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- more Exhumed pitch change fixes.
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parent
6b1fa22aed
commit
d40e53eb53
1 changed files with 9 additions and 3 deletions
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@ -250,12 +250,18 @@ void PlayerInterruptKeys(bool after)
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// so we convert horiz to 1024 angle units
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// so we convert horiz to 1024 angle units
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float const horizAngle = clamp(atan2f(PlayerList[nLocalPlayer].q16horiz - fix16_from_int(92), fix16_from_int(128)) * (512.f / fPI) + fix16_to_float(tempinput.q16horz), -255.f, 255.f);
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float const horizAngle = clamp(atan2f(PlayerList[nLocalPlayer].q16horiz - fix16_from_int(92), fix16_from_int(128)) * (512.f / fPI) + fix16_to_float(tempinput.q16horz), -255.f, 255.f);
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PlayerList[nLocalPlayer].q16horiz = fix16_from_int(92) + Blrintf(fix16_from_int(128) * tanf(horizAngle * (fPI / 512.f)));
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auto newq16horiz = fix16_from_int(92) + Blrintf(fix16_from_int(128) * tanf(horizAngle * (fPI / 512.f)));
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if (PlayerList[nLocalPlayer].q16horiz != newq16horiz)
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{
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bLockPan = true;
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PlayerList[nLocalPlayer].q16horiz = newq16horiz;
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nDestVertPan[nLocalPlayer] = PlayerList[nLocalPlayer].q16horiz;
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}
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// Look/aim up/down functions.
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// Look/aim up/down functions.
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if (localInput.actions & (SB_LOOK_UP|SB_AIM_UP))
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if (localInput.actions & (SB_LOOK_UP|SB_AIM_UP))
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{
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{
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bLockPan = (localInput.actions & SB_LOOK_UP);
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bLockPan |= (localInput.actions & SB_LOOK_UP);
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if (PlayerList[nLocalPlayer].q16horiz < fix16_from_int(180)) {
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if (PlayerList[nLocalPlayer].q16horiz < fix16_from_int(180)) {
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PlayerList[nLocalPlayer].q16horiz = fix16_sadd(PlayerList[nLocalPlayer].q16horiz, fix16_from_dbl(scaleAdjustmentToInterval(4)));
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PlayerList[nLocalPlayer].q16horiz = fix16_sadd(PlayerList[nLocalPlayer].q16horiz, fix16_from_dbl(scaleAdjustmentToInterval(4)));
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}
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}
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@ -265,7 +271,7 @@ void PlayerInterruptKeys(bool after)
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}
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}
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else if (localInput.actions & (SB_LOOK_DOWN|SB_AIM_DOWN))
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else if (localInput.actions & (SB_LOOK_DOWN|SB_AIM_DOWN))
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{
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{
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bLockPan = (localInput.actions & SB_LOOK_DOWN);
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bLockPan |= (localInput.actions & SB_LOOK_DOWN);
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if (PlayerList[nLocalPlayer].q16horiz > fix16_from_int(4)) {
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if (PlayerList[nLocalPlayer].q16horiz > fix16_from_int(4)) {
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PlayerList[nLocalPlayer].q16horiz = fix16_ssub(PlayerList[nLocalPlayer].q16horiz, fix16_from_dbl(scaleAdjustmentToInterval(4)));
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PlayerList[nLocalPlayer].q16horiz = fix16_ssub(PlayerList[nLocalPlayer].q16horiz, fix16_from_dbl(scaleAdjustmentToInterval(4)));
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}
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}
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