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premap.c: on prelevel(), clear bits 16 and 32 of effector sprites.
git-svn-id: https://svn.eduke32.com/eduke32@5422 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1140,7 +1140,7 @@ static void prelevel(char g)
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case LOCATORS__STATIC:
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case MASTERSWITCH__STATIC:
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case RESPAWN__STATIC:
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sprite[i].cstat &= ~(1|256);
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sprite[i].cstat &= ~(1|16|32|256);
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break;
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}
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}
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