mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
- cleanup of sound code - removal of the cache lock
This has been inoperable for a long time and by now the cache is entirely gone.
This commit is contained in:
parent
6ad9c1c0e3
commit
d569cd76c1
6 changed files with 6 additions and 98 deletions
|
@ -147,7 +147,6 @@ G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
|
||||||
G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
|
G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
|
||||||
#pragma pack(pop)
|
#pragma pack(pop)
|
||||||
|
|
||||||
G_EXTERN uint8_t g_soundlocks[MAXSOUNDS];
|
|
||||||
G_EXTERN int32_t g_noEnemies;
|
G_EXTERN int32_t g_noEnemies;
|
||||||
G_EXTERN int32_t g_restorePalette;
|
G_EXTERN int32_t g_restorePalette;
|
||||||
G_EXTERN int32_t g_screenCapture;
|
G_EXTERN int32_t g_screenCapture;
|
||||||
|
|
|
@ -83,10 +83,6 @@ void S_SoundStartup(void)
|
||||||
g_sounds[i].num = 0;
|
g_sounds[i].num = 0;
|
||||||
S_SetProperties(&voice, -1, 0, UINT16_MAX, 0);
|
S_SetProperties(&voice, -1, 0, UINT16_MAX, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
g_soundlocks[i] = 199;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
cacheAllSounds();
|
cacheAllSounds();
|
||||||
|
@ -189,7 +185,6 @@ void S_RestartMusic(void)
|
||||||
|
|
||||||
void S_MenuSound(void)
|
void S_MenuSound(void)
|
||||||
{
|
{
|
||||||
#ifndef EDUKE32_STANDALONE
|
|
||||||
static int SoundNum;
|
static int SoundNum;
|
||||||
int const menusnds[] = {
|
int const menusnds[] = {
|
||||||
LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT,
|
LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT,
|
||||||
|
@ -197,9 +192,6 @@ void S_MenuSound(void)
|
||||||
PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
|
PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
|
||||||
};
|
};
|
||||||
int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, FURY ? -1 : menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
|
int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, FURY ? -1 : menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
|
||||||
#else
|
|
||||||
int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
||||||
#endif
|
|
||||||
if (s != -1)
|
if (s != -1)
|
||||||
S_PlaySound(s);
|
S_PlaySound(s);
|
||||||
}
|
}
|
||||||
|
@ -423,9 +415,6 @@ void S_Cleanup(void)
|
||||||
// for which there was no open slot to keep track of the voice
|
// for which there was no open slot to keep track of the voice
|
||||||
if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
|
if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
|
||||||
{
|
{
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
--g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)];
|
|
||||||
#endif
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -450,9 +439,6 @@ void S_Cleanup(void)
|
||||||
|
|
||||||
S_SetProperties(&voice, -1, 0, UINT16_MAX, 0);
|
S_SetProperties(&voice, -1, 0, UINT16_MAX, 0);
|
||||||
|
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
--g_soundlocks[num];
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -473,9 +459,8 @@ int32_t S_LoadSound(int num)
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t l = fp.GetLength();
|
int32_t l = fp.GetLength();
|
||||||
g_soundlocks[num] = 255;
|
|
||||||
snd.siz = l;
|
snd.siz = l;
|
||||||
cacheAllocateBlock((intptr_t *)&snd.ptr, l, &g_soundlocks[num]);
|
cacheAllocateBlock((intptr_t *)&snd.ptr, l, nullptr);
|
||||||
l = fp.Read(snd.ptr, l);
|
l = fp.Read(snd.ptr, l);
|
||||||
|
|
||||||
return l;
|
return l;
|
||||||
|
@ -611,19 +596,13 @@ sound_further_processing:
|
||||||
if (sndist < 0)
|
if (sndist < 0)
|
||||||
sndist = 0;
|
sndist = 0;
|
||||||
|
|
||||||
#ifndef EDUKE32_STANDALONE
|
|
||||||
if (!FURY && sectNum > -1 && sndist && PN(spriteNum) != MUSICANDSFX
|
if (!FURY && sectNum > -1 && sndist && PN(spriteNum) != MUSICANDSFX
|
||||||
&& !cansee(cam->x, cam->y, cam->z - (24 << 8), sectNum, SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (24 << 8), SECT(spriteNum)))
|
&& !cansee(cam->x, cam->y, cam->z - (24 << 8), sectNum, SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (24 << 8), SECT(spriteNum)))
|
||||||
sndist += sndist>>5;
|
sndist += sndist>>5;
|
||||||
#else
|
|
||||||
UNREFERENCED_PARAMETER(sectNum);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) == (SF_GLOBAL|SF_DTAG))
|
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) == (SF_GLOBAL|SF_DTAG))
|
||||||
{
|
{
|
||||||
#ifndef EDUKE32_STANDALONE
|
|
||||||
boost:
|
boost:
|
||||||
#endif
|
|
||||||
int const sdist = g_sounds[soundNum].vo > 0 ? g_sounds[soundNum].vo : 6144;
|
int const sdist = g_sounds[soundNum].vo > 0 ? g_sounds[soundNum].vo : 6144;
|
||||||
|
|
||||||
explosion = true;
|
explosion = true;
|
||||||
|
@ -631,8 +610,6 @@ boost:
|
||||||
if (sndist > sdist)
|
if (sndist > sdist)
|
||||||
sndist = sdist;
|
sndist = sdist;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef EDUKE32_STANDALONE
|
|
||||||
else if (!FURY)
|
else if (!FURY)
|
||||||
{
|
{
|
||||||
switch (DYNAMICSOUNDMAP(soundNum))
|
switch (DYNAMICSOUNDMAP(soundNum))
|
||||||
|
@ -643,7 +620,6 @@ boost:
|
||||||
goto boost;
|
goto boost;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) == SF_GLOBAL || sndist < ((255-LOUDESTVOLUME) << 6))
|
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) == SF_GLOBAL || sndist < ((255-LOUDESTVOLUME) << 6))
|
||||||
sndist = ((255-LOUDESTVOLUME) << 6);
|
sndist = ((255-LOUDESTVOLUME) << 6);
|
||||||
|
@ -751,18 +727,10 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
|
||||||
if (snd.num > 0 && PN(spriteNum) != MUSICANDSFX)
|
if (snd.num > 0 && PN(spriteNum) != MUSICANDSFX)
|
||||||
S_StopEnvSound(sndNum, spriteNum);
|
S_StopEnvSound(sndNum, spriteNum);
|
||||||
|
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
if (++g_soundlocks[sndNum] < 200)
|
|
||||||
g_soundlocks[sndNum] = 200;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
int const sndSlot = S_GetSlot(sndNum);
|
int const sndSlot = S_GetSlot(sndNum);
|
||||||
|
|
||||||
if (sndSlot >= MAXSOUNDINSTANCES)
|
if (sndSlot >= MAXSOUNDINSTANCES)
|
||||||
{
|
{
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
g_soundlocks[sndNum]--;
|
|
||||||
#endif
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -770,9 +738,6 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
|
||||||
|
|
||||||
if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0)
|
if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0)
|
||||||
{
|
{
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
g_soundlocks[sndNum]--;
|
|
||||||
#endif
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -781,9 +746,6 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
|
||||||
|
|
||||||
if (voice <= FX_Ok)
|
if (voice <= FX_Ok)
|
||||||
{
|
{
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
g_soundlocks[sndNum]--;
|
|
||||||
#endif
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -816,18 +778,10 @@ int S_PlaySound(int num)
|
||||||
|
|
||||||
int const pitch = S_GetPitch(num);
|
int const pitch = S_GetPitch(num);
|
||||||
|
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
if (++g_soundlocks[num] < 200)
|
|
||||||
g_soundlocks[num] = 200;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
sndnum = S_GetSlot(num);
|
sndnum = S_GetSlot(num);
|
||||||
|
|
||||||
if (sndnum >= MAXSOUNDINSTANCES)
|
if (sndnum >= MAXSOUNDINSTANCES)
|
||||||
{
|
{
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
g_soundlocks[num]--;
|
|
||||||
#endif
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -838,9 +792,6 @@ int S_PlaySound(int num)
|
||||||
|
|
||||||
if (voice <= FX_Ok)
|
if (voice <= FX_Ok)
|
||||||
{
|
{
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
g_soundlocks[num]--;
|
|
||||||
#endif
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -876,11 +827,6 @@ void S_StopEnvSound(int sndNum, int sprNum)
|
||||||
|
|
||||||
if ((sprNum == -1 && voice.id > FX_Ok) || (sprNum != -1 && voice.owner == sprNum))
|
if ((sprNum == -1 && voice.id > FX_Ok) || (sprNum != -1 && voice.owner == sprNum))
|
||||||
{
|
{
|
||||||
#ifdef DEBUGGINGAIDS
|
|
||||||
if (EDUKE32_PREDICT_FALSE(sprNum >= 0 && voice.id <= FX_Ok))
|
|
||||||
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", voice.id, sndNum, j);
|
|
||||||
else
|
|
||||||
#endif
|
|
||||||
if (voice.id > FX_Ok)
|
if (voice.id > FX_Ok)
|
||||||
{
|
{
|
||||||
if (FX_SoundActive(voice.id))
|
if (FX_SoundActive(voice.id))
|
||||||
|
@ -996,18 +942,6 @@ void S_Callback(intptr_t num)
|
||||||
mutex_unlock(&m_callback);
|
mutex_unlock(&m_callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
void S_ClearSoundLocks(void)
|
|
||||||
{
|
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
int32_t i;
|
|
||||||
int32_t const msp = g_highestSoundIdx;
|
|
||||||
|
|
||||||
for (native_t i = 0; i <= msp; ++i)
|
|
||||||
if (g_soundlocks[i] >= 200)
|
|
||||||
g_soundlocks[i] = 199;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
int A_CheckSoundPlaying(int spriteNum, int soundNum)
|
int A_CheckSoundPlaying(int spriteNum, int soundNum)
|
||||||
{
|
{
|
||||||
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return 0;
|
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return 0;
|
||||||
|
|
|
@ -57,7 +57,6 @@ typedef struct
|
||||||
char pr, m; // 2b
|
char pr, m; // 2b
|
||||||
} sound_t;
|
} sound_t;
|
||||||
|
|
||||||
extern uint8_t g_soundlocks[MAXSOUNDS];
|
|
||||||
extern sound_t g_sounds[MAXSOUNDS];
|
extern sound_t g_sounds[MAXSOUNDS];
|
||||||
extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx;
|
extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx;
|
||||||
|
|
||||||
|
@ -67,7 +66,7 @@ void S_Callback(intptr_t num);
|
||||||
int A_CheckAnySoundPlaying(int spriteNum);
|
int A_CheckAnySoundPlaying(int spriteNum);
|
||||||
int S_CheckSoundPlaying(int soundNum);
|
int S_CheckSoundPlaying(int soundNum);
|
||||||
void S_Cleanup(void);
|
void S_Cleanup(void);
|
||||||
void S_ClearSoundLocks(void);
|
inline void S_ClearSoundLocks(void) {}
|
||||||
int32_t S_LoadSound(uint32_t num);
|
int32_t S_LoadSound(uint32_t num);
|
||||||
void cacheAllSounds(void);
|
void cacheAllSounds(void);
|
||||||
void S_MenuSound(void);
|
void S_MenuSound(void);
|
||||||
|
|
|
@ -245,7 +245,6 @@ G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
|
||||||
G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
|
G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
|
||||||
#pragma pack(pop)
|
#pragma pack(pop)
|
||||||
|
|
||||||
G_EXTERN uint8_t g_soundlocks[MAXSOUNDS];
|
|
||||||
G_EXTERN int32_t g_noEnemies;
|
G_EXTERN int32_t g_noEnemies;
|
||||||
G_EXTERN int32_t g_restorePalette;
|
G_EXTERN int32_t g_restorePalette;
|
||||||
G_EXTERN int32_t g_screenCapture;
|
G_EXTERN int32_t g_screenCapture;
|
||||||
|
|
|
@ -394,7 +394,6 @@ void S_Cleanup(void)
|
||||||
// for which there was no open slot to keep track of the voice
|
// for which there was no open slot to keep track of the voice
|
||||||
if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
|
if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
|
||||||
{
|
{
|
||||||
--g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)];
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -422,8 +421,6 @@ void S_Cleanup(void)
|
||||||
voice.id = 0;
|
voice.id = 0;
|
||||||
voice.dist = UINT16_MAX;
|
voice.dist = UINT16_MAX;
|
||||||
voice.clock = 0;
|
voice.clock = 0;
|
||||||
|
|
||||||
--g_soundlocks[num];
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -444,9 +441,8 @@ int32_t S_LoadSound(int num)
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t l = fp.GetLength();
|
int32_t l = fp.GetLength();
|
||||||
g_soundlocks[num] = 200;
|
|
||||||
snd.siz = l;
|
snd.siz = l;
|
||||||
cacheAllocateBlock((intptr_t *)&snd.ptr, l, &g_soundlocks[num]);
|
cacheAllocateBlock((intptr_t *)&snd.ptr, l, nullptr);
|
||||||
l = fp.Read(snd.ptr, l);
|
l = fp.Read(snd.ptr, l);
|
||||||
|
|
||||||
return l;
|
return l;
|
||||||
|
@ -698,14 +694,11 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
|
||||||
if (snd.num > 0 && PN(spriteNum) != MUSICANDSFX)
|
if (snd.num > 0 && PN(spriteNum) != MUSICANDSFX)
|
||||||
S_StopEnvSound(sndNum, spriteNum);
|
S_StopEnvSound(sndNum, spriteNum);
|
||||||
|
|
||||||
if (++g_soundlocks[sndNum] < 200)
|
|
||||||
g_soundlocks[sndNum] = 200;
|
|
||||||
|
|
||||||
int const sndSlot = S_GetSlot(sndNum);
|
int const sndSlot = S_GetSlot(sndNum);
|
||||||
|
|
||||||
if (sndSlot >= MAXSOUNDINSTANCES)
|
if (sndSlot >= MAXSOUNDINSTANCES)
|
||||||
{
|
{
|
||||||
g_soundlocks[sndNum]--;
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -713,7 +706,6 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
|
||||||
|
|
||||||
if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0)
|
if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0)
|
||||||
{
|
{
|
||||||
g_soundlocks[sndNum]--;
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -727,7 +719,6 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
|
||||||
|
|
||||||
if (voice <= FX_Ok)
|
if (voice <= FX_Ok)
|
||||||
{
|
{
|
||||||
g_soundlocks[sndNum]--;
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -760,14 +751,10 @@ int S_PlaySound(int num)
|
||||||
|
|
||||||
int const pitch = S_GetPitch(num);
|
int const pitch = S_GetPitch(num);
|
||||||
|
|
||||||
if (++g_soundlocks[num] < 200)
|
|
||||||
g_soundlocks[num] = 200;
|
|
||||||
|
|
||||||
sndnum = S_GetSlot(num);
|
sndnum = S_GetSlot(num);
|
||||||
|
|
||||||
if (sndnum >= MAXSOUNDINSTANCES)
|
if (sndnum >= MAXSOUNDINSTANCES)
|
||||||
{
|
{
|
||||||
g_soundlocks[num]--;
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -778,7 +765,6 @@ int S_PlaySound(int num)
|
||||||
|
|
||||||
if (voice <= FX_Ok)
|
if (voice <= FX_Ok)
|
||||||
{
|
{
|
||||||
g_soundlocks[num]--;
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -922,14 +908,6 @@ void S_Callback(intptr_t num)
|
||||||
|
|
||||||
void S_ClearSoundLocks(void)
|
void S_ClearSoundLocks(void)
|
||||||
{
|
{
|
||||||
#ifdef CACHING_DOESNT_SUCK
|
|
||||||
int32_t i;
|
|
||||||
int32_t const msp = g_highestSoundIdx;
|
|
||||||
|
|
||||||
for (native_t i = 0; i <= msp; ++i)
|
|
||||||
if (g_soundlocks[i] >= 200)
|
|
||||||
g_soundlocks[i] = 199;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool A_CheckSoundPlaying(int spriteNum, int soundNum)
|
bool A_CheckSoundPlaying(int spriteNum, int soundNum)
|
||||||
|
@ -963,8 +941,8 @@ bool A_CheckAnySoundPlaying(int spriteNum)
|
||||||
|
|
||||||
bool S_CheckSoundPlaying(int spriteNum, int soundNum)
|
bool S_CheckSoundPlaying(int spriteNum, int soundNum)
|
||||||
{
|
{
|
||||||
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return 0;
|
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return false;
|
||||||
return (spriteNum == -1) ? (g_soundlocks[soundNum] > 200) : (g_sounds[soundNum].num != 0);
|
return (g_sounds[soundNum].num != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
END_RR_NS
|
END_RR_NS
|
||||||
|
|
|
@ -57,7 +57,6 @@ typedef struct
|
||||||
char pr, m; // 2b
|
char pr, m; // 2b
|
||||||
} sound_t;
|
} sound_t;
|
||||||
|
|
||||||
extern uint8_t g_soundlocks[MAXSOUNDS];
|
|
||||||
extern sound_t g_sounds[MAXSOUNDS];
|
extern sound_t g_sounds[MAXSOUNDS];
|
||||||
extern int32_t g_skillSoundVoice;
|
extern int32_t g_skillSoundVoice;
|
||||||
extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx;
|
extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx;
|
||||||
|
@ -68,7 +67,7 @@ void S_Callback(intptr_t num);
|
||||||
bool A_CheckAnySoundPlaying(int spriteNum);
|
bool A_CheckAnySoundPlaying(int spriteNum);
|
||||||
bool S_CheckSoundPlaying(int spriteNum,int soundNum);
|
bool S_CheckSoundPlaying(int spriteNum,int soundNum);
|
||||||
void S_Cleanup(void);
|
void S_Cleanup(void);
|
||||||
void S_ClearSoundLocks(void);
|
inline void S_ClearSoundLocks(void) {}
|
||||||
int32_t S_LoadSound(uint32_t num);
|
int32_t S_LoadSound(uint32_t num);
|
||||||
void S_PrecacheSounds(void);
|
void S_PrecacheSounds(void);
|
||||||
void S_MenuSound(void);
|
void S_MenuSound(void);
|
||||||
|
|
Loading…
Reference in a new issue