SW: Interpolate the player's bob_z, based on suggestion by Striker.

Using pp instead of ppp seems to work better with prediction.
This commit is contained in:
NY00123 2020-04-19 21:27:33 +03:00 committed by Christoph Oelckers
parent 10e4c3e121
commit d467ce3eb8
3 changed files with 4 additions and 2 deletions

View file

@ -2142,7 +2142,8 @@ drawscreen(PLAYERp pp)
if (!TEST(pp->Flags, PF_VIEW_FROM_CAMERA|PF_VIEW_FROM_OUTSIDE))
{
tz += bob_amt;
tz += camerapp->bob_z;
tz += PedanticMode ? camerapp->bob_z :
pp->obob_z + mulscale16(pp->bob_z - pp->obob_z, smoothratio);
// recoil only when not in camera
//tq16horiz = tq16horiz + fix16_from_int(camerapp->recoil_horizoff);

View file

@ -1205,7 +1205,7 @@ struct PLAYERstruct
short bob_amt;
short bob_ndx;
short bcnt; // bob count
int bob_z;
int bob_z, obob_z;
//Multiplayer variables
SW_PACKET input;

View file

@ -7558,6 +7558,7 @@ MoveSkipSavePos(void)
pp->oposz = pp->posz;
pp->oq16ang = pp->q16ang;
pp->oq16horiz = pp->q16horiz;
pp->obob_z = pp->bob_z;
}
// save off stats for skip4