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Further optimize our SDL_Renderer for 8-bit by making the SDL_Texture SDL_TEXTUREACCESS_STATIC, saving some RAM without any loss of functionality.
git-svn-id: https://svn.eduke32.com/eduke32@4341 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1510,7 +1510,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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else
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else
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{
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{
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888,
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, x, y);
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SDL_TEXTUREACCESS_STATIC, x, y);
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if (!sdl_texture)
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if (!sdl_texture)
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{
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{
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initprintf("Falling back to SDL_GetWindowSurface: SDL_CreateTexture failed: %s\n",
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initprintf("Falling back to SDL_GetWindowSurface: SDL_CreateTexture failed: %s\n",
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