SW: Comment out unused vars, which would become

used if previously commented out code was uncommented
(including a few instances of uninitialized var reads).

git-svn-id: https://svn.eduke32.com/eduke32@8686 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/brooms.cpp
#	source/sw/src/cheats.cpp
#	source/sw/src/draw.cpp
#	source/sw/src/game.cpp
#	source/sw/src/jnstub.cpp
#	source/sw/src/menus.cpp
#	source/sw/src/rts.cpp
#	source/sw/src/sector.cpp
#	source/sw/src/setup.cpp
#	source/sw/src/sounds.cpp
#	source/sw/src/weapon.cpp
This commit is contained in:
ny00123 2020-03-06 15:49:55 +00:00 committed by Christoph Oelckers
parent 896de8aa1c
commit d55871927a
19 changed files with 69 additions and 70 deletions

View file

@ -383,7 +383,6 @@ DoActorPickClosePlayer(short SpriteNum)
PLAYERp pp; PLAYERp pp;
// if actor can still see the player // if actor can still see the player
int look_height = SPRITEp_TOS(sp); int look_height = SPRITEp_TOS(sp);
SWBOOL ICanSee = FALSE;
SWBOOL found = FALSE; SWBOOL found = FALSE;
int i,nexti; int i,nexti;
@ -460,7 +459,7 @@ DoActorPickClosePlayer(short SpriteNum)
DISTANCE(sp->x, sp->y, pp->posx, pp->posy, dist, a, b, c); DISTANCE(sp->x, sp->y, pp->posx, pp->posy, dist, a, b, c);
//ICanSee = FAFcansee(sp->x, sp->y, look_height, sp->sectnum, pp->SpriteP->x, pp->SpriteP->y, SPRITEp_UPPER(pp->SpriteP), pp->SpriteP->sectnum); //SWBOOL ICanSee = FAFcansee(sp->x, sp->y, look_height, sp->sectnum, pp->SpriteP->x, pp->SpriteP->y, SPRITEp_UPPER(pp->SpriteP), pp->SpriteP->sectnum);
if (dist < near_dist && FAFcansee(sp->x, sp->y, look_height, sp->sectnum, pp->SpriteP->x, pp->SpriteP->y, SPRITEp_UPPER(pp->SpriteP), pp->SpriteP->sectnum)) if (dist < near_dist && FAFcansee(sp->x, sp->y, look_height, sp->sectnum, pp->SpriteP->x, pp->SpriteP->y, SPRITEp_UPPER(pp->SpriteP), pp->SpriteP->sectnum))
{ {
near_dist = dist; near_dist = dist;

View file

@ -84,7 +84,6 @@ PANEL_SPRITEp
pSpawnFullScreenSpriteBox(PLAYERp pp, short id, short pic, short pri, int x, int y, short x1, short y1, short x2, short y2) pSpawnFullScreenSpriteBox(PLAYERp pp, short id, short pic, short pri, int x, int y, short x1, short y1, short x2, short y2)
{ {
PANEL_SPRITEp psp; PANEL_SPRITEp psp;
extern SWBOOL DrawBeforeView;
psp = pSpawnSprite(pp, NULL, pri, x, y); psp = pSpawnSprite(pp, NULL, pri, x, y);
@ -104,6 +103,7 @@ pSpawnFullScreenSpriteBox(PLAYERp pp, short id, short pic, short pri, int x, int
//SET(psp->flags, PANF_STATUS_AREA | PANF_KILL_AFTER_SHOW | PANF_IGNORE_START_MOST | PANF_DRAW_BEFORE_VIEW | PANF_NOT_ALL_PAGES); //SET(psp->flags, PANF_STATUS_AREA | PANF_KILL_AFTER_SHOW | PANF_IGNORE_START_MOST | PANF_DRAW_BEFORE_VIEW | PANF_NOT_ALL_PAGES);
SET(psp->flags, PANF_STATUS_AREA | PANF_KILL_AFTER_SHOW | PANF_IGNORE_START_MOST | PANF_DRAW_BEFORE_VIEW); SET(psp->flags, PANF_STATUS_AREA | PANF_KILL_AFTER_SHOW | PANF_IGNORE_START_MOST | PANF_DRAW_BEFORE_VIEW);
//extern SWBOOL DrawBeforeView;
//DrawBeforeView = TRUE; //DrawBeforeView = TRUE;
//SET(psp->flags, PANF_SCREEN_CLIP | PANF_KILL_AFTER_SHOW | PANF_IGNORE_START_MOST); //SET(psp->flags, PANF_SCREEN_CLIP | PANF_KILL_AFTER_SHOW | PANF_IGNORE_START_MOST);

View file

@ -1052,10 +1052,10 @@ SWBOOL NullActor(USERp u)
int HitBreakSprite(short BreakSprite, short type) int HitBreakSprite(short BreakSprite, short type)
{ {
SPRITEp sp;
SPRITEp bp = &sprite[BreakSprite]; SPRITEp bp = &sprite[BreakSprite];
USERp bu = User[BreakSprite]; USERp bu = User[BreakSprite];
//SPRITEp sp;
// ignore as a breakable if true // ignore as a breakable if true
//if (sp->lotag == TAG_SPRITE_HIT_MATCH) //if (sp->lotag == TAG_SPRITE_HIT_MATCH)
// return(FALSE); // return(FALSE);
@ -1107,14 +1107,14 @@ void DoWallBreakMatch(short match)
short i,sectnum; short i,sectnum;
int x,y,z; int x,y,z;
WALLp wp; WALLp wp;
short nw,wall_ang; short wall_ang;
for (i=0; i<=numwalls; i++) for (i=0; i<=numwalls; i++)
{ {
if (wall[i].hitag == match) if (wall[i].hitag == match)
{ {
WallBreakPosition(i, &sectnum, &x, &y, &z, &wall_ang); WallBreakPosition(i, &sectnum, &x, &y, &z, &wall_ang);
//nw = wall[i].point2; //short nw = wall[i].point2;
//wall_ang = NORM_ANGLE(getangle(wall[nw].x - wall[i].x, wall[nw].y - wall[i].y)+512); //wall_ang = NORM_ANGLE(getangle(wall[nw].x - wall[i].x, wall[nw].y - wall[i].y)+512);
wp = &wall[i]; wp = &wall[i];
wp->hitag = 0; // Reset the hitag wp->hitag = 0; // Reset the hitag

View file

@ -229,12 +229,12 @@ void ClipCheat(PLAYERp pp, const char *)
void WarpCheat(PLAYERp pp, const char *cheat_string) void WarpCheat(PLAYERp pp, const char *cheat_string)
{ {
const char *cp = cheat_string; const char *cp = cheat_string;
int episode_num;
int level_num; int level_num;
cp += sizeof("swtrek")-1; cp += sizeof("swtrek")-1;
level_num = atol(cp); level_num = atol(cp);
//int episode_num;
//DSPRINTF(ds,"ep %d, lev %d",episode_num, level_num); //DSPRINTF(ds,"ep %d, lev %d",episode_num, level_num);
//MONO_PRINT(ds); //MONO_PRINT(ds);

View file

@ -419,7 +419,6 @@ void EnemyDefaults(short SpriteNum, ACTOR_ACTION_SETp action, PERSONALITYp perso
short wpn_cnt; short wpn_cnt;
short depth = 0; short depth = 0;
extern short TotalKillable; extern short TotalKillable;
extern SWBOOL DebugSecret;
switch (u->ID) switch (u->ID)
{ {
@ -441,6 +440,7 @@ void EnemyDefaults(short SpriteNum, ACTOR_ACTION_SETp action, PERSONALITYp perso
{ {
TotalKillable++; TotalKillable++;
#if DEBUG #if DEBUG
extern SWBOOL DebugSecret;
if (DebugSecret) if (DebugSecret)
{ {
sprintf(ds,"COUNTED: spnum %d, pic %d, x %d, y %d",SpriteNum,sp->picnum,sp->x,sp->y); sprintf(ds,"COUNTED: spnum %d, pic %d, x %d, y %d",SpriteNum,sp->picnum,sp->x,sp->y);

View file

@ -1508,7 +1508,6 @@ void CheatResChange(void)
void DrawCheckKeys(PLAYERp pp) void DrawCheckKeys(PLAYERp pp)
{ {
extern SWBOOL ResCheat; extern SWBOOL ResCheat;
extern SWBOOL PauseKeySet;
if (ResCheat) if (ResCheat)
{ {
@ -1710,8 +1709,6 @@ void
PostDraw(void) PostDraw(void)
{ {
short i, nexti; short i, nexti;
short sectnum,statnum;
SPRITEp sp;
TRAVERSE_SPRITE_STAT(headspritestat[STAT_FLOOR_SLOPE_DONT_DRAW], i, nexti) TRAVERSE_SPRITE_STAT(headspritestat[STAT_FLOOR_SLOPE_DONT_DRAW], i, nexti)
{ {
@ -1727,9 +1724,9 @@ PostDraw(void)
} }
#if DEBUG #if DEBUG
sp = &sprite[i]; SPRITEp sp = &sprite[i];
statnum = sp->statnum; short statnum = sp->statnum;
sectnum = sp->sectnum; short sectnum = sp->sectnum;
memset(sp, 0xCC, sizeof(SPRITE)); memset(sp, 0xCC, sizeof(SPRITE));
sp->statnum = statnum; sp->statnum = statnum;
sp->sectnum = sectnum; sp->sectnum = sectnum;

View file

@ -1601,9 +1601,6 @@ void SybexScreen(void)
void void
TitleLevel(void) TitleLevel(void)
{ {
int fin;
unsigned char backup_pal[256*3];
unsigned char pal[PAL_SIZE];
char tempbuf[256]; char tempbuf[256];
char *palook_bak = palookup[0]; char *palook_bak = palookup[0];
int i; int i;

View file

@ -729,13 +729,13 @@ void InventoryKeys(PLAYERp pp)
void InvBorderRefresh(PLAYERp pp) void InvBorderRefresh(PLAYERp pp)
{ {
int x,y; // int x,y;
if (pp != Player + myconnectindex) if (pp != Player + myconnectindex)
return; return;
x = InventoryBarXpos[gs.BorderNum]; // x = InventoryBarXpos[gs.BorderNum];
y = InventoryBarYpos[gs.BorderNum]; // y = InventoryBarYpos[gs.BorderNum];
SetRedrawScreen(pp); SetRedrawScreen(pp);
//BorderRefreshClip(pp, x-5, y-5, x + (MAX_INVENTORY * INVENTORY_ICON_WIDTH), y + 24); //BorderRefreshClip(pp, x-5, y-5, x + (MAX_INVENTORY * INVENTORY_ICON_WIDTH), y + 24);

View file

@ -258,7 +258,6 @@ JS_SpriteSetup(void)
for (i = 0; i < numwalls; i++) for (i = 0; i < numwalls; i++)
{ {
short picnum; short picnum;
short sndnum;
picnum = wall[i].picnum; picnum = wall[i].picnum;
@ -282,6 +281,7 @@ JS_SpriteSetup(void)
} }
#if 0 #if 0
short sndnum;
if ((sndnum = CheckTileSound(picnum)) != -1) if ((sndnum = CheckTileSound(picnum)) != -1)
{ {
SpawnWallSound(sndnum, i); SpawnWallSound(sndnum, i);
@ -535,7 +535,6 @@ JS_DrawMirrors(PLAYERp pp, int tx, int ty, int tz, short tpang, int tphoriz)
int tposx, tposy; // Camera int tposx, tposy; // Camera
int *longptr; int *longptr;
fix16_t tang; fix16_t tang;
char tvisibility;
// int tx, ty, tz, tpang; // Interpolate so mirror doesn't // int tx, ty, tz, tpang; // Interpolate so mirror doesn't
// drift! // drift!
@ -622,6 +621,7 @@ JS_DrawMirrors(PLAYERp pp, int tx, int ty, int tz, short tpang, int tphoriz)
ASSERT(sp); ASSERT(sp);
// char tvisibility;
// tvisibility = g_visibility; // tvisibility = g_visibility;
// g_visibility <<= 1; // Make mirror darker // g_visibility <<= 1; // Make mirror darker

View file

@ -1819,7 +1819,7 @@ PlayerInitCaltrops(PLAYERp pp)
SPRITEp wp; SPRITEp wp;
int nx, ny, nz; int nx, ny, nz;
short w; short w;
short oclipdist, i; short oclipdist;
PlaySound(DIGI_THROW, pp, v3df_dontpan | v3df_doppler); PlaySound(DIGI_THROW, pp, v3df_dontpan | v3df_doppler);
@ -1832,7 +1832,7 @@ PlayerInitCaltrops(PLAYERp pp)
nz = pp->posz + pp->bob_z + Z(8); nz = pp->posz + pp->bob_z + Z(8);
// Throw out several caltrops // Throw out several caltrops
// for(i=0;i<3;i++) // for(short i=0;i<3;i++)
// { // {
// Spawn a shot // Spawn a shot
// Inserting and setting up variables // Inserting and setting up variables

View file

@ -514,8 +514,6 @@ SpikeFloor(SECTOR_OBJECTp sop)
{ {
int mx, my; int mx, my;
int floorz; int floorz;
SECTORp *sectp;
int j;
int x,y; int x,y;
// z direction // z direction
@ -553,6 +551,8 @@ SpikeFloor(SECTOR_OBJECTp sop)
SOBJ_AlignFloorToPoint(sop, mx, my, floorz + sop->morph_z); SOBJ_AlignFloorToPoint(sop, mx, my, floorz + sop->morph_z);
#if 0 #if 0
SECTORp *sectp;
int j;
for (sectp = sop->sectp, j = 0; *sectp; sectp++, j++) for (sectp = sop->sectp, j = 0; *sectp; sectp++, j++)
{ {
if (SectUser[*sectp - sector] && if (SectUser[*sectp - sector] &&

View file

@ -430,7 +430,7 @@ SW_SendMessage(short pnum, const char *text)
void void
InitNetPlayerOptions(void) InitNetPlayerOptions(void)
{ {
short pnum; // short pnum;
PLAYERp pp = Player + myconnectindex; PLAYERp pp = Player + myconnectindex;
PACKET_OPTIONS p; PACKET_OPTIONS p;
@ -463,7 +463,7 @@ InitNetPlayerOptions(void)
void void
SendMulitNameChange(char *new_name) SendMulitNameChange(char *new_name)
{ {
short pnum; // short pnum;
PLAYERp pp = Player + myconnectindex; PLAYERp pp = Player + myconnectindex;
PACKET_NAME_CHANGE p; PACKET_NAME_CHANGE p;
@ -490,7 +490,7 @@ SendMulitNameChange(char *new_name)
void void
SendVersion(int version) SendVersion(int version)
{ {
short pnum; // short pnum;
PLAYERp pp = Player + myconnectindex; PLAYERp pp = Player + myconnectindex;
PACKET_VERSION p; PACKET_VERSION p;
@ -633,7 +633,7 @@ waitforeverybody(void)
// allow exit // allow exit
//if (inputState.GetKeyStatus(KEYSC_ESC)) //if (inputState.GetKeyStatus(KEYSC_ESC))
{ {
short pnum; // short pnum;
//TRAVERSE_CONNECT(pnum) //TRAVERSE_CONNECT(pnum)
{ {
//if (pnum != myconnectindex) //if (pnum != myconnectindex)

View file

@ -2988,7 +2988,6 @@ void
SpawnShotgunShell(PANEL_SPRITEp psp) SpawnShotgunShell(PANEL_SPRITEp psp)
{ {
PLAYERp pp = psp->PlayerP; PLAYERp pp = psp->PlayerP;
PANEL_SPRITEp shell;
SpawnShell(pp->PlayerSprite,-4); SpawnShell(pp->PlayerSprite,-4);
@ -3001,6 +3000,7 @@ SpawnShotgunShell(PANEL_SPRITEp psp)
PANEL_STATEp state[2]; PANEL_STATEp state[2];
} PANEL_SHRAP, *PANEL_SHRAPp; } PANEL_SHRAP, *PANEL_SHRAPp;
PANEL_SPRITEp shell;
static PANEL_SHRAP ShellShrap[] = static PANEL_SHRAP ShellShrap[] =
{ {
@ -5613,7 +5613,7 @@ InitWeaponGrenade(PLAYERp pp)
void void
pGrenadeRecoilDown(PANEL_SPRITEp psp) pGrenadeRecoilDown(PANEL_SPRITEp psp)
{ {
short picnum = psp->picndx; // short picnum = psp->picndx;
int x = FIXED(psp->x, psp->xfract); int x = FIXED(psp->x, psp->xfract);
int y = FIXED(psp->y, psp->yfract); int y = FIXED(psp->y, psp->yfract);
@ -6611,7 +6611,8 @@ pFistPresent(PANEL_SPRITEp psp)
void void
pFistSlide(PANEL_SPRITEp psp) pFistSlide(PANEL_SPRITEp psp)
{ {
int nx, ny; // int nx;
int ny;
short vel_adj; short vel_adj;
//nx = FIXED(psp->x, psp->xfract); //nx = FIXED(psp->x, psp->xfract);
@ -6741,7 +6742,8 @@ pFistSlideDown(PANEL_SPRITEp psp)
void void
pFistSlideR(PANEL_SPRITEp psp) pFistSlideR(PANEL_SPRITEp psp)
{ {
int nx, ny; // int nx
int ny;
short vel_adj; short vel_adj;
//nx = FIXED(psp->x, psp->xfract); //nx = FIXED(psp->x, psp->xfract);

View file

@ -1312,7 +1312,7 @@ void
DoPlayerTeleportPause(PLAYERp pp) DoPlayerTeleportPause(PLAYERp pp)
{ {
USERp u = User[pp->PlayerSprite]; USERp u = User[pp->PlayerSprite];
SPRITEp sp = pp->SpriteP; // SPRITEp sp = pp->SpriteP;
// set this so we don't get stuck in teleporting loop // set this so we don't get stuck in teleporting loop
pp->lastcursectnum = pp->cursectnum; pp->lastcursectnum = pp->cursectnum;
@ -3772,7 +3772,7 @@ DoPlayerFall(PLAYERp pp)
void void
DoPlayerBeginClimb(PLAYERp pp) DoPlayerBeginClimb(PLAYERp pp)
{ {
USERp u = User[pp->PlayerSprite]; // USERp u = User[pp->PlayerSprite];
SPRITEp sp = pp->SpriteP; SPRITEp sp = pp->SpriteP;
RESET(pp->Flags, PF_JUMPING|PF_FALLING); RESET(pp->Flags, PF_JUMPING|PF_FALLING);
@ -4303,7 +4303,7 @@ DoPlayerCrawl(PLAYERp pp)
void void
DoPlayerBeginFly(PLAYERp pp) DoPlayerBeginFly(PLAYERp pp)
{ {
USERp u = User[pp->PlayerSprite]; // USERp u = User[pp->PlayerSprite];
RESET(pp->Flags, PF_FALLING | PF_JUMPING | PF_CRAWLING); RESET(pp->Flags, PF_FALLING | PF_JUMPING | PF_CRAWLING);
SET(pp->Flags, PF_FLYING); SET(pp->Flags, PF_FLYING);
@ -6390,8 +6390,6 @@ DoPlayerBeginDie(PLAYERp pp)
DoPlayerDeathDrown, DoPlayerDeathDrown,
}; };
short random;
#define PLAYER_DEATH_TILT_VALUE (32) #define PLAYER_DEATH_TILT_VALUE (32)
#define PLAYER_DEATH_HORIZ_UP_VALUE (165) #define PLAYER_DEATH_HORIZ_UP_VALUE (165)
#define PLAYER_DEATH_HORIZ_JUMP_VALUE (150) #define PLAYER_DEATH_HORIZ_JUMP_VALUE (150)
@ -6434,6 +6432,8 @@ DoPlayerBeginDie(PLAYERp pp)
RESET(pp->Flags, PF_JUMPING|PF_FALLING|PF_DIVING|PF_FLYING|PF_CLIMBING|PF_CRAWLING|PF_LOCK_CRAWL); RESET(pp->Flags, PF_JUMPING|PF_FALLING|PF_DIVING|PF_FLYING|PF_CLIMBING|PF_CRAWLING|PF_LOCK_CRAWL);
#if 0 #if 0
short random;
// get tilt value // get tilt value
random = RANDOM_P2(1024); random = RANDOM_P2(1024);
if (random < 128) if (random < 128)
@ -7795,10 +7795,11 @@ void
domovethings(void) domovethings(void)
{ {
extern SWBOOL DebugAnim; extern SWBOOL DebugAnim;
#if DEBUG
extern SWBOOL DebugPanel; extern SWBOOL DebugPanel;
#endif
extern SWBOOL DebugSector; extern SWBOOL DebugSector;
extern SWBOOL DebugActorFreeze; extern SWBOOL DebugActorFreeze;
extern SWBOOL ResCheat;
extern int PlayClock; extern int PlayClock;
short i, pnum; short i, pnum;
extern SWBOOL GamePaused; extern SWBOOL GamePaused;
@ -7886,6 +7887,7 @@ domovethings(void)
#if 0 // has been moved to draw code #if 0 // has been moved to draw code
extern SWBOOL ResCheat;
if (ResCheat) if (ResCheat)
{ {
ResCheat = FALSE; ResCheat = FALSE;
@ -7934,7 +7936,6 @@ domovethings(void)
extern short screenpeek; extern short screenpeek;
extern SWBOOL PlayerTrackingMode; extern SWBOOL PlayerTrackingMode;
extern PLAYERp GlobPlayerP; extern PLAYERp GlobPlayerP;
extern SWBOOL ScrollMode2D;
pp = Player + pnum; pp = Player + pnum;
GlobPlayerP = pp; GlobPlayerP = pp;
@ -7962,6 +7963,7 @@ domovethings(void)
DoPlayerSectorUpdatePreMove(pp); DoPlayerSectorUpdatePreMove(pp);
ChopsCheck(pp); ChopsCheck(pp);
// extern SWBOOL ScrollMode2D;
//if (!ScrollMode2D) //if (!ScrollMode2D)
if (pp->DoPlayerAction) pp->DoPlayerAction(pp); if (pp->DoPlayerAction) pp->DoPlayerAction(pp);

View file

@ -646,10 +646,10 @@ SectorMidPoint(short sectnum, int *xmid, int *ymid, int *zmid)
void void
DoSpringBoard(PLAYERp pp, short sectnum) DoSpringBoard(PLAYERp pp, short sectnum)
{ {
int sb;
int i;
#if 0 #if 0
int sb;
int i;
i = AnimGetGoal(&sector[sectnum].floorz); i = AnimGetGoal(&sector[sectnum].floorz);
// if in motion return // if in motion return
@ -1408,7 +1408,6 @@ WeaponExplodeSectorInRange(short weapon)
SPRITEp sp; SPRITEp sp;
int dist; int dist;
int radius; int radius;
short match;
TRAVERSE_SPRITE_STAT(headspritestat[STAT_SPRITE_HIT_MATCH], i, nexti) TRAVERSE_SPRITE_STAT(headspritestat[STAT_SPRITE_HIT_MATCH], i, nexti)
{ {
@ -1428,10 +1427,11 @@ WeaponExplodeSectorInRange(short weapon)
if (!FAFcansee(wp->x,wp->y,wp->z,wp->sectnum,sp->x,sp->y,sp->z,sp->sectnum)) if (!FAFcansee(wp->x,wp->y,wp->z,wp->sectnum,sp->x,sp->y,sp->z,sp->sectnum))
continue; continue;
#if 0
// short match;
match = sp->hitag; match = sp->hitag;
// this and every other crack sprite of this type is now dead // this and every other crack sprite of this type is now dead
// don't use them // don't use them
#if 0
KillMatchingCrackSprites(match); KillMatchingCrackSprites(match);
DoExplodeSector(match); DoExplodeSector(match);
DoMatchEverything(NULL, match, -1); DoMatchEverything(NULL, match, -1);
@ -2927,11 +2927,11 @@ DoAnim(int numtics)
void void
AnimClear(void) AnimClear(void)
{ {
int i;
#if 1 #if 1
AnimCnt = 0; AnimCnt = 0;
#else #else
int i;
for (i = AnimCnt - 1; i >= 0; i--) for (i = AnimCnt - 1; i >= 0; i--)
{ {
if (Anim[i].extra) if (Anim[i].extra)

View file

@ -1018,9 +1018,7 @@ SpawnSprite(short stat, short id, STATEp state, short sectnum, int x, int y, int
void void
PicAnimOff(short picnum) PicAnimOff(short picnum)
{ {
int i;
short anim_type = TEST(picanm[picnum].sf, PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT; short anim_type = TEST(picanm[picnum].sf, PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT;
short num;
ASSERT(picnum >= 0 && picnum < MAXTILES); ASSERT(picnum >= 0 && picnum < MAXTILES);
@ -1028,6 +1026,8 @@ PicAnimOff(short picnum)
return; return;
/* /*
int i;
short num;
num = picanm[picnum].num; num = picanm[picnum].num;
ASSERT(num < 20); ASSERT(num < 20);
@ -7444,7 +7444,7 @@ move_ground_missile(short spritenum, int xchange, int ychange, int zchange, int
if (retval) // ran into a white wall if (retval) // ran into a white wall
{ {
int new_loz,new_hiz; //int new_loz,new_hiz;
// back up and try to clip UP // back up and try to clip UP
//dasectnum = lastsectnum = sp->sectnum; //dasectnum = lastsectnum = sp->sectnum;

View file

@ -131,7 +131,6 @@ EnemySync(void)
unsigned short crc = 0; unsigned short crc = 0;
short j, nextj; short j, nextj;
SPRITEp spr; SPRITEp spr;
extern char DemoTmpName[];
TRAVERSE_SPRITE_STAT(headspritestat[STAT_ENEMY], j, nextj) TRAVERSE_SPRITE_STAT(headspritestat[STAT_ENEMY], j, nextj)
{ {
@ -143,6 +142,7 @@ EnemySync(void)
} }
#if 0 #if 0
extern char DemoTmpName[];
//DSPRINTF(ds, "Demo Tmp Name %s", DemoTmpName); //DSPRINTF(ds, "Demo Tmp Name %s", DemoTmpName);
MONO_PRINT(ds); MONO_PRINT(ds);

View file

@ -729,8 +729,6 @@ SectorObjectSetupBounds(SECTOR_OBJECTp sop)
SWBOOL FoundOutsideLoop = FALSE; SWBOOL FoundOutsideLoop = FALSE;
SWBOOL SectorInBounds; SWBOOL SectorInBounds;
SECTORp *sectp; SECTORp *sectp;
PLAYERp pp;
short pnum;
USERp u = User[sop->sp_child - sprite]; USERp u = User[sop->sp_child - sprite];
static unsigned char StatList[] = static unsigned char StatList[] =
@ -782,6 +780,8 @@ SectorObjectSetupBounds(SECTOR_OBJECTp sop)
#if 0 #if 0
// look for players on sector object // look for players on sector object
PLAYERp pp;
short pnum;
TRAVERSE_CONNECT(pnum) TRAVERSE_CONNECT(pnum)
{ {
pp = &Player[pnum]; pp = &Player[pnum];

View file

@ -3476,13 +3476,13 @@ AutoShrap:
short spnum; short spnum;
short size; short size;
SPRITEp ep; SPRITEp ep;
USERp eu; // USERp eu;
spnum = SpawnLargeExp(ParentNum); spnum = SpawnLargeExp(ParentNum);
ASSERT(spnum >= 0); ASSERT(spnum >= 0);
//spnum = SpawnSectorExp(ParentNum); //spnum = SpawnSectorExp(ParentNum);
ep = &sprite[spnum]; ep = &sprite[spnum];
eu = User[spnum]; // eu = User[spnum];
//eu->xchange = MOVEx(92, ep->ang); //eu->xchange = MOVEx(92, ep->ang);
//eu->ychange = MOVEy(92, ep->ang); //eu->ychange = MOVEy(92, ep->ang);
@ -3498,13 +3498,13 @@ AutoShrap:
short spnum; short spnum;
short size; short size;
SPRITEp ep; SPRITEp ep;
USERp eu; // USERp eu;
//spnum = SpawnSectorExp(ParentNum); //spnum = SpawnSectorExp(ParentNum);
spnum = SpawnLargeExp(ParentNum); spnum = SpawnLargeExp(ParentNum);
ASSERT(spnum >= 0); ASSERT(spnum >= 0);
ep = &sprite[spnum]; ep = &sprite[spnum];
eu = User[spnum]; // eu = User[spnum];
//eu->xchange = MOVEx(92, ep->ang); //eu->xchange = MOVEx(92, ep->ang);
//eu->ychange = MOVEy(92, ep->ang); //eu->ychange = MOVEy(92, ep->ang);
@ -11540,7 +11540,6 @@ SpawnGrenadeExp(int16_t Weapon)
SPRITEp exp; SPRITEp exp;
USERp eu; USERp eu;
short explosion; short explosion;
short ang;
int dx,dy,dz; int dx,dy,dz;
ASSERT(u); ASSERT(u);
@ -11598,6 +11597,7 @@ SpawnGrenadeExp(int16_t Weapon)
SpawnVis(-1, exp->sectnum, exp->x, exp->y, exp->z, 0); SpawnVis(-1, exp->sectnum, exp->x, exp->y, exp->z, 0);
#if 0 #if 0
short ang;
ang = RANDOM_P2(2048); ang = RANDOM_P2(2048);
SpawnGrenadeSecondaryExp(explosion, ang); SpawnGrenadeSecondaryExp(explosion, ang);
ang = ang + 512 + RANDOM_P2(256); ang = ang + 512 + RANDOM_P2(256);
@ -12578,13 +12578,13 @@ DoMirv(int16_t Weapon)
SPRITEp sp = &sprite[Weapon], np; SPRITEp sp = &sprite[Weapon], np;
USERp u = User[Weapon], nu; USERp u = User[Weapon], nu;
short New; short New;
int ox, oy, oz; // int ox, oy, oz;
u = User[Weapon]; u = User[Weapon];
ox = sp->x; // ox = sp->x;
oy = sp->y; // oy = sp->y;
oz = sp->z; // oz = sp->z;
u->ret = move_missile(Weapon, u->xchange, u->ychange, u->zchange, u->ceiling_dist, u->floor_dist, CLIPMASK_MISSILE, MISSILEMOVETICS); u->ret = move_missile(Weapon, u->xchange, u->ychange, u->zchange, u->ceiling_dist, u->floor_dist, CLIPMASK_MISSILE, MISSILEMOVETICS);
@ -16602,7 +16602,8 @@ InitEnemyRail(short SpriteNum)
SPRITEp wp; SPRITEp wp;
int nx, ny, nz, dist, nang; int nx, ny, nz, dist, nang;
short w; short w;
short oclipdist,pnum=0; short pnum=0;
// short oclipdist;
if (SW_SHAREWARE) return FALSE; // JBF: verify if (SW_SHAREWARE) return FALSE; // JBF: verify
@ -17350,8 +17351,9 @@ int
InitSpearTrap(short SpriteNum) InitSpearTrap(short SpriteNum)
{ {
SPRITEp sp = &sprite[SpriteNum], wp; SPRITEp sp = &sprite[SpriteNum], wp;
USERp u = User[SpriteNum], wu; USERp wu;
int nx, ny, nz, dist; //USERp u = User[SpriteNum];
int nx, ny, nz;
short w; short w;
//short nang; //short nang;
@ -17386,7 +17388,7 @@ InitSpearTrap(short SpriteNum)
//MissileSetPos(w, DoStar, 400); //MissileSetPos(w, DoStar, 400);
// find the distance to the target (player) // find the distance to the target (player)
//dist = Distance(wp->x, wp->y, u->tgt_sp->x, u->tgt_sp->y); //int dist = Distance(wp->x, wp->y, u->tgt_sp->x, u->tgt_sp->y);
//if (dist != 0) //if (dist != 0)
//wu->zchange = wp->zvel = (wp->xvel * (SPRITEp_UPPER(u->tgt_sp) - wp->z)) / dist; //wu->zchange = wp->zvel = (wp->xvel * (SPRITEp_UPPER(u->tgt_sp) - wp->z)) / dist;
@ -17610,7 +17612,7 @@ BulletHitSprite(SPRITEp sp, short hit_sprite, short hit_sect, short hit_wall, in
SPRITEp hsp = &sprite[hit_sprite]; SPRITEp hsp = &sprite[hit_sprite];
USERp hu = User[hit_sprite]; USERp hu = User[hit_sprite];
SPRITEp wp; SPRITEp wp;
USERp wu; // USERp wu;
short New; short New;
short id; short id;
@ -17631,7 +17633,7 @@ BulletHitSprite(SPRITEp sp, short hit_sprite, short hit_sect, short hit_wall, in
New = SpawnSprite(STAT_MISSILE, id, s_UziSmoke, 0, hit_x, hit_y, hit_z, sp->ang, 0); New = SpawnSprite(STAT_MISSILE, id, s_UziSmoke, 0, hit_x, hit_y, hit_z, sp->ang, 0);
wp = &sprite[New]; wp = &sprite[New];
wu = User[New]; // wu = User[New];
wp->shade = -40; wp->shade = -40;
if (hu->PlayerP) if (hu->PlayerP)
@ -17695,7 +17697,6 @@ int SpawnWallHole(short hit_sect, short hit_wall, int hit_x, int hit_y, int hit_
{ {
short w,nw,wall_ang; short w,nw,wall_ang;
short SpriteNum; short SpriteNum;
int nx,ny;
SPRITEp sp; SPRITEp sp;
SpriteNum = COVERinsertsprite(hit_sect, STAT_DEFAULT); SpriteNum = COVERinsertsprite(hit_sect, STAT_DEFAULT);
@ -17718,6 +17719,7 @@ int SpawnWallHole(short hit_sect, short hit_wall, int hit_x, int hit_y, int hit_
sp->ang = NORM_ANGLE(wall_ang + 1024); sp->ang = NORM_ANGLE(wall_ang + 1024);
// int nx,ny;
//nx = (sintable[(512 + Player[0].pang) & 2047] >> 7); //nx = (sintable[(512 + Player[0].pang) & 2047] >> 7);
//ny = (sintable[Player[0].pang] >> 7); //ny = (sintable[Player[0].pang] >> 7);
//sp->x -= nx; //sp->x -= nx;
@ -19247,7 +19249,6 @@ InitGrenade(PLAYERp pp)
int nx, ny, nz; int nx, ny, nz;
short w; short w;
short oclipdist; short oclipdist;
int dist;
int zvel; int zvel;
SWBOOL auto_aim = FALSE; SWBOOL auto_aim = FALSE;
@ -19322,6 +19323,7 @@ InitGrenade(PLAYERp pp)
pp->SpriteP->clipdist = oclipdist; pp->SpriteP->clipdist = oclipdist;
// int dist;
//dist = FindDistance2D(pp->xvect, pp->yvect)>>12; //dist = FindDistance2D(pp->xvect, pp->yvect)>>12;
//dist = dist - (dist/2); //dist = dist - (dist/2);