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- fix cl_weaponsway
for Duke.
This commit is contained in:
parent
2919cdcb44
commit
d1a68421bd
4 changed files with 27 additions and 34 deletions
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@ -250,6 +250,7 @@ void backupview(player_struct* p);
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void backupweapon(player_struct* p);
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void backupweapon(player_struct* p);
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void resetinputhelpers(player_struct* p);
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void resetinputhelpers(player_struct* p);
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void checkhardlanding(player_struct* p);
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void checkhardlanding(player_struct* p);
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void playerweaponsway(player_struct* p, spritetype* s);
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void playerAddAngle(player_struct* p, int ang);
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void playerAddAngle(player_struct* p, int ang);
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void playerSetAngle(player_struct* p, int ang);
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void playerSetAngle(player_struct* p, int ang);
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@ -927,6 +927,30 @@ void checkhardlanding(player_struct* p)
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}
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}
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}
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}
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void playerweaponsway(player_struct* p, spritetype* s)
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{
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if (cl_weaponsway)
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{
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if (s->xvel < 32 || p->on_ground == 0 || p->bobcounter == 1024)
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{
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if ((p->weapon_sway & 2047) > (1024 + 96))
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p->weapon_sway -= 96;
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else if ((p->weapon_sway & 2047) < (1024 - 96))
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p->weapon_sway += 96;
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else p->oweapon_sway = p->weapon_sway = 1024;
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}
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else
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{
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p->weapon_sway = p->bobcounter;
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if ((p->bobcounter - p->oweapon_sway) > 256)
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{
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p->oweapon_sway = p->weapon_sway;
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}
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}
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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//
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//
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@ -2731,23 +2731,7 @@ void processinput_d(int snum)
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if (p->on_crane >= 0)
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if (p->on_crane >= 0)
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goto HORIZONLY;
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goto HORIZONLY;
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if (s->xvel < 32 || p->on_ground == 0 || p->bobcounter == 1024)
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playerweaponsway(p, s);
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{
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if ((p->weapon_sway & 2047) > (1024 + 96))
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p->weapon_sway -= 96;
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else if ((p->weapon_sway & 2047) < (1024 - 96))
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p->weapon_sway += 96;
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else p->oweapon_sway = p->weapon_sway = 1024;
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}
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else
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{
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p->weapon_sway = p->bobcounter;
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if ((p->bobcounter - p->oweapon_sway) > 256)
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{
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p->oweapon_sway = p->weapon_sway;
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}
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}
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s->xvel =
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s->xvel =
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ksqrt((p->posx - p->bobposx) * (p->posx - p->bobposx) + (p->posy - p->bobposy) * (p->posy - p->bobposy));
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ksqrt((p->posx - p->bobposx) * (p->posx - p->bobposx) + (p->posy - p->bobposy) * (p->posy - p->bobposy));
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@ -3637,23 +3637,7 @@ void processinput_r(int snum)
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if (p->on_crane >= 0)
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if (p->on_crane >= 0)
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goto HORIZONLY;
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goto HORIZONLY;
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if (s->xvel < 32 || p->on_ground == 0 || p->bobcounter == 1024)
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playerweaponsway(p, s);
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{
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if ((p->weapon_sway & 2047) > (1024 + 96))
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p->weapon_sway -= 96;
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else if ((p->weapon_sway & 2047) < (1024 - 96))
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p->weapon_sway += 96;
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else p->oweapon_sway = p->weapon_sway = 1024;
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}
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else
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{
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p->weapon_sway = p->bobcounter;
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if ((p->bobcounter - p->oweapon_sway) > 256)
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{
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p->oweapon_sway = p->weapon_sway;
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}
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}
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s->xvel =
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s->xvel =
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ksqrt((p->posx - p->bobposx) * (p->posx - p->bobposx) + (p->posy - p->bobposy) * (p->posy - p->bobposy));
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ksqrt((p->posx - p->bobposx) * (p->posx - p->bobposx) + (p->posy - p->bobposy) * (p->posy - p->bobposy));
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