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- fixed animation of weapon sprites
This also disables palette emulation for weapons because it's too buggy right now. Will be re-enabled once fixed.
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parent
4485587088
commit
cf6b497d02
1 changed files with 5 additions and 1 deletions
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@ -549,6 +549,10 @@ void hud_drawsprite(double sx, double sy, int z, double a, int picnum, int dasha
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alpha *= (dastat & RS_TRANS1)? glblend[0].def[!!(dastat & RS_TRANS2)].alpha : 1.;
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TexturePick pick;
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int palid = TRANSLATION(Translation_Remap + curbasepal, dapalnum);
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if (picanm[picnum].sf & PICANM_ANIMTYPE_MASK)
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picnum += animateoffs(picnum, 0);
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if (!PickTexture(picnum, nullptr, palid, pick)) return;
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DrawTexture(&twodpsp, pick.texture, sx, sy,
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@ -567,7 +571,7 @@ void hud_drawsprite(double sx, double sy, int z, double a, int picnum, int dasha
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DTA_Rotate, a * (-360./2048),
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DTA_FlipOffsets, !(dastat & (/*RS_TOPLEFT |*/ RS_CENTER)),
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DTA_Alpha, alpha,
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DTA_Indexed, !!(pick.translation & 0x80000000),
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DTA_Indexed, false,// !!(pick.translation & 0x80000000),
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// todo: pass pick.tintFlags and pick.tintColor
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TAG_DONE);
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}
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