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- fixed: weapon names were printed instead of ammo in Shadow Warrior
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1 changed files with 1 additions and 1 deletions
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@ -906,7 +906,7 @@ void LoadCustomInfoFromScript(const char *filename)
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{
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{
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if (ammo)
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if (ammo)
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{
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{
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quoteMgr.InitializeQuote(QUOTE_AMMOFIST + in, name);
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quoteMgr.InitializeQuote(QUOTE_AMMOFIST + in, ammo);
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}
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}
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if (pickup >= 0) DamageData[id].ammo_pickup = pickup;
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if (pickup >= 0) DamageData[id].ammo_pickup = pickup;
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}
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}
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