Further optimize our SDL_Renderer for 8-bit by making the SDL_Texture SDL_TEXTUREACCESS_STATIC, saving some RAM without any loss of functionality.

git-svn-id: https://svn.eduke32.com/eduke32@4341 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2014-02-22 08:02:13 +00:00
parent 2aa167af01
commit d67e977fb1

View file

@ -1510,7 +1510,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
else else
{ {
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, x, y); SDL_TEXTUREACCESS_STATIC, x, y);
if (!sdl_texture) if (!sdl_texture)
{ {
initprintf("Falling back to SDL_GetWindowSurface: SDL_CreateTexture failed: %s\n", initprintf("Falling back to SDL_GetWindowSurface: SDL_CreateTexture failed: %s\n",