mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Fix the vsync menu option so that it actually works.
Variables at global scope which share a name tend to actually be the same variable. Not good when you pass such a variable to function that immediately returns if the passed parameter (the variable) equals said variable (itself). git-svn-id: https://svn.eduke32.com/eduke32@4090 1a8010ca-5511-0410-912e-c29ae57300e0
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7 changed files with 43 additions and 11 deletions
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@ -102,6 +102,7 @@ extern int32_t qsetmode;
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int32_t initsystem(void);
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void uninitsystem(void);
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void system_getcvars(void);
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extern int32_t flushlogwindow;
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void initprintf(const char *, ...) ATTRIBUTE((format(printf,1,2)));
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@ -686,6 +686,8 @@ int32_t app_main(int32_t argc, const char **argv)
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// executed once per init, but after setgamemode so that OSD has the right width
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OSD_Exec("m32_autoexec.cfg");
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system_getcvars();
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overheadeditor();
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keystatus[buildkeys[BK_MODE2D_3D]] = 0;
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@ -710,6 +712,8 @@ int32_t app_main(int32_t argc, const char **argv)
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// executed once per init, but after setgamemode so that OSD has the right width
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OSD_Exec("m32_autoexec.cfg");
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system_getcvars();
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setbrightness(GAMMA_CALC,0,0);
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}
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@ -10036,6 +10036,8 @@ skip_reading_mapbin:
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append_ext_UNSAFE(fn, ".cfg");
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OSD_Exec(fn);
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system_getcvars();
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}
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return finish_loadboard(dapos, dacursectnum, numsprites, myflags);
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@ -91,6 +91,7 @@ extern char textfont[2048], smalltextfont[2048];
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int32_t rendmode=0;
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int32_t usemodels=1, usehightile=1;
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int32_t vsync=0;
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#include <math.h> //<-important!
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typedef struct { float x, cy[2], fy[2]; int32_t tag; int16_t n, p, ctag, ftag; } vsptyp;
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@ -89,7 +89,7 @@ extern int32_t curbrightness, gammabrightness;
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// OpenGL stuff
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char nogl=0;
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#endif
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int32_t vsync=0;
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static int32_t vsync_render=0;
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// last gamma, contrast, brightness
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static float lastvidgcb[3];
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@ -273,11 +273,16 @@ int32_t main(int32_t argc, char *argv[])
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#ifdef USE_OPENGL
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void setvsync(int32_t sync)
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{
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if (vsync == sync) return;
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vsync = sync;
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if (vsync_render == sync) return;
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vsync_render = sync;
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# if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
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resetvideomode();
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if (setgamemode(fullscreen,xdim,ydim,bpp))
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OSD_Printf("restartvid: Reset failed...\n");
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# else
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if (sdl_context)
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SDL_GL_SetSwapInterval(vsync_render);
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# endif
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}
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#endif
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@ -472,6 +477,15 @@ void uninitsystem(void)
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}
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//
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// system_getcvars() -- propagate any cvars that are read post-initialization
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//
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void system_getcvars(void)
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{
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setvsync(vsync);
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}
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//
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// initprintf() -- prints a string to the intitialization window
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//
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@ -1337,7 +1351,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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{ SDL_GL_MULTISAMPLESAMPLES, glmultisample },
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{ SDL_GL_STENCIL_SIZE, 1 },
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# if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
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{ SDL_GL_SWAP_CONTROL, vsync },
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{ SDL_GL_SWAP_CONTROL, vsync_render },
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# endif
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};
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@ -1368,7 +1382,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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so we have to create a new surface in a different format first
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to force the surface we WANT to be recreated instead of reused. */
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# if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
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if (vsync != ovsync)
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if (vsync_render != ovsync)
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{
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if (sdl_surface)
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{
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@ -1376,7 +1390,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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sdl_surface = SDL_SetVideoMode(1, 1, 8, SDL_NOFRAME | SURFACE_FLAGS | ((fs&1)?SDL_FULLSCREEN:0));
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SDL_FreeSurface(sdl_surface);
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}
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ovsync = vsync;
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ovsync = vsync_render;
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}
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# endif
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@ -1411,7 +1425,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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destroy_window_resources();
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return -1;
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}
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SDL_GL_SetSwapInterval(vsync);
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SDL_GL_SetSwapInterval(vsync_render);
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#endif
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#ifdef _WIN32
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@ -144,7 +144,7 @@ int32_t bpp=0;
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int32_t bytesperline=0;
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int32_t lockcount=0;
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int32_t glcolourdepth=32;
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int32_t vsync=0;
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static int32_t vsync_render=0;
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uint32_t maxrefreshfreq=60;
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intptr_t frameplace=0;
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char modechange=1;
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@ -615,6 +615,14 @@ void uninitsystem(void)
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}
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//
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// system_getcvars() -- propagate any cvars that are read post-initialization
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//
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void system_getcvars(void)
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{
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setvsync(vsync);
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}
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//
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// initprintf() -- prints a string to the intitialization window
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//
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@ -1703,7 +1711,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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}
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#ifdef USE_OPENGL
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if (hGLWindow && glinfo.vsync) bwglSwapIntervalEXT(vsync);
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if (hGLWindow && glinfo.vsync) bwglSwapIntervalEXT(vsync_render);
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#endif
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if (inp) AcquireInputDevices(1);
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modechange=1;
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@ -1735,10 +1743,10 @@ void setvsync(int32_t sync)
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{
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if (!glinfo.vsync)
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{
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vsync = 0;
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vsync_render = 0;
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return;
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}
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vsync = sync;
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vsync_render = sync;
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bwglSwapIntervalEXT(sync);
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}
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@ -11643,6 +11643,8 @@ int32_t app_main(int32_t argc, const char **argv)
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OSD_Exec("autoexec.cfg");
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system_getcvars();
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if (g_networkMode != NET_DEDICATED_SERVER)
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{
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if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
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