mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
This commit is contained in:
parent
957d997353
commit
d23b4a7e33
55 changed files with 79 additions and 1376 deletions
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@ -614,8 +614,6 @@ file( GLOB HEADER_FILES
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libsmackerdec/include/*.h
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libsmackerdec/include/*.h
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libxmp-lite/include/libxmp-lite/*.h
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libxmp-lite/include/libxmp-lite/*.h
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libxmp-lite/src/*.h
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libxmp-lite/src/*.h
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mact/include/*.h
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mact/src/*.h
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common/*.h
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common/*.h
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common/2d/*.h
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common/2d/*.h
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common/fonts/*.h
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common/fonts/*.h
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@ -691,11 +689,6 @@ set (PCH_SOURCES
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glbackend/gl_buffers.cpp
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glbackend/gl_buffers.cpp
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glbackend/hw_draw2d.cpp
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glbackend/hw_draw2d.cpp
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mact/src/animlib.cpp
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mact/src/control.cpp
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mact/src/joystick.cpp
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mact/src/input.cpp
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thirdparty/src/base64.cpp
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thirdparty/src/base64.cpp
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thirdparty/src/sjson.cpp
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thirdparty/src/sjson.cpp
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thirdparty/src/fix16.cpp
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thirdparty/src/fix16.cpp
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@ -739,6 +732,7 @@ set (PCH_SOURCES
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build/src/timer.cpp
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build/src/timer.cpp
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build/src/voxmodel.cpp
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build/src/voxmodel.cpp
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common/animlib.cpp
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common/rts.cpp
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common/rts.cpp
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common/gameconfigfile.cpp
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common/gameconfigfile.cpp
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common/gamecvars.cpp
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common/gamecvars.cpp
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@ -842,6 +836,7 @@ set (PCH_SOURCES
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common/input/i_joystick.cpp
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common/input/i_joystick.cpp
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common/input/i_input.cpp
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common/input/i_input.cpp
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common/input/m_joy.cpp
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common/input/m_joy.cpp
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common/input/input.cpp
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)
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)
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if( MSVC )
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if( MSVC )
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@ -888,7 +883,6 @@ target_link_libraries( demolition ${DEMOLITION_LIBS} gdtoa lzma duke3d blood rr
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include_directories(
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
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build/include
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build/include
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mact/include
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audiolib/include
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audiolib/include
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glad/include
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glad/include
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libxmp-lite/include
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libxmp-lite/include
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@ -906,6 +900,7 @@ include_directories(
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common/music
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common/music
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common/dobject
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common/dobject
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common/menu
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common/menu
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common/input
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platform
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platform
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${CMAKE_BINARY_DIR}/libraries/gdtoa
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${CMAKE_BINARY_DIR}/libraries/gdtoa
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@ -1029,9 +1024,6 @@ source_group("Utility\\Smackerdec\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT
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source_group("Utility\\XMP-Lite" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libxmp-lite/.+")
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source_group("Utility\\XMP-Lite" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libxmp-lite/.+")
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source_group("Utility\\XMP-Lite Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libxmp-lite/include/libxmp-lite/.+")
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source_group("Utility\\XMP-Lite Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libxmp-lite/include/libxmp-lite/.+")
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source_group("Utility\\XMP-Lite Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libxmp-lite/src/.+")
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source_group("Utility\\XMP-Lite Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libxmp-lite/src/.+")
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source_group("Utility\\Mact" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/mact/.+")
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source_group("Utility\\Mact Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/mact/include/.+")
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source_group("Utility\\Mact Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/mact/src/.+")
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source_group("Utility\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/.+")
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source_group("Utility\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/.+")
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source_group("Utility\\Third Party Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/include/.+")
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source_group("Utility\\Third Party Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/include/.+")
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source_group("Utility\\Third Party Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/src/.+")
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source_group("Utility\\Third Party Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/src/.+")
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@ -14,7 +14,6 @@ endif()
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include_directories(
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
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${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
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${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
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${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
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${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
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${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
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@ -25,6 +24,7 @@ include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
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${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
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${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
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${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
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${CMAKE_CURRENT_SOURCE_DIR}/../common/music
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${CMAKE_CURRENT_SOURCE_DIR}/../common/music
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${CMAKE_CURRENT_SOURCE_DIR}/../common/input
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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)
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)
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@ -175,7 +175,6 @@ void ShutDown(void)
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sndTerm();
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sndTerm();
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sfxTerm();
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sfxTerm();
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scrUnInit();
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scrUnInit();
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CONTROL_Shutdown();
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// PORT_TODO: Check argument
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// PORT_TODO: Check argument
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if (syncstate)
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if (syncstate)
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printf("A packet was lost! (syncstate)\n");
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printf("A packet was lost! (syncstate)\n");
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@ -24,9 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef config_public_h_
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#ifndef config_public_h_
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#define config_public_h_
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#define config_public_h_
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#include "keyboard.h"
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#include "control.h"
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#include "_control.h"
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#include "hash.h"
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#include "hash.h"
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#include "gamecvars.h"
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#include "gamecvars.h"
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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@ -25,10 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "compat.h"
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#include "baselayer.h"
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#include "baselayer.h"
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#include "keyboard.h"
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#include "mouse.h"
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#include "joystick.h"
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#include "control.h"
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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@ -46,8 +42,8 @@ int32_t ctrlCheckAllInput(void)
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{
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{
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return (
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return (
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inputState.keyBufferWaiting() ||
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inputState.keyBufferWaiting() ||
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inputState.MouseGetButtons() ||
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inputState.MouseGetButtons()
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JOYSTICK_GetButtons()
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//JOYSTICK_GetButtons()
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);
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);
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}
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}
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@ -56,7 +52,8 @@ void ctrlClearAllInput(void)
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inputState.keyFlushChars();
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inputState.keyFlushChars();
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inputState.ClearKeysDown();
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inputState.ClearKeysDown();
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inputState.MouseClearAllButtonss();
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inputState.MouseClearAllButtonss();
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JOYSTICK_ClearAllButtons();
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//JOYSTICK_ClearAllButtons()
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;
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}
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}
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GINPUT gInput;
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GINPUT gInput;
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@ -75,7 +72,6 @@ void ctrlInit(void)
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void ctrlTerm(void)
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void ctrlTerm(void)
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{
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{
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CONTROL_Shutdown();
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}
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}
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int32_t mouseyaxismode = -1;
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int32_t mouseyaxismode = -1;
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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "compat.h"
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#include "SmackerDecoder.h"
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#include "SmackerDecoder.h"
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#include "fx_man.h"
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#include "fx_man.h"
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#include "keyboard.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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#include "config.h"
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#include "config.h"
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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "build.h"
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#include "compat.h"
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#include "compat.h"
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#include "mouse.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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#include "config.h"
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#include "config.h"
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@ -27,8 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <string.h>
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#include <string.h>
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#include "common.h"
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#include "common.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "keyboard.h"
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#include "control.h"
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#include "osd.h"
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#include "osd.h"
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#include "mmulti.h"
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#include "mmulti.h"
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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "build.h"
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#include "compat.h"
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#include "compat.h"
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#include "mouse.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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#include "config.h"
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#include "config.h"
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@ -25,8 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "build.h"
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#include "mmulti.h"
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#include "mmulti.h"
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#include "compat.h"
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#include "compat.h"
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#include "keyboard.h"
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#include "control.h"
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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@ -24,8 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "build.h"
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#include "baselayer.h"
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#include "baselayer.h"
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#include "keyboard.h"
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#include "control.h"
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#include "osd.h"
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#include "osd.h"
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#include "compat.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "mmulti.h"
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@ -37,7 +37,6 @@
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#include "basics.h"
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#include "basics.h"
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#include "zstring.h"
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#include "zstring.h"
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#include "c_bind.h"
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#include "c_bind.h"
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#include "control.h"
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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//=============================================================================
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//=============================================================================
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@ -198,7 +197,7 @@ char const* C_CON_GetGameFuncOnJoystick(int gameFunc)
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FString C_CON_GetBoundKeyForLastInput(int gameFunc)
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FString C_CON_GetBoundKeyForLastInput(int gameFunc)
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{
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{
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if (CONTROL_LastSeenInput == LastSeenInput::Joystick)
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if (inputState.gamePadActive())
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{
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{
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FString name = C_CON_GetGameFuncOnJoystick(gameFunc);
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FString name = C_CON_GetGameFuncOnJoystick(gameFunc);
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if (name.IsNotEmpty())
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if (name.IsNotEmpty())
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@ -40,14 +40,7 @@
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#include "c_bind.h"
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#include "c_bind.h"
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#include "m_argv.h"
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#include "m_argv.h"
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#include "cmdlib.h"
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#include "cmdlib.h"
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//#include "version.h"
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#include "i_specialpaths.h"
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#include "i_specialpaths.h"
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//#include "v_font.h"
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//#include "doomstat.h"
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//#include "gi.h"
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//#include "d_main.h"
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#include "keyboard.h"
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#include "control.h"
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#include "printf.h"
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#include "printf.h"
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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#include "version.h"
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#include "version.h"
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@ -1,18 +1,36 @@
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//-------------------------------------------------------------------------
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/*
|
||||||
|
Copyright (C) 2019 Christoph Oelckers
|
||||||
|
|
||||||
|
This is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
*/
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
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#include "tarray.h"
|
#include "tarray.h"
|
||||||
#include "zstring.h"
|
#include "zstring.h"
|
||||||
#include "name.h"
|
#include "name.h"
|
||||||
#include "control.h"
|
|
||||||
#include "keyboard.h"
|
|
||||||
#include "sc_man.h"
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#include "sc_man.h"
|
||||||
#include "c_cvars.h"
|
#include "c_cvars.h"
|
||||||
#include "gameconfigfile.h"
|
#include "gameconfigfile.h"
|
||||||
#include "gamecvars.h"
|
#include "gamecvars.h"
|
||||||
#include "build.h"
|
#include "build.h"
|
||||||
#include "inputstate.h"
|
#include "inputstate.h"
|
||||||
#include "_control.h"
|
|
||||||
#include "control.h"
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|
||||||
#include "m_argv.h"
|
#include "m_argv.h"
|
||||||
#include "rts.h"
|
#include "rts.h"
|
||||||
#include "printf.h"
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#include "printf.h"
|
||||||
|
@ -261,6 +279,7 @@ int GameMain()
|
||||||
FStringf logpath("logfile %sdemolition.log", M_GetDocumentsPath().GetChars());
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FStringf logpath("logfile %sdemolition.log", M_GetDocumentsPath().GetChars());
|
||||||
C_DoCommand(logpath);
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C_DoCommand(logpath);
|
||||||
I_StartupJoysticks();
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I_StartupJoysticks();
|
||||||
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mouseInit();
|
||||||
|
|
||||||
#ifndef NETCODE_DISABLE
|
#ifndef NETCODE_DISABLE
|
||||||
gHaveNetworking = !enet_initialize();
|
gHaveNetworking = !enet_initialize();
|
||||||
|
@ -318,13 +337,6 @@ void SetDefaultStrings()
|
||||||
quoteMgr.InitializeQuote(84, "$FOLLOW MODE ON");
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quoteMgr.InitializeQuote(84, "$FOLLOW MODE ON");
|
||||||
quoteMgr.InitializeQuote(85, "$AUTORUNOFF");
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quoteMgr.InitializeQuote(85, "$AUTORUNOFF");
|
||||||
quoteMgr.InitializeQuote(86, "$AUTORUNON");
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quoteMgr.InitializeQuote(86, "$AUTORUNON");
|
||||||
#if 0 // todo: print a message
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|
||||||
if (gAutoRun)
|
|
||||||
viewSetMessage("Auto run ON");
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|
||||||
else
|
|
||||||
viewSetMessage("Auto run OFF");
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|
||||||
|
|
||||||
#endif
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|
||||||
}
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}
|
||||||
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|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -337,12 +349,6 @@ int RunGame()
|
||||||
{
|
{
|
||||||
SetClipshapes();
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SetClipshapes();
|
||||||
|
|
||||||
// This must be done before initializing any data, so doing it late in the startup process won't work.
|
|
||||||
if (CONTROL_Startup(controltype_keyboardandmouse, BGetTime, 120))
|
|
||||||
{
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
userConfig.ProcessOptions();
|
userConfig.ProcessOptions();
|
||||||
|
|
||||||
G_LoadConfig();
|
G_LoadConfig();
|
||||||
|
@ -441,7 +447,6 @@ int RunGame()
|
||||||
}
|
}
|
||||||
TileFiles.AddArt(addArt);
|
TileFiles.AddArt(addArt);
|
||||||
|
|
||||||
CONTROL_ClearAssignments();
|
|
||||||
CONFIG_InitMouseAndController();
|
CONFIG_InitMouseAndController();
|
||||||
CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "demolition/origbinds.txt" : cl_defaultconfiguration == 2 ? "demolition/leftbinds.txt" : "demolition/defbinds.txt");
|
CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "demolition/origbinds.txt" : cl_defaultconfiguration == 2 ? "demolition/leftbinds.txt" : "demolition/defbinds.txt");
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,5 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "keyboard.h"
|
|
||||||
#include "control.h"
|
|
||||||
#include "_control.h"
|
|
||||||
#include "c_cvars.h"
|
#include "c_cvars.h"
|
||||||
#include "zstring.h"
|
#include "zstring.h"
|
||||||
#include "inputstate.h"
|
#include "inputstate.h"
|
||||||
|
|
|
@ -39,9 +39,6 @@
|
||||||
#include "fx_man.h"
|
#include "fx_man.h"
|
||||||
#include "baselayer.h"
|
#include "baselayer.h"
|
||||||
#include "gameconfigfile.h"
|
#include "gameconfigfile.h"
|
||||||
#include "keyboard.h"
|
|
||||||
#include "control.h"
|
|
||||||
#include "_control.h"
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "m_argv.h"
|
#include "m_argv.h"
|
||||||
#include "rts.h"
|
#include "rts.h"
|
||||||
|
@ -292,13 +289,8 @@ CUSTOM_CVARD(Int, r_fov, 90, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "change the field o
|
||||||
|
|
||||||
CVARD(Bool, r_horizcenter, false, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable centered horizon line") // only present in Blood, maybe add to others?
|
CVARD(Bool, r_horizcenter, false, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable centered horizon line") // only present in Blood, maybe add to others?
|
||||||
|
|
||||||
CUSTOM_CVARD(Bool, in_joystick, false, CVAR_ARCHIVE||CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the joystick if it is present")
|
CVARD(Bool, in_joystick, false, CVAR_ARCHIVE||CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the joystick if it is present")
|
||||||
{
|
|
||||||
CONTROL_JoystickEnabled = (self && CONTROL_JoyPresent);
|
|
||||||
}
|
|
||||||
|
|
||||||
CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the mouse if it is present")
|
CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the mouse if it is present")
|
||||||
|
|
||||||
CVARD(Bool, in_mousemode, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "toggles vertical mouse view")
|
CVARD(Bool, in_mousemode, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "toggles vertical mouse view")
|
||||||
|
|
||||||
CVAR(Bool, silentmouseaimtoggle, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
CVAR(Bool, silentmouseaimtoggle, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||||
|
|
|
@ -33,14 +33,9 @@
|
||||||
**
|
**
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "compat.h"
|
|
||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
|
|
||||||
//#include "doomtype.h"
|
|
||||||
//#include "doomdef.h"
|
|
||||||
//#include "doomstat.h"
|
|
||||||
#include "m_argv.h"
|
#include "m_argv.h"
|
||||||
//#include "v_video.h"
|
|
||||||
|
|
||||||
#include "c_buttons.h"
|
#include "c_buttons.h"
|
||||||
#include "d_event.h"
|
#include "d_event.h"
|
||||||
|
@ -49,10 +44,6 @@
|
||||||
#include "c_dispatch.h"
|
#include "c_dispatch.h"
|
||||||
#include "c_cvars.h"
|
#include "c_cvars.h"
|
||||||
#include "keydef.h"
|
#include "keydef.h"
|
||||||
//#include "dikeys.h"
|
|
||||||
//#include "events.h"
|
|
||||||
//#include "g_game.h"
|
|
||||||
//#include "g_levellocals.h"
|
|
||||||
#include "utf8.h"
|
#include "utf8.h"
|
||||||
#include "menu/menu.h"
|
#include "menu/menu.h"
|
||||||
|
|
||||||
|
|
|
@ -21,10 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "keyboard.h"
|
|
||||||
#include "mouse.h"
|
|
||||||
#include "joystick.h"
|
|
||||||
#include "control.h"
|
|
||||||
#include "input.h"
|
#include "input.h"
|
||||||
#include "inputstate.h"
|
#include "inputstate.h"
|
||||||
|
|
||||||
|
@ -41,14 +37,15 @@ int32_t I_CheckAllInput(void)
|
||||||
return
|
return
|
||||||
inputState.keyBufferWaiting()
|
inputState.keyBufferWaiting()
|
||||||
|| inputState.MouseGetButtons()
|
|| inputState.MouseGetButtons()
|
||||||
|| JOYSTICK_GetButtons();
|
//|| JOYSTICK_GetButtons()
|
||||||
|
;
|
||||||
}
|
}
|
||||||
void I_ClearAllInput(void)
|
void I_ClearAllInput(void)
|
||||||
{
|
{
|
||||||
inputState.keyFlushChars();
|
inputState.keyFlushChars();
|
||||||
inputState.ClearKeysDown();
|
inputState.ClearKeysDown();
|
||||||
inputState.MouseClearAllButtonss();
|
inputState.MouseClearAllButtonss();
|
||||||
JOYSTICK_ClearAllButtons();
|
//JOYSTICK_ClearAllButtons();
|
||||||
buttonMap.ResetButtonStates();
|
buttonMap.ResetButtonStates();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -59,7 +56,7 @@ int32_t I_TextSubmit(void)
|
||||||
inputState.GetKeyStatus(sc_Enter)
|
inputState.GetKeyStatus(sc_Enter)
|
||||||
|| inputState.GetKeyStatus(sc_kpad_Enter)
|
|| inputState.GetKeyStatus(sc_kpad_Enter)
|
||||||
|| mouseInactiveConditional(inputState.MouseGetButtons()&LEFT_MOUSE)
|
|| mouseInactiveConditional(inputState.MouseGetButtons()&LEFT_MOUSE)
|
||||||
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_A));
|
/*|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_A))*/;
|
||||||
}
|
}
|
||||||
|
|
||||||
void I_TextSubmitClear(void)
|
void I_TextSubmitClear(void)
|
||||||
|
@ -68,7 +65,7 @@ void I_TextSubmitClear(void)
|
||||||
inputState.ClearKeyStatus(sc_kpad_Enter);
|
inputState.ClearKeyStatus(sc_kpad_Enter);
|
||||||
inputState.ClearKeyStatus(sc_Enter);
|
inputState.ClearKeyStatus(sc_Enter);
|
||||||
inputState.MouseClearButton(LEFT_MOUSE);
|
inputState.MouseClearButton(LEFT_MOUSE);
|
||||||
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_A);
|
//JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_A);
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t I_AdvanceTrigger(void)
|
int32_t I_AdvanceTrigger(void)
|
||||||
|
@ -89,7 +86,7 @@ int32_t I_ReturnTrigger(void)
|
||||||
return
|
return
|
||||||
inputState.GetKeyStatus(sc_Escape)
|
inputState.GetKeyStatus(sc_Escape)
|
||||||
|| (inputState.MouseGetButtons()&RIGHT_MOUSE)
|
|| (inputState.MouseGetButtons()&RIGHT_MOUSE)
|
||||||
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_B));
|
/*|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_B))*/;
|
||||||
}
|
}
|
||||||
|
|
||||||
void I_ReturnTriggerClear(void)
|
void I_ReturnTriggerClear(void)
|
||||||
|
@ -97,7 +94,7 @@ void I_ReturnTriggerClear(void)
|
||||||
inputState.keyFlushChars();
|
inputState.keyFlushChars();
|
||||||
inputState.ClearKeyStatus(sc_Escape);
|
inputState.ClearKeyStatus(sc_Escape);
|
||||||
inputState.MouseClearButton(RIGHT_MOUSE);
|
inputState.MouseClearButton(RIGHT_MOUSE);
|
||||||
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_B);
|
//JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_B);
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t I_GeneralTrigger(void)
|
int32_t I_GeneralTrigger(void)
|
||||||
|
@ -108,7 +105,7 @@ int32_t I_GeneralTrigger(void)
|
||||||
|| buttonMap.ButtonDown(gamefunc_Open)
|
|| buttonMap.ButtonDown(gamefunc_Open)
|
||||||
|| mouseInactiveConditional(buttonMap.ButtonDown(gamefunc_Fire))
|
|| mouseInactiveConditional(buttonMap.ButtonDown(gamefunc_Fire))
|
||||||
|| buttonMap.ButtonDown(gamefunc_Crouch)
|
|| buttonMap.ButtonDown(gamefunc_Crouch)
|
||||||
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_START));
|
/*|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_START))*/;
|
||||||
}
|
}
|
||||||
|
|
||||||
void I_GeneralTriggerClear(void)
|
void I_GeneralTriggerClear(void)
|
||||||
|
@ -118,7 +115,7 @@ void I_GeneralTriggerClear(void)
|
||||||
buttonMap.ClearButton(gamefunc_Open);
|
buttonMap.ClearButton(gamefunc_Open);
|
||||||
buttonMap.ClearButton(gamefunc_Fire);
|
buttonMap.ClearButton(gamefunc_Fire);
|
||||||
buttonMap.ClearButton(gamefunc_Crouch);
|
buttonMap.ClearButton(gamefunc_Crouch);
|
||||||
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_START);
|
//JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_START);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -126,14 +123,14 @@ int32_t I_EscapeTrigger(void)
|
||||||
{
|
{
|
||||||
return
|
return
|
||||||
inputState.GetKeyStatus(sc_Escape)
|
inputState.GetKeyStatus(sc_Escape)
|
||||||
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_START));
|
/*|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_START))*/;
|
||||||
}
|
}
|
||||||
|
|
||||||
void I_EscapeTriggerClear(void)
|
void I_EscapeTriggerClear(void)
|
||||||
{
|
{
|
||||||
inputState.keyFlushChars();
|
inputState.keyFlushChars();
|
||||||
inputState.ClearKeyStatus(sc_Escape);
|
inputState.ClearKeyStatus(sc_Escape);
|
||||||
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_START);
|
//JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_START);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,6 +7,8 @@
|
||||||
#include "c_buttons.h"
|
#include "c_buttons.h"
|
||||||
#include "d_event.h"
|
#include "d_event.h"
|
||||||
#include "osd.h"
|
#include "osd.h"
|
||||||
|
#include "m_joy.h"
|
||||||
|
#include "gamecvars.h"
|
||||||
|
|
||||||
extern char appactive;
|
extern char appactive;
|
||||||
|
|
||||||
|
@ -21,8 +23,6 @@ enum
|
||||||
MAXMOUSEBUTTONS = 10,
|
MAXMOUSEBUTTONS = 10,
|
||||||
};
|
};
|
||||||
|
|
||||||
extern bool CONTROL_BindsEnabled;
|
|
||||||
|
|
||||||
extern bool g_mouseGrabbed;
|
extern bool g_mouseGrabbed;
|
||||||
extern bool g_mouseEnabled;
|
extern bool g_mouseEnabled;
|
||||||
extern bool g_mouseInsideWindow;
|
extern bool g_mouseInsideWindow;
|
||||||
|
@ -137,8 +137,6 @@ public:
|
||||||
|
|
||||||
void SetBindsEnabled(bool on)
|
void SetBindsEnabled(bool on)
|
||||||
{
|
{
|
||||||
// This just forwards the setting
|
|
||||||
CONTROL_BindsEnabled = on;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool keyBufferWaiting()
|
bool keyBufferWaiting()
|
||||||
|
@ -298,6 +296,12 @@ public:
|
||||||
{
|
{
|
||||||
g_mouseAbs = { x, y };
|
g_mouseAbs = { x, y };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool gamePadActive()
|
||||||
|
{
|
||||||
|
// fixme: This needs to be tracked.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
int32_t MouseGetButtons(void) { return mouseReadButtons(); }
|
int32_t MouseGetButtons(void) { return mouseReadButtons(); }
|
||||||
inline void MouseClearButton(int32_t b) { g_mouseBits &= ~b; }
|
inline void MouseClearButton(int32_t b) { g_mouseBits &= ~b; }
|
||||||
inline void MouseClearAllButtonss(void) { g_mouseBits = 0; }
|
inline void MouseClearAllButtonss(void) { g_mouseBits = 0; }
|
||||||
|
@ -313,7 +317,28 @@ public:
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
extern InputState inputState;
|
extern InputState inputState;
|
||||||
|
|
||||||
|
inline void CONTROL_GetInput(ControlInfo* info)
|
||||||
|
{
|
||||||
|
memset(info, 0, sizeof(ControlInfo));
|
||||||
|
|
||||||
|
if (in_mouse)
|
||||||
|
inputState.GetMouseDelta(info);
|
||||||
|
|
||||||
|
if (in_joystick)
|
||||||
|
{
|
||||||
|
// Handle joysticks/game controllers.
|
||||||
|
float joyaxes[NUM_JOYAXIS];
|
||||||
|
|
||||||
|
I_GetAxes(joyaxes);
|
||||||
|
|
||||||
|
info->dyaw += joyaxes[JOYAXIS_Yaw];
|
||||||
|
info->dx += joyaxes[JOYAXIS_Side];
|
||||||
|
info->dz += joyaxes[JOYAXIS_Forward];
|
||||||
|
info->dpitch += joyaxes[JOYAXIS_Pitch];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -14,7 +14,6 @@ endif()
|
||||||
|
|
||||||
include_directories(
|
include_directories(
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
||||||
|
@ -25,6 +24,7 @@ include_directories(
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/input
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "renderlayer.h"
|
#include "renderlayer.h"
|
||||||
#include "duke3d.h"
|
#include "duke3d.h"
|
||||||
#include "animlib.h"
|
#include "animlib.h"
|
||||||
#include "mouse.h"
|
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "input.h"
|
#include "input.h"
|
||||||
|
|
||||||
|
|
|
@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "cache1d.h"
|
#include "cache1d.h"
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "fx_man.h"
|
#include "fx_man.h"
|
||||||
#include "keyboard.h"
|
|
||||||
#include "pragmas.h"
|
#include "pragmas.h"
|
||||||
#include "polymost.h"
|
#include "polymost.h"
|
||||||
#include "gamecvars.h"
|
#include "gamecvars.h"
|
||||||
|
@ -112,7 +111,6 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
|
||||||
#include "actors.h"
|
#include "actors.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "control.h"
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
#include "gamedef.h"
|
#include "gamedef.h"
|
||||||
|
|
|
@ -5434,7 +5434,6 @@ static void G_Cleanup(void)
|
||||||
void G_Shutdown(void)
|
void G_Shutdown(void)
|
||||||
{
|
{
|
||||||
S_SoundShutdown();
|
S_SoundShutdown();
|
||||||
CONTROL_Shutdown();
|
|
||||||
engineUnInit();
|
engineUnInit();
|
||||||
G_Cleanup();
|
G_Cleanup();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1548,7 +1548,7 @@ int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2)
|
||||||
case USERDEFS_DRAW_Y: labelNum = rotatesprite_y_offset; break;
|
case USERDEFS_DRAW_Y: labelNum = rotatesprite_y_offset; break;
|
||||||
case USERDEFS_DRAW_YXASPECT: labelNum = rotatesprite_yxaspect; break;
|
case USERDEFS_DRAW_YXASPECT: labelNum = rotatesprite_yxaspect; break;
|
||||||
case USERDEFS_FOV: labelNum = r_fov; break;
|
case USERDEFS_FOV: labelNum = r_fov; break;
|
||||||
case USERDEFS_GAMEPADACTIVE: labelNum = (CONTROL_LastSeenInput == LastSeenInput::Joystick); break;
|
case USERDEFS_GAMEPADACTIVE: labelNum = inputState.gamePadActive(); break;
|
||||||
|
|
||||||
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
|
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,339 +0,0 @@
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 2, June 1991
|
|
||||||
|
|
||||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The licenses for most software are designed to take away your
|
|
||||||
freedom to share and change it. By contrast, the GNU General Public
|
|
||||||
License is intended to guarantee your freedom to share and change free
|
|
||||||
software--to make sure the software is free for all its users. This
|
|
||||||
General Public License applies to most of the Free Software
|
|
||||||
Foundation's software and to any other program whose authors commit to
|
|
||||||
using it. (Some other Free Software Foundation software is covered by
|
|
||||||
the GNU Lesser General Public License instead.) You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
this service if you wish), that you receive source code or can get it
|
|
||||||
if you want it, that you can change the software or use pieces of it
|
|
||||||
in new free programs; and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to make restrictions that forbid
|
|
||||||
anyone to deny you these rights or to ask you to surrender the rights.
|
|
||||||
These restrictions translate to certain responsibilities for you if you
|
|
||||||
distribute copies of the software, or if you modify it.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must give the recipients all the rights that
|
|
||||||
you have. You must make sure that they, too, receive or can get the
|
|
||||||
source code. And you must show them these terms so they know their
|
|
||||||
rights.
|
|
||||||
|
|
||||||
We protect your rights with two steps: (1) copyright the software, and
|
|
||||||
(2) offer you this license which gives you legal permission to copy,
|
|
||||||
distribute and/or modify the software.
|
|
||||||
|
|
||||||
Also, for each author's protection and ours, we want to make certain
|
|
||||||
that everyone understands that there is no warranty for this free
|
|
||||||
software. If the software is modified by someone else and passed on, we
|
|
||||||
want its recipients to know that what they have is not the original, so
|
|
||||||
that any problems introduced by others will not reflect on the original
|
|
||||||
authors' reputations.
|
|
||||||
|
|
||||||
Finally, any free program is threatened constantly by software
|
|
||||||
patents. We wish to avoid the danger that redistributors of a free
|
|
||||||
program will individually obtain patent licenses, in effect making the
|
|
||||||
program proprietary. To prevent this, we have made it clear that any
|
|
||||||
patent must be licensed for everyone's free use or not licensed at all.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
|
||||||
|
|
||||||
0. This License applies to any program or other work which contains
|
|
||||||
a notice placed by the copyright holder saying it may be distributed
|
|
||||||
under the terms of this General Public License. The "Program", below,
|
|
||||||
refers to any such program or work, and a "work based on the Program"
|
|
||||||
means either the Program or any derivative work under copyright law:
|
|
||||||
that is to say, a work containing the Program or a portion of it,
|
|
||||||
either verbatim or with modifications and/or translated into another
|
|
||||||
language. (Hereinafter, translation is included without limitation in
|
|
||||||
the term "modification".) Each licensee is addressed as "you".
|
|
||||||
|
|
||||||
Activities other than copying, distribution and modification are not
|
|
||||||
covered by this License; they are outside its scope. The act of
|
|
||||||
running the Program is not restricted, and the output from the Program
|
|
||||||
is covered only if its contents constitute a work based on the
|
|
||||||
Program (independent of having been made by running the Program).
|
|
||||||
Whether that is true depends on what the Program does.
|
|
||||||
|
|
||||||
1. You may copy and distribute verbatim copies of the Program's
|
|
||||||
source code as you receive it, in any medium, provided that you
|
|
||||||
conspicuously and appropriately publish on each copy an appropriate
|
|
||||||
copyright notice and disclaimer of warranty; keep intact all the
|
|
||||||
notices that refer to this License and to the absence of any warranty;
|
|
||||||
and give any other recipients of the Program a copy of this License
|
|
||||||
along with the Program.
|
|
||||||
|
|
||||||
You may charge a fee for the physical act of transferring a copy, and
|
|
||||||
you may at your option offer warranty protection in exchange for a fee.
|
|
||||||
|
|
||||||
2. You may modify your copy or copies of the Program or any portion
|
|
||||||
of it, thus forming a work based on the Program, and copy and
|
|
||||||
distribute such modifications or work under the terms of Section 1
|
|
||||||
above, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) You must cause the modified files to carry prominent notices
|
|
||||||
stating that you changed the files and the date of any change.
|
|
||||||
|
|
||||||
b) You must cause any work that you distribute or publish, that in
|
|
||||||
whole or in part contains or is derived from the Program or any
|
|
||||||
part thereof, to be licensed as a whole at no charge to all third
|
|
||||||
parties under the terms of this License.
|
|
||||||
|
|
||||||
c) If the modified program normally reads commands interactively
|
|
||||||
when run, you must cause it, when started running for such
|
|
||||||
interactive use in the most ordinary way, to print or display an
|
|
||||||
announcement including an appropriate copyright notice and a
|
|
||||||
notice that there is no warranty (or else, saying that you provide
|
|
||||||
a warranty) and that users may redistribute the program under
|
|
||||||
these conditions, and telling the user how to view a copy of this
|
|
||||||
License. (Exception: if the Program itself is interactive but
|
|
||||||
does not normally print such an announcement, your work based on
|
|
||||||
the Program is not required to print an announcement.)
|
|
||||||
|
|
||||||
These requirements apply to the modified work as a whole. If
|
|
||||||
identifiable sections of that work are not derived from the Program,
|
|
||||||
and can be reasonably considered independent and separate works in
|
|
||||||
themselves, then this License, and its terms, do not apply to those
|
|
||||||
sections when you distribute them as separate works. But when you
|
|
||||||
distribute the same sections as part of a whole which is a work based
|
|
||||||
on the Program, the distribution of the whole must be on the terms of
|
|
||||||
this License, whose permissions for other licensees extend to the
|
|
||||||
entire whole, and thus to each and every part regardless of who wrote it.
|
|
||||||
|
|
||||||
Thus, it is not the intent of this section to claim rights or contest
|
|
||||||
your rights to work written entirely by you; rather, the intent is to
|
|
||||||
exercise the right to control the distribution of derivative or
|
|
||||||
collective works based on the Program.
|
|
||||||
|
|
||||||
In addition, mere aggregation of another work not based on the Program
|
|
||||||
with the Program (or with a work based on the Program) on a volume of
|
|
||||||
a storage or distribution medium does not bring the other work under
|
|
||||||
the scope of this License.
|
|
||||||
|
|
||||||
3. You may copy and distribute the Program (or a work based on it,
|
|
||||||
under Section 2) in object code or executable form under the terms of
|
|
||||||
Sections 1 and 2 above provided that you also do one of the following:
|
|
||||||
|
|
||||||
a) Accompany it with the complete corresponding machine-readable
|
|
||||||
source code, which must be distributed under the terms of Sections
|
|
||||||
1 and 2 above on a medium customarily used for software interchange; or,
|
|
||||||
|
|
||||||
b) Accompany it with a written offer, valid for at least three
|
|
||||||
years, to give any third party, for a charge no more than your
|
|
||||||
cost of physically performing source distribution, a complete
|
|
||||||
machine-readable copy of the corresponding source code, to be
|
|
||||||
distributed under the terms of Sections 1 and 2 above on a medium
|
|
||||||
customarily used for software interchange; or,
|
|
||||||
|
|
||||||
c) Accompany it with the information you received as to the offer
|
|
||||||
to distribute corresponding source code. (This alternative is
|
|
||||||
allowed only for noncommercial distribution and only if you
|
|
||||||
received the program in object code or executable form with such
|
|
||||||
an offer, in accord with Subsection b above.)
|
|
||||||
|
|
||||||
The source code for a work means the preferred form of the work for
|
|
||||||
making modifications to it. For an executable work, complete source
|
|
||||||
code means all the source code for all modules it contains, plus any
|
|
||||||
associated interface definition files, plus the scripts used to
|
|
||||||
control compilation and installation of the executable. However, as a
|
|
||||||
special exception, the source code distributed need not include
|
|
||||||
anything that is normally distributed (in either source or binary
|
|
||||||
form) with the major components (compiler, kernel, and so on) of the
|
|
||||||
operating system on which the executable runs, unless that component
|
|
||||||
itself accompanies the executable.
|
|
||||||
|
|
||||||
If distribution of executable or object code is made by offering
|
|
||||||
access to copy from a designated place, then offering equivalent
|
|
||||||
access to copy the source code from the same place counts as
|
|
||||||
distribution of the source code, even though third parties are not
|
|
||||||
compelled to copy the source along with the object code.
|
|
||||||
|
|
||||||
4. You may not copy, modify, sublicense, or distribute the Program
|
|
||||||
except as expressly provided under this License. Any attempt
|
|
||||||
otherwise to copy, modify, sublicense or distribute the Program is
|
|
||||||
void, and will automatically terminate your rights under this License.
|
|
||||||
However, parties who have received copies, or rights, from you under
|
|
||||||
this License will not have their licenses terminated so long as such
|
|
||||||
parties remain in full compliance.
|
|
||||||
|
|
||||||
5. You are not required to accept this License, since you have not
|
|
||||||
signed it. However, nothing else grants you permission to modify or
|
|
||||||
distribute the Program or its derivative works. These actions are
|
|
||||||
prohibited by law if you do not accept this License. Therefore, by
|
|
||||||
modifying or distributing the Program (or any work based on the
|
|
||||||
Program), you indicate your acceptance of this License to do so, and
|
|
||||||
all its terms and conditions for copying, distributing or modifying
|
|
||||||
the Program or works based on it.
|
|
||||||
|
|
||||||
6. Each time you redistribute the Program (or any work based on the
|
|
||||||
Program), the recipient automatically receives a license from the
|
|
||||||
original licensor to copy, distribute or modify the Program subject to
|
|
||||||
these terms and conditions. You may not impose any further
|
|
||||||
restrictions on the recipients' exercise of the rights granted herein.
|
|
||||||
You are not responsible for enforcing compliance by third parties to
|
|
||||||
this License.
|
|
||||||
|
|
||||||
7. If, as a consequence of a court judgment or allegation of patent
|
|
||||||
infringement or for any other reason (not limited to patent issues),
|
|
||||||
conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot
|
|
||||||
distribute so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you
|
|
||||||
may not distribute the Program at all. For example, if a patent
|
|
||||||
license would not permit royalty-free redistribution of the Program by
|
|
||||||
all those who receive copies directly or indirectly through you, then
|
|
||||||
the only way you could satisfy both it and this License would be to
|
|
||||||
refrain entirely from distribution of the Program.
|
|
||||||
|
|
||||||
If any portion of this section is held invalid or unenforceable under
|
|
||||||
any particular circumstance, the balance of the section is intended to
|
|
||||||
apply and the section as a whole is intended to apply in other
|
|
||||||
circumstances.
|
|
||||||
|
|
||||||
It is not the purpose of this section to induce you to infringe any
|
|
||||||
patents or other property right claims or to contest validity of any
|
|
||||||
such claims; this section has the sole purpose of protecting the
|
|
||||||
integrity of the free software distribution system, which is
|
|
||||||
implemented by public license practices. Many people have made
|
|
||||||
generous contributions to the wide range of software distributed
|
|
||||||
through that system in reliance on consistent application of that
|
|
||||||
system; it is up to the author/donor to decide if he or she is willing
|
|
||||||
to distribute software through any other system and a licensee cannot
|
|
||||||
impose that choice.
|
|
||||||
|
|
||||||
This section is intended to make thoroughly clear what is believed to
|
|
||||||
be a consequence of the rest of this License.
|
|
||||||
|
|
||||||
8. If the distribution and/or use of the Program is restricted in
|
|
||||||
certain countries either by patents or by copyrighted interfaces, the
|
|
||||||
original copyright holder who places the Program under this License
|
|
||||||
may add an explicit geographical distribution limitation excluding
|
|
||||||
those countries, so that distribution is permitted only in or among
|
|
||||||
countries not thus excluded. In such case, this License incorporates
|
|
||||||
the limitation as if written in the body of this License.
|
|
||||||
|
|
||||||
9. The Free Software Foundation may publish revised and/or new versions
|
|
||||||
of the General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the Program
|
|
||||||
specifies a version number of this License which applies to it and "any
|
|
||||||
later version", you have the option of following the terms and conditions
|
|
||||||
either of that version or of any later version published by the Free
|
|
||||||
Software Foundation. If the Program does not specify a version number of
|
|
||||||
this License, you may choose any version ever published by the Free Software
|
|
||||||
Foundation.
|
|
||||||
|
|
||||||
10. If you wish to incorporate parts of the Program into other free
|
|
||||||
programs whose distribution conditions are different, write to the author
|
|
||||||
to ask for permission. For software which is copyrighted by the Free
|
|
||||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
|
||||||
make exceptions for this. Our decision will be guided by the two goals
|
|
||||||
of preserving the free status of all derivatives of our free software and
|
|
||||||
of promoting the sharing and reuse of software generally.
|
|
||||||
|
|
||||||
NO WARRANTY
|
|
||||||
|
|
||||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
|
||||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
|
||||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
|
||||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
|
||||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
||||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
|
||||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
|
||||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
|
||||||
REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
|
||||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
|
||||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
|
||||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
|
||||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
|
||||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
|
||||||
POSSIBILITY OF SUCH DAMAGES.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
convey the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program is interactive, make it output a short notice like this
|
|
||||||
when it starts in an interactive mode:
|
|
||||||
|
|
||||||
Gnomovision version 69, Copyright (C) year name of author
|
|
||||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, the commands you use may
|
|
||||||
be called something other than `show w' and `show c'; they could even be
|
|
||||||
mouse-clicks or menu items--whatever suits your program.
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or your
|
|
||||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
|
||||||
necessary. Here is a sample; alter the names:
|
|
||||||
|
|
||||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
|
||||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
|
||||||
|
|
||||||
<signature of Ty Coon>, 1 April 1989
|
|
||||||
Ty Coon, President of Vice
|
|
||||||
|
|
||||||
This General Public License does not permit incorporating your program into
|
|
||||||
proprietary programs. If your program is a subroutine library, you may
|
|
||||||
consider it more useful to permit linking proprietary applications with the
|
|
||||||
library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License.
|
|
|
@ -1,173 +0,0 @@
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
||||||
|
|
||||||
This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
||||||
However, it is either an older version of a file that is, or is
|
|
||||||
some test code written during the development of Duke Nukem 3D.
|
|
||||||
This file is provided purely for educational interest.
|
|
||||||
|
|
||||||
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
|
|
||||||
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
|
|
||||||
//****************************************************************************
|
|
||||||
//
|
|
||||||
// Private header for CONTROL.C
|
|
||||||
//
|
|
||||||
//****************************************************************************
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#ifndef control_private_h_
|
|
||||||
#define control_private_h_
|
|
||||||
|
|
||||||
#include "compat.h"
|
|
||||||
#include "keyboard.h"
|
|
||||||
|
|
||||||
|
|
||||||
//****************************************************************************
|
|
||||||
//
|
|
||||||
// DEFINES
|
|
||||||
//
|
|
||||||
//****************************************************************************
|
|
||||||
|
|
||||||
#define AXISUNDEFINED 0x7f
|
|
||||||
#define BUTTONUNDEFINED 0x7f
|
|
||||||
#define KEYUNDEFINED 0x7f
|
|
||||||
|
|
||||||
#define THRESHOLD (0x200 * 32767 / 10000)
|
|
||||||
#define MINTHRESHOLD (0x80 * 32767 / 10000)
|
|
||||||
|
|
||||||
#define DEFAULTMOUSESENSITIVITY 4 // 0x7000+MINIMUMMOUSESENSITIVITY
|
|
||||||
|
|
||||||
#define INSTANT_ONOFF 0
|
|
||||||
#define TOGGLE_ONOFF 1
|
|
||||||
|
|
||||||
#define MAXCONTROLVALUE 0x7fff
|
|
||||||
|
|
||||||
// Number of Mouse buttons
|
|
||||||
|
|
||||||
//#define MAXMOUSEBUTTONS 10
|
|
||||||
|
|
||||||
// Number of JOY buttons
|
|
||||||
// KEEPINSYNC duke3d/src/gamedefs.h, build/src/sdlayer.cpp
|
|
||||||
#define MAXJOYBUTTONS 32
|
|
||||||
#define MAXJOYBUTTONSANDHATS (MAXJOYBUTTONS+4)
|
|
||||||
|
|
||||||
// Number of JOY axes
|
|
||||||
// KEEPINSYNC duke3d/src/gamedefs.h, build/src/sdlayer.cpp
|
|
||||||
#define MAXJOYAXES 9
|
|
||||||
#define MAXJOYDIGITAL (MAXJOYAXES*2)
|
|
||||||
|
|
||||||
// NORMAL axis scale
|
|
||||||
#define NORMALAXISSCALE 65536
|
|
||||||
|
|
||||||
#define LIMITCONTROL(x) (*x = clamp(*x, -MAXCONTROLVALUE, MAXCONTROLVALUE))
|
|
||||||
|
|
||||||
//****************************************************************************
|
|
||||||
//
|
|
||||||
// TYPEDEFS
|
|
||||||
//
|
|
||||||
//****************************************************************************
|
|
||||||
|
|
||||||
typedef enum
|
|
||||||
{
|
|
||||||
motion_Left = -1,
|
|
||||||
motion_Up = -1,
|
|
||||||
motion_None = 0,
|
|
||||||
motion_Right = 1,
|
|
||||||
motion_Down = 1
|
|
||||||
} motion;
|
|
||||||
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
int32_t joyMinX;
|
|
||||||
int32_t joyMinY;
|
|
||||||
int32_t threshMinX;
|
|
||||||
int32_t threshMinY;
|
|
||||||
int32_t threshMaxX;
|
|
||||||
int32_t threshMaxY;
|
|
||||||
int32_t joyMaxX;
|
|
||||||
int32_t joyMaxY;
|
|
||||||
int32_t joyMultXL;
|
|
||||||
int32_t joyMultYL;
|
|
||||||
int32_t joyMultXH;
|
|
||||||
int32_t joyMultYH;
|
|
||||||
} JoystickDef;
|
|
||||||
|
|
||||||
// int32_t ThrottleMin;
|
|
||||||
// int32_t RudderMin;
|
|
||||||
// int32_t ThrottlethreshMin;
|
|
||||||
// int32_t RudderthreshMin;
|
|
||||||
// int32_t ThrottlethreshMax;
|
|
||||||
// int32_t RudderthreshMax;
|
|
||||||
// int32_t ThrottleMax;
|
|
||||||
// int32_t RudderMax;
|
|
||||||
// int32_t ThrottleMultL;
|
|
||||||
// int32_t RudderMultL;
|
|
||||||
// int32_t ThrottleMultH;
|
|
||||||
// int32_t RudderMultH;
|
|
||||||
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
uint8_t active;
|
|
||||||
uint8_t used;
|
|
||||||
uint8_t toggle;
|
|
||||||
uint8_t buttonheld;
|
|
||||||
int32_t cleared;
|
|
||||||
} controlflags;
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
kb_scancode key1;
|
|
||||||
kb_scancode key2;
|
|
||||||
} controlkeymaptype;
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
uint8_t singleclicked;
|
|
||||||
uint8_t doubleclicked;
|
|
||||||
uint16_t extra;
|
|
||||||
} controlbuttontype;
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
uint8_t analogmap;
|
|
||||||
uint8_t minmap;
|
|
||||||
uint8_t maxmap;
|
|
||||||
uint8_t extra;
|
|
||||||
} controlaxismaptype;
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
int32_t analog;
|
|
||||||
int8_t digital;
|
|
||||||
int8_t digitalClearedN, digitalClearedP;
|
|
||||||
} controlaxistype;
|
|
||||||
|
|
||||||
|
|
||||||
//***************************************************************************
|
|
||||||
//
|
|
||||||
// PROTOTYPES
|
|
||||||
//
|
|
||||||
//***************************************************************************
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,169 +0,0 @@
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
||||||
|
|
||||||
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
||||||
|
|
||||||
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
|
|
||||||
Original Source: 1996 - Todd Replogle
|
|
||||||
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
||||||
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
|
|
||||||
//***************************************************************************
|
|
||||||
//
|
|
||||||
// Public header for CONTROL.C.
|
|
||||||
//
|
|
||||||
//***************************************************************************
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#ifndef control_public_h_
|
|
||||||
#define control_public_h_
|
|
||||||
|
|
||||||
#include "tarray.h"
|
|
||||||
#include "inputstate.h"
|
|
||||||
|
|
||||||
//***************************************************************************
|
|
||||||
//
|
|
||||||
// DEFINES
|
|
||||||
//
|
|
||||||
//***************************************************************************
|
|
||||||
|
|
||||||
//***************************************************************************
|
|
||||||
//
|
|
||||||
// TYPEDEFS
|
|
||||||
//
|
|
||||||
//***************************************************************************
|
|
||||||
typedef enum
|
|
||||||
{
|
|
||||||
axis_up,
|
|
||||||
axis_down,
|
|
||||||
axis_left,
|
|
||||||
axis_right
|
|
||||||
} axisdirection;
|
|
||||||
|
|
||||||
typedef enum
|
|
||||||
{
|
|
||||||
analog_turning=0,
|
|
||||||
analog_strafing=1,
|
|
||||||
analog_lookingupanddown=2,
|
|
||||||
analog_elevation=3,
|
|
||||||
analog_rolling=4,
|
|
||||||
analog_moving=5,
|
|
||||||
analog_maxtype
|
|
||||||
} analogcontrol;
|
|
||||||
|
|
||||||
typedef enum
|
|
||||||
{
|
|
||||||
controltype_keyboard,
|
|
||||||
controltype_keyboardandmouse,
|
|
||||||
controltype_keyboardandjoystick
|
|
||||||
} controltype;
|
|
||||||
|
|
||||||
typedef enum
|
|
||||||
{
|
|
||||||
controldevice_keyboard,
|
|
||||||
controldevice_mouse,
|
|
||||||
controldevice_joystick
|
|
||||||
} controldevice;
|
|
||||||
|
|
||||||
enum GameControllerButton : int
|
|
||||||
{
|
|
||||||
GAMECONTROLLER_BUTTON_INVALID = -1,
|
|
||||||
GAMECONTROLLER_BUTTON_A,
|
|
||||||
GAMECONTROLLER_BUTTON_B,
|
|
||||||
GAMECONTROLLER_BUTTON_X,
|
|
||||||
GAMECONTROLLER_BUTTON_Y,
|
|
||||||
GAMECONTROLLER_BUTTON_BACK,
|
|
||||||
GAMECONTROLLER_BUTTON_GUIDE,
|
|
||||||
GAMECONTROLLER_BUTTON_START,
|
|
||||||
GAMECONTROLLER_BUTTON_LEFTSTICK,
|
|
||||||
GAMECONTROLLER_BUTTON_RIGHTSTICK,
|
|
||||||
GAMECONTROLLER_BUTTON_LEFTSHOULDER,
|
|
||||||
GAMECONTROLLER_BUTTON_RIGHTSHOULDER,
|
|
||||||
GAMECONTROLLER_BUTTON_DPAD_UP,
|
|
||||||
GAMECONTROLLER_BUTTON_DPAD_DOWN,
|
|
||||||
GAMECONTROLLER_BUTTON_DPAD_LEFT,
|
|
||||||
GAMECONTROLLER_BUTTON_DPAD_RIGHT,
|
|
||||||
GAMECONTROLLER_BUTTON_MAX
|
|
||||||
};
|
|
||||||
|
|
||||||
enum GameControllerAxis : int
|
|
||||||
{
|
|
||||||
GAMECONTROLLER_AXIS_INVALID = -1,
|
|
||||||
GAMECONTROLLER_AXIS_LEFTX,
|
|
||||||
GAMECONTROLLER_AXIS_LEFTY,
|
|
||||||
GAMECONTROLLER_AXIS_RIGHTX,
|
|
||||||
GAMECONTROLLER_AXIS_RIGHTY,
|
|
||||||
GAMECONTROLLER_AXIS_TRIGGERLEFT,
|
|
||||||
GAMECONTROLLER_AXIS_TRIGGERRIGHT,
|
|
||||||
GAMECONTROLLER_AXIS_MAX
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class LastSeenInput : unsigned char
|
|
||||||
{
|
|
||||||
Keyboard,
|
|
||||||
Joystick,
|
|
||||||
};
|
|
||||||
|
|
||||||
//***************************************************************************
|
|
||||||
//
|
|
||||||
// GLOBALS
|
|
||||||
//
|
|
||||||
//***************************************************************************
|
|
||||||
|
|
||||||
extern bool CONTROL_Started;
|
|
||||||
extern bool CONTROL_MousePresent;
|
|
||||||
extern bool CONTROL_JoyPresent;
|
|
||||||
extern bool CONTROL_MouseEnabled;
|
|
||||||
extern bool CONTROL_JoystickEnabled;
|
|
||||||
|
|
||||||
extern LastSeenInput CONTROL_LastSeenInput;
|
|
||||||
|
|
||||||
|
|
||||||
//***************************************************************************
|
|
||||||
//
|
|
||||||
// PROTOTYPES
|
|
||||||
//
|
|
||||||
//***************************************************************************
|
|
||||||
void CONTROL_ClearAssignments( void );
|
|
||||||
void CONTROL_GetInput( ControlInfo *info );
|
|
||||||
|
|
||||||
bool CONTROL_Startup(controltype which, int32_t ( *TimeFunction )( void ), int32_t ticspersecond);
|
|
||||||
void CONTROL_Shutdown( void );
|
|
||||||
|
|
||||||
void CONTROL_MapAnalogAxis(int whichaxis, int whichanalog, controldevice device);
|
|
||||||
void CONTROL_MapDigitalAxis(int32_t whichaxis, int32_t whichfunction, int32_t direction, controldevice device);
|
|
||||||
void CONTROL_SetAnalogAxisScale(int32_t whichaxis, int32_t axisscale, controldevice device);
|
|
||||||
void CONTROL_SetAnalogAxisInvert(int32_t whichaxis, int32_t invert, controldevice device);
|
|
||||||
|
|
||||||
void CONTROL_ScanForControllers(void);
|
|
||||||
|
|
||||||
int32_t CONTROL_GetGameControllerDigitalAxisPos(int32_t axis);
|
|
||||||
int32_t CONTROL_GetGameControllerDigitalAxisNeg(int32_t axis);
|
|
||||||
void CONTROL_ClearGameControllerDigitalAxisPos(int32_t axis);
|
|
||||||
void CONTROL_ClearGameControllerDigitalAxisNeg(int32_t axis);
|
|
||||||
|
|
||||||
|
|
||||||
////////// KEY/MOUSE BIND STUFF //////////
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,31 +0,0 @@
|
||||||
|
|
||||||
#ifndef __joystick_h
|
|
||||||
#define __joystick_h
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#define HAT_CENTERED 0x00
|
|
||||||
#define HAT_UP 0x01
|
|
||||||
#define HAT_RIGHT 0x02
|
|
||||||
#define HAT_DOWN 0x04
|
|
||||||
#define HAT_LEFT 0x08
|
|
||||||
#define HAT_RIGHTUP (HAT_RIGHT|HAT_UP)
|
|
||||||
#define HAT_RIGHTDOWN (HAT_RIGHT|HAT_DOWN)
|
|
||||||
#define HAT_LEFTUP (HAT_LEFT|HAT_UP)
|
|
||||||
#define HAT_LEFTDOWN (HAT_LEFT|HAT_DOWN)
|
|
||||||
|
|
||||||
int32_t JOYSTICK_GetButtons( void );
|
|
||||||
int32_t JOYSTICK_GetGameControllerButtons( void );
|
|
||||||
int32_t JOYSTICK_ClearButton( int32_t b );
|
|
||||||
void JOYSTICK_ClearGameControllerButton( int32_t b );
|
|
||||||
void JOYSTICK_ClearAllButtons( void );
|
|
||||||
|
|
||||||
int32_t JOYSTICK_GetHat( int32_t h );
|
|
||||||
void JOYSTICK_ClearHat( int32_t h );
|
|
||||||
void JOYSTICK_ClearAllHats( void );
|
|
||||||
|
|
||||||
int32_t JOYSTICK_GetAxis( int32_t a );
|
|
||||||
void JOYSTICK_ClearAxis( int32_t a );
|
|
||||||
void JOYSTICK_ClearAllAxes( void );
|
|
||||||
|
|
||||||
#endif /* __joystick_h */
|
|
|
@ -1,393 +0,0 @@
|
||||||
/*
|
|
||||||
* control.c
|
|
||||||
* MACT library controller handling
|
|
||||||
*
|
|
||||||
* Derived from MACT386.LIB disassembly by Jonathon Fowler
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "_control.h"
|
|
||||||
#include "baselayer.h"
|
|
||||||
#include "compat.h"
|
|
||||||
#include "control.h"
|
|
||||||
#include "joystick.h"
|
|
||||||
#include "keyboard.h"
|
|
||||||
#include "mouse.h"
|
|
||||||
#include "osd.h"
|
|
||||||
#include "gamecvars.h"
|
|
||||||
#include "pragmas.h"
|
|
||||||
|
|
||||||
bool CONTROL_Started = false;
|
|
||||||
bool CONTROL_JoyPresent = false;
|
|
||||||
bool CONTROL_JoystickEnabled = false;
|
|
||||||
|
|
||||||
LastSeenInput CONTROL_LastSeenInput;
|
|
||||||
|
|
||||||
static int32_t CONTROL_NumMouseButtons = 0;
|
|
||||||
static int32_t CONTROL_NumJoyButtons = 0;
|
|
||||||
static int32_t CONTROL_NumJoyAxes = 0;
|
|
||||||
|
|
||||||
// static controlkeymaptype CONTROL_KeyMapping[CONTROL_NUM_FLAGS];
|
|
||||||
|
|
||||||
static controlaxismaptype CONTROL_JoyAxesMap[MAXJOYAXES];
|
|
||||||
static controlaxistype CONTROL_JoyAxes[MAXJOYAXES];
|
|
||||||
static controlaxistype CONTROL_LastJoyAxes[MAXJOYAXES];
|
|
||||||
static int32_t CONTROL_JoyAxesScale[MAXJOYAXES];
|
|
||||||
static int8_t CONTROL_JoyAxesInvert[MAXJOYAXES];
|
|
||||||
|
|
||||||
static controlbuttontype CONTROL_JoyButtonMapping[MAXJOYBUTTONS];
|
|
||||||
|
|
||||||
static int32_t CONTROL_JoyButtonClicked[MAXJOYBUTTONS];
|
|
||||||
static int32_t CONTROL_JoyButtonClickedState[MAXJOYBUTTONS];
|
|
||||||
static int32_t CONTROL_JoyButtonClickedTime[MAXJOYBUTTONS];
|
|
||||||
static int32_t CONTROL_JoyButtonState[MAXJOYBUTTONS];
|
|
||||||
static uint8_t CONTROL_JoyButtonClickedCount[MAXJOYBUTTONS];
|
|
||||||
|
|
||||||
static int32_t(*ExtGetTime)(void);
|
|
||||||
//static int32_t ticrate;
|
|
||||||
static uint8_t CONTROL_DoubleClickSpeed;
|
|
||||||
|
|
||||||
int32_t CONTROL_ButtonFlags[NUMKEYS];
|
|
||||||
bool CONTROL_BindsEnabled = 0;
|
|
||||||
|
|
||||||
#define CONTROL_CheckRange(which) ((unsigned)which >= (unsigned)NUMKEYS)
|
|
||||||
|
|
||||||
static int32_t CONTROL_GetTime(void)
|
|
||||||
{
|
|
||||||
static int32_t t = 0;
|
|
||||||
t += 5;
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CONTROL_ClearAssignments(void)
|
|
||||||
{
|
|
||||||
memset(CONTROL_JoyAxes, 0, sizeof(CONTROL_JoyAxes));
|
|
||||||
memset(CONTROL_JoyAxesInvert, 0, sizeof(CONTROL_JoyAxesInvert));
|
|
||||||
memset(CONTROL_JoyAxesMap, AXISUNDEFINED, sizeof(CONTROL_JoyAxesMap));
|
|
||||||
memset(CONTROL_JoyButtonMapping, BUTTONUNDEFINED, sizeof(CONTROL_JoyButtonMapping));
|
|
||||||
memset(CONTROL_LastJoyAxes, 0, sizeof(CONTROL_LastJoyAxes));
|
|
||||||
}
|
|
||||||
|
|
||||||
static int DoGetDeviceButtons(
|
|
||||||
int32_t buttons, int32_t tm,
|
|
||||||
int32_t NumButtons,
|
|
||||||
int32_t *DeviceButtonState,
|
|
||||||
int32_t *ButtonClickedTime,
|
|
||||||
int32_t *ButtonClickedState,
|
|
||||||
int32_t *ButtonClicked,
|
|
||||||
uint8_t *ButtonClickedCount
|
|
||||||
)
|
|
||||||
{
|
|
||||||
int32_t i=NumButtons-1;
|
|
||||||
int retval = 0;
|
|
||||||
|
|
||||||
for (; i>=0; i--)
|
|
||||||
{
|
|
||||||
int const bs = (buttons >> i) & 1;
|
|
||||||
|
|
||||||
DeviceButtonState[i] = bs;
|
|
||||||
ButtonClickedState[i] = FALSE;
|
|
||||||
|
|
||||||
if (bs)
|
|
||||||
{
|
|
||||||
retval = 1;
|
|
||||||
|
|
||||||
if (ButtonClicked[i] == FALSE)
|
|
||||||
{
|
|
||||||
ButtonClicked[i] = TRUE;
|
|
||||||
|
|
||||||
if (ButtonClickedCount[i] == 0 || tm > ButtonClickedTime[i])
|
|
||||||
{
|
|
||||||
ButtonClickedTime[i] = tm + CONTROL_DoubleClickSpeed;
|
|
||||||
ButtonClickedCount[i] = 1;
|
|
||||||
}
|
|
||||||
else if (tm < ButtonClickedTime[i])
|
|
||||||
{
|
|
||||||
ButtonClickedState[i] = TRUE;
|
|
||||||
ButtonClickedTime[i] = 0;
|
|
||||||
ButtonClickedCount[i] = 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (ButtonClickedCount[i] == 2)
|
|
||||||
{
|
|
||||||
ButtonClickedState[i] = TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ButtonClickedCount[i] == 2)
|
|
||||||
ButtonClickedCount[i] = 0;
|
|
||||||
|
|
||||||
ButtonClicked[i] = FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
return retval;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void CONTROL_GetDeviceButtons(void)
|
|
||||||
{
|
|
||||||
int32_t const t = ExtGetTime();
|
|
||||||
|
|
||||||
if (CONTROL_JoystickEnabled)
|
|
||||||
{
|
|
||||||
int retval = DoGetDeviceButtons(
|
|
||||||
JOYSTICK_GetButtons(), t,
|
|
||||||
CONTROL_NumJoyButtons,
|
|
||||||
CONTROL_JoyButtonState,
|
|
||||||
CONTROL_JoyButtonClickedTime,
|
|
||||||
CONTROL_JoyButtonClickedState,
|
|
||||||
CONTROL_JoyButtonClicked,
|
|
||||||
CONTROL_JoyButtonClickedCount
|
|
||||||
);
|
|
||||||
if (retval)
|
|
||||||
CONTROL_LastSeenInput = LastSeenInput::Joystick;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static int CONTROL_DigitizeAxis(int axis, controldevice device)
|
|
||||||
{
|
|
||||||
controlaxistype *set, *lastset;
|
|
||||||
|
|
||||||
switch (device)
|
|
||||||
{
|
|
||||||
case controldevice_joystick:
|
|
||||||
set = CONTROL_JoyAxes;
|
|
||||||
lastset = CONTROL_LastJoyAxes;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default: return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
set[axis].digitalClearedN = lastset[axis].digitalClearedN;
|
|
||||||
set[axis].digitalClearedP = lastset[axis].digitalClearedP;
|
|
||||||
|
|
||||||
if (set[axis].analog > 0)
|
|
||||||
{
|
|
||||||
set[axis].digitalClearedN = 0;
|
|
||||||
|
|
||||||
if (set[axis].analog > THRESHOLD || (set[axis].analog > MINTHRESHOLD && lastset[axis].digital == 1))
|
|
||||||
set[axis].digital = 1;
|
|
||||||
else
|
|
||||||
set[axis].digitalClearedP = 0;
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
else if (set[axis].analog < 0)
|
|
||||||
{
|
|
||||||
set[axis].digitalClearedP = 0;
|
|
||||||
|
|
||||||
if (set[axis].analog < -THRESHOLD || (set[axis].analog < -MINTHRESHOLD && lastset[axis].digital == -1))
|
|
||||||
set[axis].digital = -1;
|
|
||||||
else
|
|
||||||
set[axis].digitalClearedN = 0;
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
set[axis].digitalClearedN = 0;
|
|
||||||
set[axis].digitalClearedP = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void CONTROL_ScaleAxis(int axis, controldevice device)
|
|
||||||
{
|
|
||||||
controlaxistype *set;
|
|
||||||
int32_t *scale;
|
|
||||||
int8_t * invert;
|
|
||||||
|
|
||||||
switch (device)
|
|
||||||
{
|
|
||||||
case controldevice_joystick:
|
|
||||||
set = CONTROL_JoyAxes;
|
|
||||||
scale = CONTROL_JoyAxesScale;
|
|
||||||
invert = CONTROL_JoyAxesInvert;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default: return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int const invertResult = !!invert[axis];
|
|
||||||
set[axis].analog = (mulscale16(set[axis].analog, scale[axis]) ^ -invertResult) + invertResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void CONTROL_ApplyAxis(int axis, ControlInfo *info, controldevice device)
|
|
||||||
{
|
|
||||||
controlaxistype *set;
|
|
||||||
controlaxismaptype *map;
|
|
||||||
|
|
||||||
switch (device)
|
|
||||||
{
|
|
||||||
case controldevice_joystick:
|
|
||||||
set = CONTROL_JoyAxes;
|
|
||||||
map = CONTROL_JoyAxesMap;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default: return;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (map[axis].analogmap)
|
|
||||||
{
|
|
||||||
case analog_turning: info->dyaw += set[axis].analog; break;
|
|
||||||
case analog_strafing: info->dx += set[axis].analog; break;
|
|
||||||
case analog_lookingupanddown: info->dpitch += set[axis].analog; break;
|
|
||||||
case analog_elevation: info->dy += set[axis].analog; break;
|
|
||||||
case analog_rolling: info->droll += set[axis].analog; break;
|
|
||||||
case analog_moving: info->dz += set[axis].analog; break;
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void CONTROL_PollDevices(ControlInfo *info)
|
|
||||||
{
|
|
||||||
memset(info, 0, sizeof(ControlInfo));
|
|
||||||
|
|
||||||
if (in_mouse)
|
|
||||||
inputState.GetMouseDelta(info);
|
|
||||||
|
|
||||||
if (CONTROL_JoystickEnabled)
|
|
||||||
{
|
|
||||||
Bmemcpy(CONTROL_LastJoyAxes, CONTROL_JoyAxes, sizeof(CONTROL_JoyAxes));
|
|
||||||
memset(CONTROL_JoyAxes, 0, sizeof(CONTROL_JoyAxes));
|
|
||||||
|
|
||||||
for (int i=joystick.numAxes-1; i>=0; i--)
|
|
||||||
{
|
|
||||||
CONTROL_JoyAxes[i].analog = joystick.pAxis[i];
|
|
||||||
|
|
||||||
if (CONTROL_DigitizeAxis(i, controldevice_joystick))
|
|
||||||
CONTROL_LastSeenInput = LastSeenInput::Joystick;
|
|
||||||
CONTROL_ScaleAxis(i, controldevice_joystick);
|
|
||||||
LIMITCONTROL(&CONTROL_JoyAxes[i].analog);
|
|
||||||
CONTROL_ApplyAxis(i, info, controldevice_joystick);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CONTROL_GetDeviceButtons();
|
|
||||||
}
|
|
||||||
|
|
||||||
static int CONTROL_HandleAxisFunction(int32_t *p1, controlaxistype *axes, controlaxismaptype *axismap, int numAxes)
|
|
||||||
{
|
|
||||||
int axis = numAxes - 1;
|
|
||||||
int retval = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
if (!axes[axis].digital)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
int const j = (axes[axis].digital < 0) ? axismap[axis].minmap : axismap[axis].maxmap;
|
|
||||||
|
|
||||||
if (j != AXISUNDEFINED)
|
|
||||||
{
|
|
||||||
p1[j] = 1;
|
|
||||||
retval = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
while (axis--);
|
|
||||||
|
|
||||||
return retval;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void CONTROL_AxisFunctionState(int32_t *p1)
|
|
||||||
{
|
|
||||||
if (CONTROL_NumJoyAxes)
|
|
||||||
{
|
|
||||||
if (CONTROL_HandleAxisFunction(p1, CONTROL_JoyAxes, CONTROL_JoyAxesMap, CONTROL_NumJoyAxes))
|
|
||||||
CONTROL_LastSeenInput = LastSeenInput::Joystick;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void CONTROL_ButtonFunctionState(int32_t *p1)
|
|
||||||
{
|
|
||||||
if (CONTROL_NumJoyButtons)
|
|
||||||
{
|
|
||||||
int i=CONTROL_NumJoyButtons-1, j;
|
|
||||||
int retval = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
j = CONTROL_JoyButtonMapping[i].doubleclicked;
|
|
||||||
if (j != KEYUNDEFINED)
|
|
||||||
{
|
|
||||||
auto const state = CONTROL_JoyButtonClickedState[i];
|
|
||||||
p1[j] |= state;
|
|
||||||
retval |= state;
|
|
||||||
}
|
|
||||||
|
|
||||||
j = CONTROL_JoyButtonMapping[i].singleclicked;
|
|
||||||
if (j != KEYUNDEFINED)
|
|
||||||
{
|
|
||||||
auto const state = CONTROL_JoyButtonState[i];
|
|
||||||
p1[j] |= state;
|
|
||||||
retval |= state;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
while (i--);
|
|
||||||
|
|
||||||
if (retval)
|
|
||||||
CONTROL_LastSeenInput = LastSeenInput::Joystick;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void CONTROL_GetFunctionInput(void)
|
|
||||||
{
|
|
||||||
CONTROL_ButtonFunctionState(CONTROL_ButtonFlags);
|
|
||||||
CONTROL_AxisFunctionState(CONTROL_ButtonFlags);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CONTROL_GetInput(ControlInfo *info)
|
|
||||||
{
|
|
||||||
CONTROL_PollDevices(info);
|
|
||||||
CONTROL_GetFunctionInput();
|
|
||||||
inputchecked = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void CONTROL_ResetJoystickValues()
|
|
||||||
{
|
|
||||||
CONTROL_NumJoyAxes = min(MAXJOYAXES, joystick.numAxes);
|
|
||||||
CONTROL_NumJoyButtons = min(MAXJOYBUTTONS, joystick.numButtons + 4 * (joystick.numHats > 0));
|
|
||||||
CONTROL_JoystickEnabled = CONTROL_JoyPresent = !!((inputdevices & 4) >> 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool CONTROL_Startup(controltype which, int32_t(*TimeFunction)(void), int32_t ticspersecond)
|
|
||||||
{
|
|
||||||
UNREFERENCED_PARAMETER(which);
|
|
||||||
|
|
||||||
if (CONTROL_Started) return false;
|
|
||||||
|
|
||||||
ExtGetTime = TimeFunction ? TimeFunction : CONTROL_GetTime;
|
|
||||||
|
|
||||||
// what the fuck???
|
|
||||||
CONTROL_DoubleClickSpeed = (ticspersecond * 57) / 100;
|
|
||||||
|
|
||||||
if (CONTROL_DoubleClickSpeed <= 0)
|
|
||||||
CONTROL_DoubleClickSpeed = 1;
|
|
||||||
|
|
||||||
if (initinput())
|
|
||||||
return true;
|
|
||||||
|
|
||||||
CONTROL_NumMouseButtons = MAXMOUSEBUTTONS;
|
|
||||||
mouseInit();
|
|
||||||
|
|
||||||
CONTROL_ResetJoystickValues();
|
|
||||||
|
|
||||||
CONTROL_Started = TRUE;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CONTROL_Shutdown(void)
|
|
||||||
{
|
|
||||||
if (!CONTROL_Started)
|
|
||||||
return;
|
|
||||||
|
|
||||||
mouseUninit();
|
|
||||||
uninitinput();
|
|
||||||
|
|
||||||
CONTROL_Started = FALSE;
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,128 +0,0 @@
|
||||||
/*
|
|
||||||
* joystick.c
|
|
||||||
* MACT library -to- Build Port Joystick Glue
|
|
||||||
*
|
|
||||||
* by Hendricks266
|
|
||||||
*
|
|
||||||
* We needed raw joystick access for the Wii port.
|
|
||||||
* We only had raw mouse and keyboard access.
|
|
||||||
* I made raw joystick access.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
|
|
||||||
|
|
||||||
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
||||||
|
|
||||||
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#include "compat.h"
|
|
||||||
|
|
||||||
#include "joystick.h"
|
|
||||||
#include "baselayer.h"
|
|
||||||
|
|
||||||
#include "keyboard.h"
|
|
||||||
#include "_control.h"
|
|
||||||
|
|
||||||
int32_t JOYSTICK_GetButtons(void)
|
|
||||||
{
|
|
||||||
int32_t buttons;
|
|
||||||
|
|
||||||
joyReadButtons(&buttons);
|
|
||||||
|
|
||||||
if (joystick.numHats > 0)
|
|
||||||
{
|
|
||||||
int32_t hat = JOYSTICK_GetHat(0);
|
|
||||||
if (hat != 0)
|
|
||||||
buttons |= hat << min(MAXJOYBUTTONS, joystick.numButtons);
|
|
||||||
}
|
|
||||||
|
|
||||||
return buttons;
|
|
||||||
}
|
|
||||||
int32_t JOYSTICK_GetGameControllerButtons(void)
|
|
||||||
{
|
|
||||||
if (!joystick.isGameController)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
int32_t buttons;
|
|
||||||
joyReadButtons(&buttons);
|
|
||||||
return buttons;
|
|
||||||
}
|
|
||||||
int32_t JOYSTICK_ClearButton(int32_t b)
|
|
||||||
{
|
|
||||||
return (joystick.bits &= ~b);
|
|
||||||
}
|
|
||||||
void JOYSTICK_ClearGameControllerButton(int32_t b)
|
|
||||||
{
|
|
||||||
if (!joystick.isGameController)
|
|
||||||
return;
|
|
||||||
|
|
||||||
joystick.bits &= ~b;
|
|
||||||
}
|
|
||||||
void JOYSTICK_ClearAllButtons(void)
|
|
||||||
{
|
|
||||||
joystick.bits = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int32_t JOYSTICK_GetHat(int32_t h)
|
|
||||||
{
|
|
||||||
if (h>=0 && h<joystick.numHats)
|
|
||||||
{
|
|
||||||
if (joystick.pHat[h] == -1)
|
|
||||||
return (HAT_CENTERED);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
static const int32_t hatstate[] = { HAT_UP, HAT_RIGHTUP, HAT_RIGHT, HAT_RIGHTDOWN, HAT_DOWN, HAT_LEFTDOWN, HAT_LEFT, HAT_LEFTUP };
|
|
||||||
int32_t val;
|
|
||||||
|
|
||||||
// thanks SDL for this much more sensible method
|
|
||||||
val = ((joystick.pHat[0] + 4500 / 2) % 36000) / 4500;
|
|
||||||
if (val < 8)
|
|
||||||
return hatstate[val];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
void JOYSTICK_ClearHat(int32_t h)
|
|
||||||
{
|
|
||||||
if (h>=0 && h<joystick.numHats)
|
|
||||||
joystick.pHat[h] = -1;
|
|
||||||
}
|
|
||||||
void JOYSTICK_ClearAllHats(void)
|
|
||||||
{
|
|
||||||
int32_t h;
|
|
||||||
for (h=0; h<joystick.numHats; ++h)
|
|
||||||
joystick.pHat[h] = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
int32_t JOYSTICK_GetAxis(int32_t a)
|
|
||||||
{
|
|
||||||
return ((a>=0 && a<joystick.numAxes)?joystick.pAxis[a]:0);
|
|
||||||
}
|
|
||||||
void JOYSTICK_ClearAxis(int32_t a)
|
|
||||||
{
|
|
||||||
if (a>=0 && a<joystick.numAxes)
|
|
||||||
joystick.pAxis[a] = 0;
|
|
||||||
}
|
|
||||||
void JOYSTICK_ClearAllAxes(void)
|
|
||||||
{
|
|
||||||
int32_t a;
|
|
||||||
for (a=0; a<joystick.numAxes; ++a)
|
|
||||||
joystick.pAxis[a] = 0;
|
|
||||||
}
|
|
|
@ -34,12 +34,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#define NEED_COMMCTRL_H
|
#define NEED_COMMCTRL_H
|
||||||
#define ONLY_USERDEFS
|
#define ONLY_USERDEFS
|
||||||
|
|
||||||
#include "_control.h"
|
|
||||||
#include "build.h"
|
#include "build.h"
|
||||||
#include "cache1d.h"
|
#include "cache1d.h"
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "control.h"
|
|
||||||
#include "keyboard.h"
|
|
||||||
#include "startwin.game.h"
|
#include "startwin.game.h"
|
||||||
#include "windows_inc.h"
|
#include "windows_inc.h"
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
|
|
|
@ -14,7 +14,6 @@ endif()
|
||||||
|
|
||||||
include_directories(
|
include_directories(
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
||||||
|
@ -25,6 +24,7 @@ include_directories(
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/input
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "renderlayer.h"
|
#include "renderlayer.h"
|
||||||
#include "duke3d.h"
|
#include "duke3d.h"
|
||||||
#include "animlib.h"
|
#include "animlib.h"
|
||||||
#include "mouse.h"
|
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "input.h"
|
#include "input.h"
|
||||||
|
|
||||||
|
|
|
@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
|
|
||||||
#include "fx_man.h"
|
#include "fx_man.h"
|
||||||
#include "keyboard.h"
|
|
||||||
#include "pragmas.h"
|
#include "pragmas.h"
|
||||||
|
|
||||||
#include "polymost.h"
|
#include "polymost.h"
|
||||||
|
@ -115,7 +114,6 @@ END_RR_NS
|
||||||
#include "actors.h"
|
#include "actors.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "control.h"
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
#include "gamedef.h"
|
#include "gamedef.h"
|
||||||
|
|
|
@ -6844,7 +6844,6 @@ static void G_Cleanup(void)
|
||||||
void G_Shutdown(void)
|
void G_Shutdown(void)
|
||||||
{
|
{
|
||||||
S_SoundShutdown();
|
S_SoundShutdown();
|
||||||
CONTROL_Shutdown();
|
|
||||||
G_SetFog(0);
|
G_SetFog(0);
|
||||||
engineUnInit();
|
engineUnInit();
|
||||||
G_Cleanup();
|
G_Cleanup();
|
||||||
|
|
|
@ -14,7 +14,6 @@ endif()
|
||||||
|
|
||||||
include_directories(
|
include_directories(
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
||||||
|
@ -25,6 +24,7 @@ include_directories(
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/input
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
|
@ -33,9 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "fx_man.h"
|
#include "fx_man.h"
|
||||||
#include "music.h"
|
#include "music.h"
|
||||||
#include "gamedefs.h"
|
#include "gamedefs.h"
|
||||||
#include "keyboard.h"
|
|
||||||
|
|
||||||
#include "control.h"
|
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "sounds.h"
|
#include "sounds.h"
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
|
|
|
@ -43,7 +43,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "mytypes.h"
|
#include "mytypes.h"
|
||||||
#include "text.h"
|
#include "text.h"
|
||||||
|
|
||||||
#include "control.h"
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "gstrings.h"
|
#include "gstrings.h"
|
||||||
//#include "inv.h"
|
//#include "inv.h"
|
||||||
|
|
|
@ -33,9 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "settings.h"
|
#include "settings.h"
|
||||||
#include "mytypes.h"
|
#include "mytypes.h"
|
||||||
#include "gamedefs.h"
|
#include "gamedefs.h"
|
||||||
#include "keyboard.h"
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "control.h"
|
|
||||||
#include "fx_man.h"
|
#include "fx_man.h"
|
||||||
#include "sounds.h"
|
#include "sounds.h"
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
|
|
|
@ -30,8 +30,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "keyboard.h"
|
|
||||||
#include "control.h"
|
|
||||||
|
|
||||||
BEGIN_SW_NS
|
BEGIN_SW_NS
|
||||||
|
|
||||||
|
|
|
@ -45,7 +45,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
|
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "control.h"
|
|
||||||
#include "trigger.h"
|
#include "trigger.h"
|
||||||
|
|
||||||
#include "savedef.h"
|
#include "savedef.h"
|
||||||
|
|
|
@ -33,12 +33,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "weapon.h"
|
#include "weapon.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "jsector.h"
|
#include "jsector.h"
|
||||||
#include "control.h"
|
|
||||||
#include "menus.h"
|
#include "menus.h"
|
||||||
#include "sw_strs.h"
|
#include "sw_strs.h"
|
||||||
#include "pal.h"
|
#include "pal.h"
|
||||||
#include "demo.h"
|
#include "demo.h"
|
||||||
#include "input.h"
|
|
||||||
#include "keydef.h"
|
#include "keydef.h"
|
||||||
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
|
|
|
@ -37,7 +37,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "network.h"
|
#include "network.h"
|
||||||
|
|
||||||
#include "mytypes.h"
|
#include "mytypes.h"
|
||||||
#include "control.h"
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "demo.h"
|
#include "demo.h"
|
||||||
|
|
||||||
|
|
|
@ -40,7 +40,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "jsector.h"
|
#include "jsector.h"
|
||||||
|
|
||||||
#include "mytypes.h"
|
#include "mytypes.h"
|
||||||
#include "control.h"
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "network.h"
|
#include "network.h"
|
||||||
#include "pal.h"
|
#include "pal.h"
|
||||||
|
|
|
@ -68,7 +68,6 @@ Things required to make savegames work:
|
||||||
|
|
||||||
#include "menus.h"
|
#include "menus.h"
|
||||||
|
|
||||||
#include "control.h"
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "gamedefs.h"
|
#include "gamedefs.h"
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
|
@ -85,7 +84,6 @@ Things required to make savegames work:
|
||||||
#include "light.h"
|
#include "light.h"
|
||||||
#include "track.h"
|
#include "track.h"
|
||||||
#include "jsector.h"
|
#include "jsector.h"
|
||||||
#include "keyboard.h"
|
|
||||||
#include "text.h"
|
#include "text.h"
|
||||||
#include "music.h"
|
#include "music.h"
|
||||||
|
|
||||||
|
|
|
@ -41,7 +41,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "mmulti.h"
|
#include "mmulti.h"
|
||||||
|
|
||||||
#include "mytypes.h"
|
#include "mytypes.h"
|
||||||
#include "keyboard.h"
|
|
||||||
#include "sounds.h"
|
#include "sounds.h"
|
||||||
#include "settings.h"
|
#include "settings.h"
|
||||||
#include "pragmas.h"
|
#include "pragmas.h"
|
||||||
|
|
|
@ -43,7 +43,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
|
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "control.h"
|
|
||||||
#include "trigger.h"
|
#include "trigger.h"
|
||||||
|
|
||||||
#include "savedef.h"
|
#include "savedef.h"
|
||||||
|
|
|
@ -38,7 +38,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "weapon.h"
|
#include "weapon.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "jsector.h"
|
#include "jsector.h"
|
||||||
#include "control.h"
|
|
||||||
#include "menus.h"
|
#include "menus.h"
|
||||||
#include "sw_strs.h"
|
#include "sw_strs.h"
|
||||||
#include "pal.h"
|
#include "pal.h"
|
||||||
|
|
|
@ -42,7 +42,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
|
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "control.h"
|
|
||||||
#include "trigger.h"
|
#include "trigger.h"
|
||||||
|
|
||||||
#include "savedef.h"
|
#include "savedef.h"
|
||||||
|
|
|
@ -33,14 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "names2.h"
|
#include "names2.h"
|
||||||
#include "panel.h"
|
#include "panel.h"
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
//#include "quake.h"
|
|
||||||
//#include "jsector.h"
|
|
||||||
|
|
||||||
//#include "mytypes.h"
|
|
||||||
//#include "control.h"
|
|
||||||
//#include "gamecontrol.h"
|
|
||||||
#include "network.h"
|
#include "network.h"
|
||||||
//#include "symutil.h"
|
|
||||||
|
|
||||||
BEGIN_SW_NS
|
BEGIN_SW_NS
|
||||||
|
|
||||||
|
|
|
@ -33,9 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "fx_man.h"
|
#include "fx_man.h"
|
||||||
#include "music.h"
|
#include "music.h"
|
||||||
#include "gamedefs.h"
|
#include "gamedefs.h"
|
||||||
#include "keyboard.h"
|
|
||||||
|
|
||||||
#include "control.h"
|
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "sounds.h"
|
#include "sounds.h"
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
|
|
Loading…
Reference in a new issue