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Eliminate a check that a model's sector's floorpal is nonzero before applying a tint.
git-svn-id: https://svn.eduke32.com/eduke32@5143 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -2103,7 +2103,7 @@ static int32_t polymost_md3draw(md3model_t *m, const tspritetype *tspr)
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pc[0] = pc[1] = pc[2] = ((float)(numshades-min(max((globalshade * shadescale)+m->shadeoff,0),numshades)))/((float)numshades);
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if (!(hictinting[globalpal].f & HICTINT_COLORIZE))
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{
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if (!(m->flags&1) || (((unsigned)owner < MAXSPRITES) && sector[sprite[owner].sectnum].floorpal!=0))
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if (!(m->flags&1))
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{
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hictinting_apply(pc, globalpal);
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@ -4190,7 +4190,7 @@ static void polymer_drawmdsprite(tspritetype *tspr)
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// alternate skins if they exist later, though.
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if (!usinghighpal && !(hictinting[tspr->pal].f & HICTINT_COLORIZE))
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{
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if (!(m->flags&1) || (!(tspr->owner >= MAXSPRITES) && sector[sprite[tspr->owner].sectnum].floorpal!=0))
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if (!(m->flags&1))
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hictinting_apply_ub(color, tspr->pal);
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else globalnoeffect=1; //mdloadskin reads this
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}
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