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}
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}
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while (*(++t));
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while (*(++t));
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@ -10639,6 +10644,12 @@ int32_t app_main(int32_t argc, const char **argv)
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g_clipMapFiles = NULL;
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g_clipMapFiles = NULL;
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#endif
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#endif
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// check if the minifont will support lowercase letters (3136-3161)
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// there is room for them in tiles012.art between "[\]^_." and "{|}~"
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minitext_lowercase = 1;
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for (i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
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minitext_lowercase &= tile_exists(i);
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OSD_Exec("autoexec.cfg");
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OSD_Exec("autoexec.cfg");
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if (g_networkMode != NET_DEDICATED_SERVER)
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if (g_networkMode != NET_DEDICATED_SERVER)
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@ -5252,7 +5252,7 @@ repeatcase:
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while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
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while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
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{
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{
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EpisodeNames[j][i] = toupper(*textptr);
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EpisodeNames[j][i] = *textptr;
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textptr++,i++;
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textptr++,i++;
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if (i >= (signed)sizeof(EpisodeNames[j])-1)
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if (i >= (signed)sizeof(EpisodeNames[j])-1)
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{
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{
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@ -5339,7 +5339,7 @@ repeatcase:
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while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
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while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
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{
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{
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SkillNames[j][i] = toupper(*textptr);
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SkillNames[j][i] = *textptr;
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textptr++,i++;
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textptr++,i++;
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if (i >= (signed)sizeof(SkillNames[j])-1)
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if (i >= (signed)sizeof(SkillNames[j])-1)
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{
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{
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@ -5503,7 +5503,7 @@ repeatcase:
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while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
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while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
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{
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{
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GametypeNames[j][i] = toupper(*textptr);
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GametypeNames[j][i] = *textptr;
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textptr++,i++;
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textptr++,i++;
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if (i >= (signed)sizeof(GametypeNames[j])-1)
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if (i >= (signed)sizeof(GametypeNames[j])-1)
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{
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{
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@ -5589,7 +5589,7 @@ repeatcase:
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while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
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while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
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{
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{
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tempbuf[i] = Btoupper(*textptr);
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tempbuf[i] = *textptr;
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textptr++,i++;
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textptr++,i++;
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if (i >= 32)
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if (i >= 32)
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{
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{
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@ -281,7 +281,6 @@ int32_t _EnterText(int32_t small,int32_t x,int32_t y,char *t,int32_t dalen,int32
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}
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}
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else if (ch >= 32 && inputloc < dalen && ch < 127)
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else if (ch >= 32 && inputloc < dalen && ch < 127)
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{
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{
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ch = Btoupper(ch);
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if (c != 997 || (ch >= '0' && ch <= '9'))
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if (c != 997 || (ch >= '0' && ch <= '9'))
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{
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{
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// JBF 20040508: so we can have numeric only if we want
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// JBF 20040508: so we can have numeric only if we want
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@ -860,7 +860,7 @@ void Net_SendClientInfo(void)
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int32_t i,l;
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int32_t i,l;
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for (l=0; (unsigned)l<sizeof(szPlayerName)-1; l++)
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for (l=0; (unsigned)l<sizeof(szPlayerName)-1; l++)
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g_player[myconnectindex].user_name[l] = Btoupper(szPlayerName[l]);
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g_player[myconnectindex].user_name[l] = szPlayerName[l];
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if (numplayers < 2) return;
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if (numplayers < 2) return;
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@ -870,7 +870,7 @@ void Net_SendClientInfo(void)
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//null terminated player name to send
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//null terminated player name to send
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for (i=0; szPlayerName[i]; i++)
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for (i=0; szPlayerName[i]; i++)
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{
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{
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buf[l++] = Btoupper(szPlayerName[i]);
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buf[l++] = szPlayerName[i];
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}
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}
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buf[l++] = 0;
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buf[l++] = 0;
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@ -239,8 +239,8 @@ static void G_PrecacheSprites(void)
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tloadtile(VIEWSCREEN,1);
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tloadtile(VIEWSCREEN,1);
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for (i=STARTALPHANUM; i<ENDALPHANUM+1; i++) tloadtile(i,1);
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for (i=STARTALPHANUM; i<ENDALPHANUM+1; i++) tloadtile(i,1);
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for (i=BIGALPHANUM; i<BIGALPHANUM+82; i++) tloadtile(i,1);
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for (i=BIGALPHANUM-11; i<BIGALPHANUM+82; i++) tloadtile(i,1);
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for (i=MINIFONT; i<MINIFONT+63; i++) tloadtile(i,1);
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for (i=MINIFONT; i<MINIFONT+93; i++) tloadtile(i,1);
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for (i=FOOTPRINTS; i<FOOTPRINTS+3; i++) tloadtile(i,1);
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for (i=FOOTPRINTS; i<FOOTPRINTS+3; i++) tloadtile(i,1);
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