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Fix console key changing breakage
git-svn-id: https://svn.eduke32.com/eduke32@3128 1a8010ca-5511-0410-912e-c29ae57300e0
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0f35221820
commit
d37e1093f5
3 changed files with 13 additions and 23 deletions
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@ -148,33 +148,19 @@ const char *CONFIG_AnalogNumToName(int32_t func)
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void CONFIG_SetDefaultKeys(int32_t type)
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{
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int32_t i,f;
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const char (*keyptr)[MAXGAMEFUNCLEN] = type ? oldkeydefaults : keydefaults;
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Bmemset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys));
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Bmemset(&KeyBindings,0,sizeof(KeyBindings));
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Bmemset(&MouseBindings,0,sizeof(MouseBindings));
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if (type == 1)
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{
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for (i=0; i < (int32_t)(sizeof(oldkeydefaults)/sizeof(oldkeydefaults[0])); i+=3)
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{
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f = CONFIG_FunctionNameToNum(oldkeydefaults[i+0]);
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if (f == -1) continue;
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ud.config.KeyboardKeys[f][0] = KB_StringToScanCode(oldkeydefaults[i+1]);
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ud.config.KeyboardKeys[f][1] = KB_StringToScanCode(oldkeydefaults[i+2]);
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if (f == gamefunc_Show_Console) OSD_CaptureKey(ud.config.KeyboardKeys[f][0]);
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else CONFIG_MapKey(f, ud.config.KeyboardKeys[f][0], 0, ud.config.KeyboardKeys[f][1], 0);
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}
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return;
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}
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for (i=0; i < (int32_t)(sizeof(keydefaults)/sizeof(keydefaults[0])); i+=3)
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{
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f = CONFIG_FunctionNameToNum(keydefaults[i+0]);
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f = CONFIG_FunctionNameToNum(keyptr[i+0]);
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if (f == -1) continue;
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ud.config.KeyboardKeys[f][0] = KB_StringToScanCode(keydefaults[i+1]);
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ud.config.KeyboardKeys[f][1] = KB_StringToScanCode(keydefaults[i+2]);
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ud.config.KeyboardKeys[f][0] = KB_StringToScanCode(keyptr[i+1]);
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ud.config.KeyboardKeys[f][1] = KB_StringToScanCode(keyptr[i+2]);
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if (f == gamefunc_Show_Console) OSD_CaptureKey(ud.config.KeyboardKeys[f][0]);
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else CONFIG_MapKey(f, ud.config.KeyboardKeys[f][0], 0, ud.config.KeyboardKeys[f][1], 0);
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@ -351,6 +337,9 @@ void CONFIG_MapKey(int32_t which, kb_scancode key1, kb_scancode oldkey1, kb_scan
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UNREFERENCED_PARAMETER(which);
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// CONTROL_MapKey(which, key1, key2);
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if (which == gamefunc_Show_Console)
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OSD_CaptureKey(key1);
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for (k = 0; (unsigned)k < (sizeof(ii) / sizeof(ii[0])); k++)
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{
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if (ii[k] == 0xff || !ii[k]) continue;
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@ -3782,10 +3782,8 @@ cheat_for_port_credits2:
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S_PlaySound(PISTOL_BODYHIT);
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ud.config.KeyboardKeys[function][whichkey] = KB_GetLastScanCode();
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if (function == gamefunc_Show_Console)
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OSD_CaptureKey(KB_GetLastScanCode());
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else
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CONFIG_MapKey(function, ud.config.KeyboardKeys[function][0], key[0], ud.config.KeyboardKeys[function][1], key[1]);
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CONFIG_MapKey(function, ud.config.KeyboardKeys[function][0], key[0], ud.config.KeyboardKeys[function][1], key[1]);
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}
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M_ChangeMenu(MENU_KEYBOARDSETUP);
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@ -1035,6 +1035,9 @@ static int32_t osdcmd_bind(const osdfuncparm_t *parm)
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ud.config.KeyboardKeys[j][1] = ud.config.KeyboardKeys[j][0];
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ud.config.KeyboardKeys[j][0] = ConsoleKeys[i].id;
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// CONTROL_MapKey(j, ConsoleKeys[i].id, ud.config.KeyboardKeys[j][0]);
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if (j == gamefunc_Show_Console)
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OSD_CaptureKey(ConsoleKeys[i].id);
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}
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}
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}
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@ -1548,7 +1551,7 @@ int32_t registerosdcommands(void)
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char *t;
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int32_t j;
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if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
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// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
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Bsprintf(tempbuf,"gamefunc_%s",gamefunctions[i]);
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t = Bstrdup(tempbuf);
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