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https://github.com/ZDoom/raze-gles.git
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- aded Alt. HUD icon tiles
Not tested yet, this merely uses the numbers from the item pickup function.
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f7291960c3
commit
d6701d91a3
2 changed files with 11 additions and 10 deletions
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@ -635,7 +635,7 @@ public:
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DrawTexture(twod, tileGetTexture(TITLE_PIC), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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MNU_DrawString(160, 170, /*DemoMode ? GStrings("TXT_LBDEMO") :*/ GStrings("TXT_ENTERING"), 1, 16, 0);
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MNU_DrawString(160, 180, currentLevel->DisplayName(), 1, 16, 0);
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MNU_DrawString(160, 180, rec->DisplayName(), 1, 16, 0);
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// Initiate the level load once the page has been faded in completely.
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if (callback && GetFadeState() == visible)
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@ -755,17 +755,16 @@ private:
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void DrawHUD2()
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{
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BeginHUD(320, 200, 1);
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const int HEALTH = 0, SHIELD = 0;
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auto pp = Player + screenpeek;
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USERp u = User[pp->PlayerSprite];
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double imgScale = (numberFont.mFont->GetHeight()) * 0.7;
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double imgScale = (numberFont.mFont->GetHeight()) * 0.9;
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//
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// Health
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//
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auto imgHealth = tileGetTexture(HEALTH);
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auto imgHealth = tileGetTexture(ICON_SM_MEDKIT);
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auto healthScale = imgScale / imgHealth->GetDisplayHeight();
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DrawGraphic(imgHealth, 2, -1.5, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, healthScale, healthScale);
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@ -784,7 +783,7 @@ private:
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//
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// Armor
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//
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auto imgArmor = tileGetTexture(SHIELD);
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auto imgArmor = tileGetTexture(ICON_ARMOR);
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auto armorScale = imgScale / imgArmor->GetDisplayHeight();
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DrawGraphic(imgArmor, 77.375, -1.5, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, armorScale, armorScale);
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@ -796,14 +795,16 @@ private:
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//
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int weapon = u->WeaponNum;
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if (u->WeaponNum != WPN_SWORD && u->WeaponNum != WPN_FIST && (!althud_flashing || (int)totalclock & 32 || pp->WpnAmmo[weapon] > (DamageData[weapon].max_ammo / 10)))
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if ((!althud_flashing || (int)totalclock & 32 || pp->WpnAmmo[weapon] > (DamageData[weapon].max_ammo / 10)))
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{
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format.Format("%d", pp->WpnAmmo[weapon]);
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SBar_DrawString(this, &numberFont, format, -3, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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static const short ammo_sprites[] = { -1, ICON_STAR, ICON_LG_SHOTSHELL, ICON_LG_UZI_AMMO, ICON_MICRO_BATTERY, ICON_LG_GRENADE, ICON_LG_MINE, ICON_RAIL_AMMO,
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ICON_FIREBALL_LG_AMMO, ICON_HEART_LG_AMMO, ICON_FIREBALL_LG_AMMO, ICON_FIREBALL_LG_AMMO,ICON_MICRO_BATTERY, -1 };
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int wicon = 0;// ammo_sprites[weapon];
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//if (wicon > 0)
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int wicon = ammo_sprites[weapon];
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if (wicon > 0)
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{
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format.Format("%d", pp->WpnAmmo[weapon]);
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SBar_DrawString(this, &numberFont, format, -3, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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auto imgWeap = tileGetTexture(wicon);
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auto weapScale = imgScale / imgWeap->GetDisplayHeight();
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auto imgX = 20.;
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