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Mac OS X: Add correct default values for 'gameexecutable' cfg string so that the Mapster32 test feature works with .app bundles.
Note: You may encounter a crash if you try to test your map and Mapster32 is running fullscreen. git-svn-id: https://svn.eduke32.com/eduke32@2684 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 1 deletions
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@ -248,9 +248,12 @@ void correct_sprite_yoffset(int32_t i);
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extern uint8_t hlsectorbitmap[MAXSECTORS>>3];
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extern uint8_t hlsectorbitmap[MAXSECTORS>>3];
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#ifdef _WIN32
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#if defined(_WIN32)
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#define DEFAULT_GAME_EXEC "eduke32.exe"
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#define DEFAULT_GAME_EXEC "eduke32.exe"
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#define DEFAULT_GAME_LOCAL_EXEC "eduke32.exe"
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#define DEFAULT_GAME_LOCAL_EXEC "eduke32.exe"
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#elif defined(__APPLE__)
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#define DEFAULT_GAME_EXEC "EDuke32.app/Contents/MacOS/eduke32"
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#define DEFAULT_GAME_LOCAL_EXEC "EDuke32.app/Contents/MacOS/eduke32"
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#else
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#else
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#define DEFAULT_GAME_EXEC "eduke32"
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#define DEFAULT_GAME_EXEC "eduke32"
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#define DEFAULT_GAME_LOCAL_EXEC "./eduke32"
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#define DEFAULT_GAME_LOCAL_EXEC "./eduke32"
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