- removed net.h as well.

This commit is contained in:
Christoph Oelckers 2020-07-14 21:31:15 +02:00
parent 1e9679aceb
commit d5689d3926
6 changed files with 7 additions and 160 deletions

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@ -20,7 +20,6 @@
#include "global.h"
#include "macros.h"
#include "names.h"
#include "net.h"
#include "player.h"
#include "quotemgr.h"
#include "rts.h"

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@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "fix16.h"
#include "gamedef.h"
#include "net.h"
#include "mmulti.h"
#include "palette.h"
#include "cmdlib.h"

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@ -1,148 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef netplay_h_
#define netplay_h_
struct ENetHost;
struct ENetPeer;
struct ENetEvent;
struct ENetPacket;
BEGIN_DUKE_NS
#define MAXSYNCBYTES 16
#define SYNCFIFOSIZ 1024
// TENSW: on really bad network connections, the sync FIFO queue can overflow if it is the
// same size as the move fifo.
#if MOVEFIFOSIZ >= SYNCFIFOSIZ
#error "MOVEFIFOSIZ is greater than or equal to SYNCFIFOSIZ!"
#endif
extern char syncstat[MAXSYNCBYTES];
extern char g_szfirstSyncMsg[MAXSYNCBYTES][60];
extern int g_numSyncBytes;
extern int g_foundSyncError;
extern int syncvaltail, syncvaltottail;
void Net_ClearFIFO(void);
void Net_GetInput(void);
/* NETCODE_ENABLE is not defined */
// Connect/Disconnect
#define Net_Connect(...) ((void)0)
#define Net_Disconnect(...) ((void)0)
#define Net_ReceiveDisconnect(...) ((void)0)
// Packet Handlers
#define Net_HandleServerPackets(...) ((void)0)
#define Net_HandleClientPackets(...) ((void)0)
#define Net_ParseClientPacket(...) ((void)0)
#define Net_ParseServerPacket(...) ((void)0)
#define Net_ParsePacketCommon(...) ((void)0)
#define Net_SendAcknowledge(...) ((void)0)
#define Net_ReceiveAcknowledge(...) ((void)0)
#define Net_SendChallenge(...) ((void)0)
#define Net_ReceiveChallenge(...) ((void)0)
#define Net_SendNewPlayer(...) ((void)0)
#define Net_ReceiveNewPlayer(...) ((void)0)
#define Net_SendPlayerIndex(...) ((void)0)
#define Net_ReceivePlayerIndex(...) ((void)0)
#define Net_SendClientInfo(...) ((void)0)
#define Net_ReceiveClientInfo(...) ((void)0)
#define Net_SendUserMapName(...) ((void)0)
#define Net_ReceiveUserMapName(...) ((void)0)
#define Net_SendClientSync(...) ((void)0)
#define Net_ReceiveClientSync(...) ((void)0)
#define Net_SendMapUpdate(...) ((void)0)
#define Net_ReceiveMapUpdate(...) ((void)0)
#define Net_FillPlayerUpdate(...) ((void)0)
#define Net_ExtractPlayerUpdate(...) ((void)0)
#define Net_SendServerUpdates(...) ((void)0)
#define Net_ReceiveServerUpdate(...) ((void)0)
#define Net_SendClientUpdate(...) ((void)0)
#define Net_ReceiveClientUpdate(...) ((void)0)
#define Net_SendMessage(...) ((void)0)
#define Net_ReceiveMessage(...) ((void)0)
#define Net_StartNewGame(...) ((void)0)
#define Net_SendNewGame(...) ((void)0)
#define Net_ReceiveNewGame(...) ((void)0)
#define Net_FillNewGame(...) ((void)0)
#define Net_ExtractNewGame(...) ((void)0)
#define Net_SendMapVoteInitiate(...) ((void)0)
#define Net_ReceiveMapVoteInitiate(...) ((void)0)
#define Net_SendMapVote(...) ((void)0)
#define Net_ReceiveMapVote(...) ((void)0)
#define Net_CheckForEnoughVotes(...) ((void)0)
#define Net_SendMapVoteCancel(...) ((void)0)
#define Net_ReceiveMapVoteCancel(...) ((void)0)
//////////
#define Net_ResetPrediction(...) ((void)0)
#define Net_DoPrediction(...) ((void)0)
#define Net_CorrectPrediction(...) ((void)0)
#define Net_RestoreMapState(...) ((void)0)
#define Net_SyncPlayer(...) ((void)0)
#define Net_WaitForServer(...) ((void)0)
#define Net_ActorsAreDifferent(...) 0
#define Net_IsRelevantSprite(...) 0
#define Net_IsRelevantStat(...) 0
#define Net_InsertSprite(...) 0
#define Net_DeleteSprite(...) ((void)0)
#define Net_NotifyNewGame(...) ((void)0)
#define Net_SendTaunt(...) ((void)0)
#define Net_SendRTS(...) ((void)0)
#define Net_WaitForEverybody(...) ((void)0)
#define initsynccrc(...) ((void)0)
#define Net_GetSyncStat(...) ((void)0)
#define Net_DisplaySyncMsg(...) ((void)0)
#define Net_ClearFIFO(...) ((void)0)
#define Net_GetInput(...) ((void)0)
END_DUKE_NS
#endif // netplay_h_

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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "names.h"
#include "fix16.h"
#include "net.h"
#include "tarray.h"
#include "constants.h"
#include "types.h"
@ -61,7 +60,6 @@ typedef struct
uint8_t frags[MAXPLAYERS];
char user_name[32];
char syncval[SYNCFIFOSIZ][MAXSYNCBYTES];
double lastInputTicks;
} playerdata_t;

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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "duke3d.h"
#include "compat.h"
#include "baselayer.h"
#include "net.h"
#include "savegame.h"
#include "sbar.h"
@ -363,7 +362,7 @@ static void G_Startup(void)
// These depend on having the dynamic tile and/or sound mappings set up:
G_InitMultiPsky(TILE_CLOUDYOCEAN, TILE_MOONSKY1, TILE_BIGORBIT1, TILE_LA);
Net_SendClientInfo();
//Net_SendClientInfo();
if (userConfig.CommandMap.IsNotEmpty())
{
@ -428,7 +427,7 @@ void G_UpdatePlayerFromMenu(void)
if (numplayers > 1)
{
Net_SendClientInfo();
//Net_SendClientInfo();
if (sprite[g_player[myconnectindex].ps->i].picnum == TILE_APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
@ -547,7 +546,7 @@ int GameInterface::app_main()
g_movesPerPacket = 1;
//bufferjitter = 1;
initsynccrc();
//initsynccrc();
// This needs to happen before G_CheckCommandLine() because G_GameExit()
// accesses g_player[0].

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@ -158,7 +158,7 @@ int32_t G_LoadPlayer(const char *path)
ud.multimode = h.numplayers;
S_PauseSounds(true);
Net_WaitForEverybody();
//Net_WaitForEverybody();
FX_StopAllSounds();
@ -218,7 +218,7 @@ bool G_SavePlayer(FSaveGameNode *sv)
{
G_SaveTimers();
Net_WaitForEverybody();
//Net_WaitForEverybody();
ready2send = 0;
FString fn;
@ -246,7 +246,7 @@ bool G_SavePlayer(FSaveGameNode *sv)
}
ready2send = 1;
Net_WaitForEverybody();
//Net_WaitForEverybody();
G_RestoreTimers();
ototalclock = totalclock;
@ -1120,7 +1120,7 @@ static void postloadplayer(int32_t savegamep)
{
ready2send = 1;
clearfifo();
Net_WaitForEverybody();
//Net_WaitForEverybody();
}
//8